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* After Start Point 3 is unlocked, meet '''ANY''' of the following requirements:
 
* After Start Point 3 is unlocked, meet '''ANY''' of the following requirements:
 
** STF
 
** STF
** CTF: Amount of (F)BB(V) ≥ 2
+
** CTF: Amount of (F)BB(V) ≥ 3
** CTF: Amount of CV(B/L) ≥ 2
+
** CTF: Amount of CV(B/L) ≥ 3
 
* Tag requirements: ('''Normal / Hard''')
 
* Tag requirements: ('''Normal / Hard''')
 
** 1st Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 6}}
 
** 1st Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 6}}
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|order = I,J1,J2,K,L,M,O
 
|order = I,J1,J2,K,L,M,O
 
|I/battle -> J/battle = * Meet '''ALL''' of the following requirements:
 
|I/battle -> J/battle = * Meet '''ALL''' of the following requirements:
** If Slow fleet, then amount of (F)BB(V) ≤ 3
+
** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 4
 
** If Slow fleet, then amount of CV(B) ≤ 2
 
** If Slow fleet, then amount of CV(B) ≤ 2
 
** Amount of CL + DD ≥ 5
 
** Amount of CL + DD ≥ 5
Line 110: Line 110:  
** Amount of DD ≥ 3?
 
** Amount of DD ≥ 3?
 
|U/battle -> V/gray = * Meet '''ALL''' of the following requirements:
 
|U/battle -> V/gray = * Meet '''ALL''' of the following requirements:
** Fleet contains AR, AO or Akitsushima Kai  
+
** CTF/TCF: Fleet contains AR, AO or Akitsushima Kai  
** Amount of AO + AR + AS + AV+ LHA ≥ 4
+
** CTF: Amount of AO + AR + AS + AV+ LHA ≥ 4
 
|U/battle -> X/battle = * Does not meet the requirements to go to V
 
|U/battle -> X/battle = * Does not meet the requirements to go to V
 
|X/battle -> V/gray = * Fleet contains AR, AO or Akitsushima Kai
 
|X/battle -> V/gray = * Fleet contains AR, AO or Akitsushima Kai
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! !! B!! C2
 
! !! B!! C2
 
|-
 
|-
| Hard|| S x2<br>A+ x3|| A+ x3
+
| Hard|| S x2 || A+ x3
 
|-
 
|-
| Medium|| ?|| ?
+
| Medium|| A+ x2|| A+ x2
 
|-
 
|-
| Easy|| ?|| ?
+
| Easy|| A+ x2|| A+ x2
 
|-
 
|-
| Casual|| ?|| ?
+
| Casual|| A+ x2|| A+ x2
 
|}
 
|}
    
<tabber>
 
<tabber>
 
|-|Node B=
 
|-|Node B=
* Refer to [[#??]]'s fleet for composition and routing.
+
* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
 +
*ASW power is required.
    
|-|Node C2=
 
|-|Node C2=
* Refer to [[#??]]'s fleet for composition and routing.
+
* Refer to [[#Phase 1 - Boss]]'s fleet for composition.
 
+
* Route: {{MapRoute|1||A|blue|C|red|C1|red|C2|red}}
 +
**The enemy includes hard skin [[Installation]]s ([[Pillbox]]es) and requires specialized equipment to defeat.
 
</tabber>
 
</tabber>
    
==Phase 1 - Boss==
 
==Phase 1 - Boss==
<tabber>
+
* [[Striking Force Fleet]]: '''1(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
|-|?=
+
* Route: {{MapRoute|1||A|blue|B|red|F|red|H|red}}
 
+
* Can consider using 1 ASW LBAS to {{MapRoute|B|red}} to increase the passing rate.
|-|??=
+
** Only 1 LBAS is needed for {{MapRoute|H|red}}
 
+
* LBAS Range = 7 to boss AP/AS = 234/516
</tabber>
  −
 
      
==Phase 1.5 - Unlock the Boss Node==
 
==Phase 1.5 - Unlock the Boss Node==
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! !! L!! M
 
! !! L!! M
 
|-
 
|-
| Hard|| S?|| AS
+
| Hard|| S x2|| AS x2
 
|-
 
|-
| Medium|| ?|| ?
+
| Medium|| A+ x2|| AS x2
 
|-
 
|-
 
| Easy|| ?|| ?
 
| Easy|| ?|| ?
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<tabber>
 
<tabber>
|-|Node ?=
+
|-|Node L=
* Refer to [[#??]]'s fleet for composition and routing.
+
* Refer to [[#Phase 2 - Boss]]'s fleet for composition.
 
+
* Route: {{MapRoute|2||I|red|J|red|K|blue|L|red}}
|-|Node ??=
+
**ASW power is required.
* Refer to [[#??]]'s fleet for composition and routing.
      +
|-|Node M=
 +
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 336
 +
|-
 +
|Medium|| 219
 +
|-
 +
|Easy  || 150
 +
|-
 +
|Casual|| 99
 +
|}
 
</tabber>
 
</tabber>
    
==Phase 2 - Boss==
 
==Phase 2 - Boss==
 
<tabber>
 
<tabber>
|-|?=
+
|-|STF=
 +
* STF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''3(F)BB(V), 1CV(B), 1CAV/CL/AV, 1CL
 +
**Escort: '''1CA(V)/AV/LHA, 1CL, 0-1CLT, 4-5DD
 +
* Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}}
 +
**The use of a [[Special Attack]] is recommended.
 +
**If no CL is used in the main fleet, will pass through an air node at {{MapRoute|P|pink}}.
   −
|-|??=
+
|-|Mixed CTF=
 +
* CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''2(F)BB(V) 2CV(B), 1CVL/CA(V)/AV/DD, 1CL
 +
**Escort: '''0-1CA(V), 1CL, 0-1CLT, 3-4DD
 +
* Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}}
 +
**The use of a [[Special Attack]] is recommended.
 +
**If no CL is used in the main fleet, will pass through an air raid at {{MapRoute|P|pink}}.
 +
 
 +
|-|Carrier CTF=
 +
* CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''4CV(B), 1CAV, 1CL
 +
**Escort: '''1CA(V), 1CL, 0-1CLT, 3-4DD
 +
* Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|P|pink|Q|red}}
 +
**If Slow or <5 CL+DD, will pass through extra battles at {{MapRoute|J1|darkorange|J2|pink}}
    
</tabber>
 
</tabber>
 
+
*The boss is a hard skin [[Installation]] ([[Pillbox]]) and requires specialized equipment to defeat.
    
==Phase 2.5 - Unlock the Boss Node==
 
==Phase 2.5 - Unlock the Boss Node==
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| Hard|| Reach
 
| Hard|| Reach
 
|-
 
|-
| Medium|| ?
+
| Medium|| Reach
 
|-
 
|-
| Easy|| ?
+
| Easy|| Reach
 
|-
 
|-
| Casual|| ?
+
| Casual|| Reach
 
|}
 
|}
 +
 +
Node {{MapRoute|V|lightblue}}:
    
<tabber>
 
<tabber>
|-|Node ?=
+
|-|Safe TCF=
* Refer to [[#??]]'s fleet for composition and routing.
+
* TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
**Main: '''1AV/CAV/CL, 0-1 CL, 4DD
 +
**Escort: '''1CA(V)/CL/CLT, 1CL, 2-4DD
 +
* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}}
 +
**It is possible to only use 8 ships
 +
**Here, the additional DD that will be locked should be [[Landing Equipment]] capable so as to reuse them on E-7 Phase 4
 +
 
 +
|-|Kuso TCF=
 +
* TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
**Main: '''4DD/DE
 +
**Escort: '''1CL, 3DD/DE
 +
* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}}
 +
**This is the lightest possible fleet and should utilize Lv1/worthless ships that can be sacrificed,
 +
**It is recommended that 1 of these ships be intended for [[#Phase 3 - Boss]], to guarantee the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock.
 +
 
 +
|-|CTF=
 +
* Refer to [[#Phase 3 - Boss]]'s fleet for composition.
 +
* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}}
 +
* Route: {{MapRoute|3||R|red|S|darkOrange|T|pink|U|red|V|blue}}
 +
Using a CTF is possible but:
 +
*There is a '''max''' of 2CV(B), any more will begin at start point 2 and receive that lock
 +
*To prevent accidentally applying the wrong tag, it is recommended to pre-tag some ships on the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock, using the previously mentioned methods.
 +
*Fleet sample: 2(F)BB(V), 2CV(B), 2LHA/AV + 1AR/AO/[[Akitsushima]], 1LHA/AV, 1CA/CLT, 1CL, 2DD
 +
**AR/AO/AV must be Kai or better remodel.
    
</tabber>
 
</tabber>
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==Phase 3 - Boss==
 
==Phase 3 - Boss==
 
<tabber>
 
<tabber>
|-|?=
+
|-|Aux Heavy=
 +
* CTF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
**Main: '''2(F)BB(V), 2CV(B), 1AV/LHA, 1LHA
 +
**Escort: '''1CL, 0-1CLT/1CA(V), 2-3DD, 2AV/AO/LHA
 +
* Route: {{MapRoute|3||R|red|S|darkorange|T|pink|U|red|V|blue|Z|red}}
   −
|-|??=
+
*This is the most recommended fleet
   −
</tabber>
+
|-|Heavy=
 +
* CTF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
**Main: '''2(F)BB(V), 2CV(B), 1CAV, 1CL
 +
**Escort: '''1CA(V), 1CL, 1CLT, 3DD
 +
* Route: {{MapRoute|3||R|red|S|darkorange|T|pink|U|red|X|red|Z|red}}
    +
|-|Aux Light=
 +
* CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
**Main: '''1FBB, 2CV(B), 1DD, 2AV
 +
**Escort: '''1CL, 3DD, 1AO, 1AV
 +
* Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue|Z|red}}
    +
|-|Light=
 +
* CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 +
**Main: '''2(F)BB(V), 2CV(B), 1CAV, 1CL
 +
**Escort: '''1CL, 3DD, 1AO, 1AV
 +
* Route: {{MapRoute|3||R|red|T|pink|U|red|X|red|V|blue|Z|red}}
    +
</tabber>
 +
*LBAS range: 3
 +
*The use of a [[Special Attack]] is highly advised.
 +
*It is possible to force the {{MapRoute|U|red|V|blue}} routing by using 4 "Aux" (AS/AV/AO/LHA/AR) at Kai+, with at least any 1 of [[Akitsushima Kai]]/AR/AO amongst them.
 +
* {{MapRoute|V|lightblue}} is an '''[[Emergency Anchorage Repair]] node.
 +
*[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated:
 +
{{Anti-PT Imp Setups}}
 +
*Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|S|darkorange}} can help in surviving it.
    
==Phase 3.5 - Debuff==
 
==Phase 3.5 - Debuff==
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! !! H!! C2!! Q!! W!! P!! LBAS
 
! !! H!! C2!! Q!! W!! P!! LBAS
 
|-
 
|-
| Hard|| A+|| A+|| A+|| S|| AS|| AS
+
| Hard|| A+|| A+|| A+|| A+ x2|| AS|| AS x3
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?|| ?|| ?
+
| Medium|| A+|| -|| A+||A+ x2|| AS|| AS x2
 
|-
 
|-
| Easy|| ?|| ?|| ?|| ?|| ?|| ?
+
| Easy|| ?|| -|| ?|| ?|| ?|| ?
 
|-
 
|-
| Casual|| ?|| ?|| ?|| ?|| ?|| ?
+
| Casual|| ?|| -|| ?|| ?|| ?|| ?
 
|}
 
|}
    
<tabber>
 
<tabber>
|-|Node ?=
+
|-|Node H=
* Refer to [[#??]]'s fleet for composition and routing.
+
* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
 +
 
 +
|-|Node C2=
 +
* Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s fleet for composition and routing.
   −
|-|Node ??=
+
|-|Node Q=
* Refer to [[#??]]'s fleet for composition and routing.
+
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
   −
|-|Node ???=
+
|-|Node W=
* Refer to [[#??]]'s fleet for composition and routing.
+
*STF/CTF: Refer to [[#Phase 2 - Boss]]'s fleet for composition
 +
* STF Route: {{MapRoute|2||I|red|J|red|K|blue|L|red|J1|darkOrange|W|red}}
 +
* CTF Route: {{MapRoute|2||I|red|J|red|K|blue|L|red|J2|pink|W|red}}
 +
**Fleets must pass through {{MapRoute|K|blue}} before they can route to {{MapRoute|W|red}}
 +
 
 +
|-|Node P=
 +
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
*The fleet must be a Slow CTF/STF and contain a '''max''' of 1CL
 +
**Alternatively, a fleet that contains at least 4(F)BB(V) or 3CV(B) can reach {{MapRoute|P|pink}} but may encounter extra battles
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 240
 +
|-
 +
|Medium|| 219
 +
|-
 +
|Easy  || 150
 +
|-
 +
|Casual|| ?
 +
|}
    
|-|Node LBAS=
 
|-|Node LBAS=
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!      !! AS
 
!      !! AS
 
|-
 
|-
|Hard  || ?
+
|Hard  || 336
 
|-
 
|-
|Medium|| ?
+
|Medium|| 219
 
|-
 
|-
|Easy  || ?
+
|Easy  || 150
 
|-
 
|-
|Casual|| ?
+
|Casual|| 99
 
|}
 
|}
 
</tabber>
 
</tabber>
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|}
 
|}
   −
=YY's Guide=
+
=Tachyoon's additions for normal mode to Jiga's Guide=
 +
==Map overview==
 +
* Final Boss of E-5 did let you use LBAS planes with range lower 5, so:
 +
* In order to be able to start a sortie to the map in phase 0.5 your attacking LBAS need to have a minimum range of 5
 +
* If you have no LBAS plane with range of 5 or higher you can set the LBAS to non-attacking modes like 'air defence' or 'rest'
   −
=Historical Bonuses=
+
==Phase 0.5 - Unlock the Boss Node==
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}
+
{|class="wikitable"
 +
! !! B!! C2
 +
|-
 +
| Hard|| S x2<br>A+ x3|| A+ x3
 +
|-
 +
| Medium|| S? x2|| A+ x2
 +
|-
 +
| Easy|| ?|| ?
 +
|-
 +
| Casual|| ?|| ?
 +
|}
   −
====Ship Bonuses====
+
==Phase 2 - Boss==
??
+
*STF seems the better choice over CTF: CTF has one more pre-boss Node and the escort fleet can easily be damaged since it will be the first to enter the battle in pre-boss nodes. Also STF enables special attacks which are also recommended.
 +
*Special gear should be landing tanks combined with guns - but Boss in Normal Mode already takes considerably enough damage from BBs with Type 1 AP-Shell and/or historical ships.
   −
====Equipment Bonuses====
+
==Phase 3 - Boss==
??
+
*For Normal Mode:
 +
*Light Auxilary fleet seems fine to chip the boss down with moderate use of ressources.
 +
*But for last dance, a more heavy fleet should be used, since the boss gains a lot of companions with high deff and high dmg output.
   −
====[[Debuff]]====
+
=YY's Guide=
??
 
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