Line 31: |
Line 31: |
| ** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted. | | ** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted. |
| | | |
− | * In single fleet, {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected. | + | * In single fleet, {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} needs to be selected. |
− | * In a combined fleet, {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected. | + | * In a combined fleet, {{ToolTip|[[Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected. |
| * The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines. | | * The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines. |
| | | |
Line 38: |
Line 38: |
| If triggered: | | If triggered: |
| *The flagship will do '''a 1st & 2nd attack''', | | *The flagship will do '''a 1st & 2nd attack''', |
− | *The Helper will do '''a 3rd attack'''. | + | *The Helper will do '''a 3rd attack''', |
− | *Each attack targets a ship at random. | + | *Each attack targets a ship at random, |
| + | *If all enemies sunk, then touch stops early. |
| | | |
| {| class="wikitable" style="text-align: center;" | | {| class="wikitable" style="text-align: center;" |
Line 67: |
Line 68: |
| | 2.63|| 3.31|| 2.63|| 3.18|| 2.39|| 2.65 | | | 2.63|| 3.31|| 2.63|| 3.18|| 2.39|| 2.65 |
| |} | | |} |
− | The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship. | + | *The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle. |
− | *Only ships equipped with those equipment will get a bonus for their attack(s). | + | *The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship. |
| + | **Only ships equipped with those equipment will get a bonus for their attack(s). |
| | | |
| |-|Cost= | | |-|Cost= |
Line 104: |
Line 106: |
| ** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted. | | ** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted. |
| | | |
− | * In single fleet, {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected. | + | * In single fleet, {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} needs to be selected. |
− | * In a combined fleet, {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected. | + | * In a combined fleet, {{ToolTip|[[Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected. |
| * The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines. | | * The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines. |
| | | |
Line 168: |
Line 170: |
| *Yamato will do '''a 1st attack''', | | *Yamato will do '''a 1st attack''', |
| *The 2nd ship will do '''a 2nd attack''', | | *The 2nd ship will do '''a 2nd attack''', |
− | *The 3rd ship will do '''a 3rd attack'''. | + | *The 3rd ship will do '''a 3rd attack''', |
− | *Each attack targets a ship at random. | + | *Each attack targets a ship at random, |
| + | *If all enemies sunk, then touch stops early. |
| | | |
| {| class="wikitable" style="text-align: center;" | | {| class="wikitable" style="text-align: center;" |
Line 199: |
Line 202: |
| | 2.82|| 3.07|| 2.82|| 2.82|| 2.69|| 2.56 | | | 2.82|| 3.07|| 2.82|| 2.82|| 2.69|| 2.56 |
| |} | | |} |
− | The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship. | + | *The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle. |
− | *Only ships equipped with those equipment will get a bonus for their attack(s). | + | *The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship. |
| + | **Only ships equipped with those equipment will get a bonus for their attack(s). |
| | | |
| |-|Cost= | | |-|Cost= |