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==Phase 2 - Boss==
 
==Phase 2 - Boss==
* [[Striking Force Fleet]]: '''1CVL, 0-1CAV/CLT, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
<Tabber>
 +
|-|Light Fleet=
 +
* [[Striking Force Fleet]]: '''1CVL, 0-1CAV/CLT, 1-2CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 
* Route: {{MapRoute|2||F|blue|H|pink|I|red|L|red|M|red}}
 
* Route: {{MapRoute|2||F|blue|H|pink|I|red|L|red|M|red}}
 +
* It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed.
 +
* If the fleet is '''SLOW''', fleet requires 4 DD/DE to route
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** Otherwise, only 3 DD minimum is needed for a '''FAST''' Fleet.
 +
|-|Heavy Fleet=
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* [[Striking Force Fleet]]: '''0-2(F)BB(V)/CVL, 0-1CAV/CLT, 0-2CL, 2-5DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Route: {{MapRoute|2||F|blue|H|pink|I|red|J|red|L|red|M|red}}
 +
* Heavier fleet that ignores speed and can enable the second shelling round
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* Encounters an additional submarine node at {{MapRoute|J|red}}
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</Tabber>
 
*LBAS range: 4
 
*LBAS range: 4
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 
** Bringing ASW power is required against the boss.
 
** Bringing ASW power is required against the boss.
 
***The CVL here should be a [[CVE]].
 
***The CVL here should be a [[CVE]].
***It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed.
   
** Have an ASW LBAS send to {{MapRoute|M|red}} is recommended to help kill the boss.
 
** Have an ASW LBAS send to {{MapRoute|M|red}} is recommended to help kill the boss.
** If the fleet is '''SLOW''', fleet require 4 DD/DE to route
  −
*** Otherwise, only 3 DD minimum is needed for a '''FAST''' Fleet.
      
==Phase 3 - Boss==
 
==Phase 3 - Boss==
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