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* Refer to [[#Phase 1 - TP Operation: Engineers Landing at Utah, Omaha & Pointe du Hoc|Phase 1 - TP]]'s fleet for composition and routing.
 
* Refer to [[#Phase 1 - TP Operation: Engineers Landing at Utah, Omaha & Pointe du Hoc|Phase 1 - TP]]'s fleet for composition and routing.
 
*Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
 
*Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
Composition that have 4 Battleships are needed for assured routing to Node H and G:
+
Compositions that have 4 Battleships are needed for assured routing to Node H and G:
 
* 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD '''SLOW'''
 
* 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD '''SLOW'''
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* Refer to [[#Phase 2 - Boss Fight: Saving Private Fairy at Utah, Omaha & Pointe du Hoc Landing Operation|Phase 2 - Boss]]'s fleet for composition and routing.
 
* Refer to [[#Phase 2 - Boss Fight: Saving Private Fairy at Utah, Omaha & Pointe du Hoc Landing Operation|Phase 2 - Boss]]'s fleet for composition and routing.
 
*Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
 
*Take note after Phase 5 that the compositions used in Phase 1 and 2 won't be able to route here or start at Starting Point 1 at all difficulties|
Composition that have 4 Battleships are needed for assured routing to Node H and G:
+
Compositions that have 4 Battleships are needed for assured routing to Node H and G:
 
* 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD
 
* 4(F)BB(V) 1CVL 1CL + 1CL 1CA 4DD
  
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