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− | =[[Asahi]]=
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− | ==CT==
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− | {{Category:Training Cruisers}}
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− | ===Special===
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− | https://discord.com/channels/118339803660943369/425302689887289344/1144293987629408450
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− | *if only Asahi in fleet and not flag ==> no CT bonus, no surface ship malus, no SS bonus
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− | *if only Asahi flag ==> surface ship malus of ~0.63, SS bonus of ~1.365
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− | *if another CT flagship and Asahi anywhere in fleet ==> CT bonus applies AND counts Asahi as CT [with slightly higher modifier than expected], no surface ship malus, SS bonus of ~1.38, stacking multiplicatively with CT bonus
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− | *If Asahi flag and another CT anywhere in fleet ==> CT bonus applies AND counts Asahi as CT [with slightly higher modifier than expected], no surface ship malus, SS bonus of ~1.38
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− | *If Asahi and another CT anywhere in fleet, but neither flag ==> CT bonus applies BUT doesn't count Asahi as CT, nos urfact ship malus, no SS bonus
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− | *Asahi sub bonus difference between with another CT and without shows no difference whether Asahi is level 1-9 or level 10-29
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− | so it seems CT bonus is katori-class intrinsic, but counts all CTs via class type :TanakaW~1: 🚬
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− | conclusion can't be drawn for the following points:
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− | *3CT setups? [seems slightly higher than expected, but almost neglectible, missing data points for most exp ranges, might be possible to be explained with minuscle asahi bonus for CT bonus]
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− | *asahi and another CT in fleet, neither as flag [in particular: is asahi sub bonus active if no CT flagship, but still another in fleet]
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− | *最終取得経験値=int(基本経験値*評価補正*(1+練巡補正))
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− | *Final experience value obtained = int (basic experience value * evaluation correction * (1 + training correction))
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− | <math>\text{Exp Gain}_\text{Final} = \lfloor \text{Exp Gain}_\text{Base} \times \text{Mod}_\text{PVP} \times ( 1+ \text{Mod}_\text{CT} ) \rfloor</math>
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− | *結算画面表示exp=基本経験値*評価補正
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− | *Results screen display exp = basic experience points * evaluation correction
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− | <math>\text{Exp Gain}_\text{Displayed} = \lfloor \text{Exp Gain}_\text{Base} \times \text{Mod}_\text{PVP}</math>
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− | {|class="wikitable mw-collapsible mw-collapsed" style="text-align: center; vertical-align: middle; margin: auto"
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− | !colspan=8|CT Experience Bonus
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− | !rowspan=2| Fleet!!rowspan=2| Affected<br>Ships!! colspan=5|CT Level!! Notes
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− | !1-9!! 10-29!! 30-59!! 60-99!! 100+
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− | |The flagship's level if it is a CT,<br>highest leveled CT otherwise.
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− | !1CT flagship
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− | | All|| 5%|| 8%|| 12%|| 15%|| 20%||Flagship must not be Asahi
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− | !rowspan=2| 1CT flagship + 1CT
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− | | All|| 10%|| 13%|| 16%|| 20%|| 25%||
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− | | SS(V)|| 38%|| ?%|| ?%|| ?%|| ?%||If a CT is Asahi only<br>Statks with above
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− | !rowspan=2| 1CT flagship + 2CT
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− | | All|| ?%|| ?%|| ?%|| ?%|| ?%||
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− | |-
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− | | SS(V)|| ?%|| ?%|| ?%|| ?%|| ?%||If a CT is Asahi only<br>Statks with above
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− | |-
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− | ! 1CT non-flagship
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− | | All|| 3%|| 5%|| 7%|| 10%|| 15%||Cannot be Asahi
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− | |-
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− | ! Asahi non-flagship
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− | | All|| colspan=5| 0%||
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− | |-
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− | ! 2CT non-flagship
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− | | All|| 4%|| 6%|| 8%|| 12%|| 17.5%|| Asahi something ??
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− | |-
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− | ! 3CT non-flagship
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− | | All|| ?%|| ?%|| ?%|| ?%|| ?%|| Asahi something ??
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− | |-
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− | !rowspan=2| Asahi flagship
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− | | non-SS(V)|| -37%|| ?%|| ?%|| ?%|| ?%||
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− | |-
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− | | SS(V)|| 36.5%|| ?%|| ?%|| ?%|| ?%||
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− | |colspan=8|[[CT]] list: {{ShipLink|Asahi}} (Base), {{ShipLink|Katori|Katori Kai|text=Katori/Kai}}, {{ShipLink|Kashima|Kashima Kai|text=Kashima/Kai}},
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− | |}
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− | [https://twitter.com/yukicacoon/status/1700319740391236090?s=20][https://docs.google.com/document/d/1iiQpAyVQvnhVG-j-zx-Am41RPiZRISaL6FdHTKhYZaU/view]
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− | ==AR==
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− | {{Category:Repair Ships}}
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− | ===Special===
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− | https://discord.com/channels/118339803660943369/178613137430282240/1144640353702531212
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− | asahi AR preliminary test results: [tests conducted with lvl 37 asahi kai and lvl 81 akashi kai, equipped with 3/4 repair cranes respectively]
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− | *if one AR is flagship and the other AR second ship in fleet, the whole fleet gets repaired, no matter whether asahi or akashi is flag (i.e. slot 6 doesn't get ignored if asahi is flag because of insufficient cranes on her)
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− | *both combinations CANNOT repair chuuha ships
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− | *both combinations still need 20 minutes before the first repair
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− | *both combinations reduce base repair time by multiplying time with ~0.85 (0.845 < x < 0.855) [confirmed for DD/CL, other ship classes still pending verification]
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− | not checked yet:
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− | *does second AR position matter?
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− | *does number of repair cranes matter?
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− | *does level of AR matter?
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− | *repair capability of asahi alone, i.e. without akashi
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− | *Akashi Base
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− | ===Anchorage Repairs===
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− | [[Repair Ship]]s (AR) have the ability to repair ships that are {{color|gold|'''lightly damaged (小破)'''}} or better.
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− | {|class="wikitable mw-collapsible mw-collapsed" style="text-align: center; vertical-align: middle; margin: auto"
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− | ! colspan=7|Repair speed
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− | !Ship
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− | !Slots
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− | !Repair speed bonus
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− | !{{ShipLink|Akashi}}
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− | |3
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− | !{{ShipLink|Akashi/Kai}}
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− | |4
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− | |-
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− | !{{ShipLink|Asahi/Kai}}
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− | |3
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− | |}
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− | * She must be the flagship.
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− | ** She can be in any of the four fleets.
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− | * Akashi or the ships being repaired must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
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− | * Akashi or the ships being repaired must not be in the docks.
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− | The ability works as follows:
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− | * Once '''20 min''' have elapsed, returning to the home screen after that time will reset the timer and repair all eligible ships.
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− | ** Changing out or shifting around '''any ship''' will '''reset the 20 min timer''' without repairing any ship.
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− | ** If the amount of HP recovery would be less than 1 after 20 minutes, it will be rounded up. This means ships that take more than 20 minutes to recover 1HP can be repaired faster by Akashi when checking in every 20 minutes.
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− | ** Amount of HP recovered is calculated individually for each ship.
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− | * By default, Akashi can only repair herself and the ship in the 2nd slot. Every {{Facility}} {{EquipmentLink|Ship Repair Facility}} equipped will increase the amount of repairable ships by 1.
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− | ** Using 4 with then repair all 6 ships in the fleet.
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− | * Please see [[Docking]] for more details about repair time and cost.
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− | ** Unlike the listed repair time formula, Akashi's repair just has the seconds rounded up instead of having 30 seconds added.
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− | * The repair cost is automatically deducted based on how much HP has been repaired on update.
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− | * If not having sufficient resources, the repair will not work.
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