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*3CT setups? [seems slightly higher than expected, but almost neglectible, missing data points for most exp ranges, might be possible to be explained with minuscle asahi bonus for CT bonus]
 
*3CT setups? [seems slightly higher than expected, but almost neglectible, missing data points for most exp ranges, might be possible to be explained with minuscle asahi bonus for CT bonus]
 
*asahi and another CT in fleet, neither as flag [in particular: is asahi sub bonus active if no CT flagship, but still another in fleet]
 
*asahi and another CT in fleet, neither as flag [in particular: is asahi sub bonus active if no CT flagship, but still another in fleet]
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*最終取得経験値=int(基本経験値*評価補正*(1+練巡補正))
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*Final experience value obtained = int (basic experience value * evaluation correction * (1 + training correction))
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<math>\text{Exp Gain}_\text{Final} = \lfloor \text{Exp Gain}_\text{Base} \times \text{Mod}_\text{PVP} \times ( 1+ \text{Mod}_\text{CT} ) \rfloor</math>
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*結算画面表示exp=基本経験値*評価補正
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*Results screen display exp = basic experience points * evaluation correction
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<math>\text{Exp Gain}_\text{Displayed} = \text{Exp Gain}_\text{Base} \times \text{Mod}_\text{PVP}</math>
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{|class="wikitable mw-collapsible mw-collapsed" style="text-align: center; vertical-align: middle; margin: auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align: center; vertical-align: middle; margin: auto"
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|colspan=8|[[CT]] list: {{ShipLink|Asahi}} (Base), {{ShipLink|Katori|Katori Kai|text=Katori/Kai}}, {{ShipLink|Kashima|Kashima Kai|text=Kashima/Kai}},  
 
|colspan=8|[[CT]] list: {{ShipLink|Asahi}} (Base), {{ShipLink|Katori|Katori Kai|text=Katori/Kai}}, {{ShipLink|Kashima|Kashima Kai|text=Kashima/Kai}},  
 
|}
 
|}
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===oui===
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*最終取得経験値=int(基本経験値*評価補正*(1+練巡補正))
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*Final experience value obtained = int (basic experience value * evaluation correction * (1 + training correction))
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<math>\text{Exp Gain}_\text{Final} = \lfloor \text{Exp Gain}_\text{Base} \times \text{Mod}_\text{PVP} \times ( 1+ \text{Mod}_\text{CT} ) \rfloor</math>
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*結算画面表示exp=基本経験値*評価補正
 +
*Results screen display exp = basic experience points * evaluation correction
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<math>\text{Exp Gain}_\text{Displayed} = \text{Exp Gain}_\text{Base} \times \text{Mod}_\text{PVP}</math>
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'''[[Training Cruiser]]s (CT)''' behave similarly to Light Cruisers, with the ability to increase exp earned from [[Exercises]].
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* The bonus depends on their position and number in the fleet as well as their level. ''See below for bonus values:
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{|class="wikitable mw-collapsible mw-collapsed" style="text-align: center; vertical-align: middle; margin: auto"
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! colspan=7|CT Experience Bonus
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|-
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! Position!! Level 1-9!! Level 10-29!! Level 30-59!! Level 60-99!! Level 100+!! Notes
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|-
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| 1CT flagship|| 5%|| 8%|| 12%|| 15%|| 20%||
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|-
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| 1CT non-flagship|| 3%|| 5%|| 7%|| 10%|| 15%||
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|-
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| 1CT flagship + 1CT|| 10%|| 13%|| 16%|| 20%|| 25%|| Bonus determined by the level of the flagship
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|-
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| 2CT non-flagship|| 4%|| 6%|| 8%|| 12%|| 17.5%|| Bonus determined by the highest leveled training cruiser
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|}
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[https://twitter.com/yukicacoon/status/1700319740391236090?s=20][https://docs.google.com/document/d/1iiQpAyVQvnhVG-j-zx-Am41RPiZRISaL6FdHTKhYZaU/view]
 
[https://twitter.com/yukicacoon/status/1700319740391236090?s=20][https://docs.google.com/document/d/1iiQpAyVQvnhVG-j-zx-Am41RPiZRISaL6FdHTKhYZaU/view]
  
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