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| ==Phase 2 - Boss== | | ==Phase 2 - Boss== |
− | * [[Striking Force Fleet]]: '''1CVL, 0-1CAV/CLT, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | + | <Tabber> |
| + | |-|Light Fleet= |
| + | * [[Striking Force Fleet]]: '''1CVL, 0-1CAV/CLT, 1-2CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| * Route: {{MapRoute|2||F|blue|H|pink|I|red|L|red|M|red}} | | * Route: {{MapRoute|2||F|blue|H|pink|I|red|L|red|M|red}} |
| + | * It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed. |
| + | * If the fleet is '''SLOW''', fleet requires 4 DD/DE to route |
| + | ** Otherwise, only 3 DD minimum is needed for a '''FAST''' Fleet. |
| + | |-|Heavy Fleet= |
| + | * [[Striking Force Fleet]]: '''0-2(F)BB(V)/CVL, 0-1CAV/CLT, 0-2CL, 2-5DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|2||F|blue|H|pink|I|red|J|red|L|red|M|red}} |
| + | * Heavier fleet that ignores speed and can enable the second shelling round |
| + | * Encounters an additional submarine node at {{MapRoute|J|red}} |
| + | </Tabber> |
| *LBAS range: 4 | | *LBAS range: 4 |
| ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. | | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| ** Bringing ASW power is required against the boss. | | ** Bringing ASW power is required against the boss. |
| ***The CVL here should be a [[CVE]]. | | ***The CVL here should be a [[CVE]]. |
− | ***It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed.
| |
| ** Have an ASW LBAS send to {{MapRoute|M|red}} is recommended to help kill the boss. | | ** Have an ASW LBAS send to {{MapRoute|M|red}} is recommended to help kill the boss. |
− | ** If the fleet is '''SLOW''', fleet require 4 DD/DE to route
| |
− | *** Otherwise, only 3 DD minimum is needed for a '''FAST''' Fleet.
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| ==Phase 3 - Boss== | | ==Phase 3 - Boss== |