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| *3CT setups? [seems slightly higher than expected, but almost neglectible, missing data points for most exp ranges, might be possible to be explained with minuscle asahi bonus for CT bonus] | | *3CT setups? [seems slightly higher than expected, but almost neglectible, missing data points for most exp ranges, might be possible to be explained with minuscle asahi bonus for CT bonus] |
| *asahi and another CT in fleet, neither as flag [in particular: is asahi sub bonus active if no CT flagship, but still another in fleet] | | *asahi and another CT in fleet, neither as flag [in particular: is asahi sub bonus active if no CT flagship, but still another in fleet] |
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− | *最終取得経験値=int(基本経験値*評価補正*(1+練巡補正))
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− | *Final experience value obtained = int (basic experience value * evaluation correction * (1 + training correction))
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− | <math>\text{Exp Gain}_\text{Final} = \lfloor \text{Exp Gain}_\text{Base} \times \text{Mod}_\text{PVP} \times ( 1+ \text{Mod}_\text{CT} ) \rfloor</math>
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− | *結算画面表示exp=基本経験値*評価補正
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− | *Results screen display exp = basic experience points * evaluation correction
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− | <math>\text{Exp Gain}_\text{Displayed} = \text{Exp Gain}_\text{Base} \times \text{Mod}_\text{PVP}</math>
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| {|class="wikitable mw-collapsible mw-collapsed" style="text-align: center; vertical-align: middle; margin: auto" | | {|class="wikitable mw-collapsible mw-collapsed" style="text-align: center; vertical-align: middle; margin: auto" |
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| |colspan=8|[[CT]] list: {{ShipLink|Asahi}} (Base), {{ShipLink|Katori|Katori Kai|text=Katori/Kai}}, {{ShipLink|Kashima|Kashima Kai|text=Kashima/Kai}}, | | |colspan=8|[[CT]] list: {{ShipLink|Asahi}} (Base), {{ShipLink|Katori|Katori Kai|text=Katori/Kai}}, {{ShipLink|Kashima|Kashima Kai|text=Kashima/Kai}}, |
| |} | | |} |
| + | |
| + | |
| + | |
| + | ===oui=== |
| + | *最終取得経験値=int(基本経験値*評価補正*(1+練巡補正)) |
| + | *Final experience value obtained = int (basic experience value * evaluation correction * (1 + training correction)) |
| + | <math>\text{Exp Gain}_\text{Final} = \lfloor \text{Exp Gain}_\text{Base} \times \text{Mod}_\text{PVP} \times ( 1+ \text{Mod}_\text{CT} ) \rfloor</math> |
| + | |
| + | |
| + | *結算画面表示exp=基本経験値*評価補正 |
| + | *Results screen display exp = basic experience points * evaluation correction |
| + | <math>\text{Exp Gain}_\text{Displayed} = \text{Exp Gain}_\text{Base} \times \text{Mod}_\text{PVP}</math> |
| + | |
| + | |
| + | '''[[Training Cruiser]]s (CT)''' behave similarly to Light Cruisers, with the ability to increase exp earned from [[Exercises]]. |
| + | * The bonus depends on their position and number in the fleet as well as their level. ''See below for bonus values: |
| + | |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align: center; vertical-align: middle; margin: auto" |
| + | ! colspan=7|CT Experience Bonus |
| + | |- |
| + | ! Position!! Level 1-9!! Level 10-29!! Level 30-59!! Level 60-99!! Level 100+!! Notes |
| + | |- |
| + | | 1CT flagship|| 5%|| 8%|| 12%|| 15%|| 20%|| |
| + | |- |
| + | | 1CT non-flagship|| 3%|| 5%|| 7%|| 10%|| 15%|| |
| + | |- |
| + | | 1CT flagship + 1CT|| 10%|| 13%|| 16%|| 20%|| 25%|| Bonus determined by the level of the flagship |
| + | |- |
| + | | 2CT non-flagship|| 4%|| 6%|| 8%|| 12%|| 17.5%|| Bonus determined by the highest leveled training cruiser |
| + | |} |
| + | |
| [https://twitter.com/yukicacoon/status/1700319740391236090?s=20][https://docs.google.com/document/d/1iiQpAyVQvnhVG-j-zx-Am41RPiZRISaL6FdHTKhYZaU/view] | | [https://twitter.com/yukicacoon/status/1700319740391236090?s=20][https://docs.google.com/document/d/1iiQpAyVQvnhVG-j-zx-Am41RPiZRISaL6FdHTKhYZaU/view] |
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