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| |order = A,B,C,D | | |order = A,B,C,D |
| |A/battle -> A1/red/darkblue = Does not meet the requirements to go to A2 or B | | |A/battle -> A1/red/darkblue = Does not meet the requirements to go to A2 or B |
− | |A/battle -> A2/pink = * SF: Amount of DD ≥ 4 ??? | + | |A/battle -> A2/pink = * Amount of DD + DE ≥ 3 |
− | * Single: Amount of DD ≥ 3
| |
| |A/battle -> B/battle = * Meet '''ALL''' of the following requirements: | | |A/battle -> B/battle = * Meet '''ALL''' of the following requirements: |
| * Single fleet | | * Single fleet |
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| |B/battle -> C1/pink = * Fast+ fleet | | |B/battle -> C1/pink = * Fast+ fleet |
| * Otherwise, meet '''ALL''' of the following requirements: | | * Otherwise, meet '''ALL''' of the following requirements: |
− | ** Amount of (F)BB(V) + CVL + CA(V) + AV ≤ 2?
| |
| ** Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?) | | ** Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?) |
| ** If slow fleet: | | ** If slow fleet: |
| *** Amount of (F)BB(V) = 0 | | *** Amount of (F)BB(V) = 0 |
− | *** Amount of CVL + CA(V) + AV ≤ 1
| |
| *** Amount of CL ≥ 1 | | *** Amount of CL ≥ 1 |
− | *** Amount of DD ≥ 3 | + | *** Amount of DD + DE ≥ 4 |
| |C/red/darkblue -> C1/pink = Fixed routing | | |C/red/darkblue -> C1/pink = Fixed routing |
| |D/gray -> E/empty = * Fail the LoS check | | |D/gray -> E/empty = * Fail the LoS check |
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| |C/red/darkblue -> K/pink = Fixed routing | | |C/red/darkblue -> K/pink = Fixed routing |
| |G/empty -> H/battle, I/battle = Active Branching | | |G/empty -> H/battle, I/battle = Active Branching |
− | |H/battle -> C/red/darkblue = * Does not meet the requirements to go to J | + | |H/battle -> C/red/darkblue = * Meet '''ALL''' of the following requirements: |
− | |H/battle -> J/battle = * Meet '''ANY''' of the following requirements:
| + | ** CTF or STF |
− | ** CTF: Fast fleet | + | ** Slow fleet |
− | ** TCF | + | ** If Fast or Fast+ fleet: |
| + | *** Amount of (F)BB(V) ≥ 2 |
| + | *** Amount of CV(B) ≥ 2 |
| + | *** Amount of CA(V) ≥ 3 |
| + | ** ??? |
| + | |H/battle -> J/battle = * Does not meet the requirements to go to C |
| |J/battle -> L/battle = * Does not meet the requirements to go to M | | |J/battle -> L/battle = * Does not meet the requirements to go to M |
| |J/battle -> M/battle = * Meet '''ALL''' of the following requirements: | | |J/battle -> M/battle = * Meet '''ALL''' of the following requirements: |
− | ** CTF: Amount of CV(B/L) ≤ 4 | + | ** Amount of (F)BB(V) ≤ 3 |
− | ** CTF: Amount of CA(V) + AV ≤ 3 ??? | + | ** Amount of CV(B/L) ≤ 4 |
− | ** STF: ??? | + | ** If Slow fleet, then amount of CL ≥ 2 |
− | ** CTF/STF: If Slow fleet, then amount of CL ≥ 2
| + | ** ??? |
− | |K/pink -> L/battle = * CTF: Slow fleet | + | |K/pink -> L/battle = * Does not meet the requirements to go to M |
− | |K/pink -> M/battle = * ??? | + | |K/pink -> M/battle = * Meet '''ALL''' of the following requirements: |
| + | ** CTF: Fast fleet |
| + | ** CTF: Amount of CV(B) ≤ 2 |
| |K/pink -> M1/empty = * CTF: Fast+ fleet | | |K/pink -> M1/empty = * CTF: Fast+ fleet |
| |M2/empty -> M3/battle, P/battle = Active Branching | | |M2/empty -> M3/battle, P/battle = Active Branching |
− | |N/pink -> O = * Fail the LoS check? | + | |N/pink -> O/empty = * Fail the LoS check? |
| |N/pink -> P/battle = * Does not meet the requirements to go to Q | | |N/pink -> P/battle = * Does not meet the requirements to go to Q |
| * Pass the LoS check? | | * Pass the LoS check? |
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| |R/empty -> R2/battle = * Meet '''ALL''' of the following requirements: | | |R/empty -> R2/battle = * Meet '''ALL''' of the following requirements: |
| ** Slow fleet | | ** Slow fleet |
− | ** SF/STF: Amount of SS(V) = 0 | + | ** SF/STF: Amount of (F)BB(V) ≤ 2 |
− | ** STF: Amount of (F)BB(V) + CV(B) ≤ 2 | + | ** SF/STF: Amount of (F)BB(V) + CV(B) ≤ 3 |
| + | ** SF/STF: If fleet contains SS(V), then amount of AS ≤ 1? |
| |R/empty -> S/pink = * Meet '''ALL''' of the following requirements: | | |R/empty -> S/pink = * Meet '''ALL''' of the following requirements: |
| ** Fast fleet | | ** Fast fleet |
| + | ** SF: Amount of (F)BB(V) ≤ 2 |
| + | ** SF/STF: Amount of (F)BB(V) + CV(B) ≤ 3 |
| ** SF/STF: Amount of SS(V) = 0 | | ** SF/STF: Amount of SS(V) = 0 |
− | ** STF: Amount of (F)BB(V) + CV(B) ≤ 3
| |
| ** STF: Amount of DD ≥ 3 | | ** STF: Amount of DD ≥ 3 |
| |S/pink -> T/battle = * Route to U locked | | |S/pink -> T/battle = * Route to U locked |
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| ** Route to U unlocked | | ** Route to U unlocked |
| ** SF: Amount of DD ≥ 3 | | ** SF: Amount of DD ≥ 3 |
− | ** STF: Amount of (F)BB(V) + CV(B) ≤ 2 | + | ** STF: Amount of CV(B) = 0 |
| + | ** STF: Amount of (F)BB(V) ≤ 2 |
| + | ** STF: If amount of (F)BB(V) = 3, then meet '''ALL''' of the following additional requirements: |
| + | *** Amount of CA ≥ 2 |
| + | *** Amount of CL + DD ≥ 5 |
| + | *** Amount of DD ≥ 3? |
| ** ??? | | ** ??? |
| |T/battle -> U/battle = * Route to V locked | | |T/battle -> U/battle = * Route to V locked |
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| |T/battle -> V/battle = * Meet '''ALL''' of the following requirements: | | |T/battle -> V/battle = * Meet '''ALL''' of the following requirements: |
| ** Route to V unlocked | | ** Route to V unlocked |
− | ** SF: Amount of DD ≥ 3 | + | ** SF/STF: Amount of DD + DE ≥ 3 |
| ** STF: Fast fleet | | ** STF: Fast fleet |
− | ** STF: Amount of (F)BB(V) + CV(B) ≤ 3 | + | ** STF: Amount of (F)BB(V) ≤ 3 |
| + | ** STF: Amount of CV(B) = 0 |
| ** ??? | | ** ??? |
| |V/battle -> W/empty = * Fail the LoS check | | |V/battle -> W/empty = * Fail the LoS check |
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| <tabber> | | <tabber> |
| |-|Single = | | |-|Single = |
− | * Single Fleet: '''0-1AV/CVL, 1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] | + | * Single Fleet: '''0-1(F)BB(V), 0-1AV/CVL, 0-1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| * Route: {{MapRoute|1||A|red|B|red|C1|pink|C2|red|D|green|F|red}} | | * Route: {{MapRoute|1||A|red|B|red|C1|pink|C2|red|D|green|F|red}} |
− |
| |
| |-|SF= | | |-|SF= |
| * [[Striking Force Fleet]]: '''0-1AV/CVL/CAV, 0-1BBV, 1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] | | * [[Striking Force Fleet]]: '''0-1AV/CVL/CAV, 0-1BBV, 1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
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| ** Bringing ASW power is required against the boss. | | ** Bringing ASW power is required against the boss. |
| ***The CVL here should be a [[CVE]]. | | ***The CVL here should be a [[CVE]]. |
− | ***It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed.
| + | **It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed. |
| + | *** Must be '''FAST''' if a (F)BB(V) is used. |
| | | |
| ==Phase 2 - Boss== | | ==Phase 2 - Boss== |
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| | | |
| |-|4CV= | | |-|4CV= |
− | * CTF: '''4CV(B), 2CAV + 1CL, 0-2CA/CLT, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | + | * CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
− | **A fleet mainly focusing on air power.
| + | **Main: '''4CV(B), 2CAV |
| + | **Escort: '''1CL, 0-2CA/CLT, 3-5DD |
| + | *A fleet mainly focusing on air power. |
| | | |
| |-|2BB & 3CV= | | |-|2BB & 3CV= |
− | * CTF: '''2(F)BB(V), 2-3CV(B), 1-2CAV/CL + 1CL, 0-2CA/CLT, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | + | * CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
− | **A fleet mixing CV for air power, and 2BB that should utilize a [[Special Attack]]
| + | **Main: '''2(F)BB(V), 2-3CV(B), 1-2CAV/CL |
| + | **Escort: '''1CL, 0-2CA/CLT, 3-5DD |
| + | *A fleet mixing CV for air power, and 2BB that should utilize a [[Special Attack]] |
| | | |
| |-|Night FBB= | | |-|Night FBB= |
− | * CTF: '''3CV(B), 1CVL, 1CAV, 1CL + 2FBB, 1CLT, 1CL, 2DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | + | * CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
− | **A fleet mixing CV for air power, and 2FBB in the escort that should utilize a [[Special Attack#Kongou-class Touch|''Kongou''-class Touch]]
| + | **Main: '''3CV(B), 1CVL, 1CAV, 1CL |
| + | **Escort: '''2FBB, 1CLT, 1CL, 2DD |
| + | *A fleet mixing CV for air power, and 2FBB in the escort that should utilize a [[Special Attack#Kongou-class Touch|''Kongou''-class Touch]] |
| | | |
| |-|1BB & 4CV= | | |-|1BB & 4CV= |
− | * CTF: '''1(F)BB(V), 4CV(B), 1CL + 1CL, 0-2CA/CLT, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | + | * CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
− | **This fleet brings 4 CV, and the BB's second shelling
| + | **Main: '''1(F)BB(V), 4CV(B), 1CL |
| + | **Escort: '''1CL, 0-2CA/CLT, 3-5DD |
| + | *This fleet brings 4 CV, and the BB's second shelling |
| </tabber> | | </tabber> |
| | | |
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| | | |
| ==Phase 2.3 - Unlock the Boss Node== | | ==Phase 2.3 - Unlock the Boss Node== |
− | Once phase 2 cleared, the following steps have to be performed to unlock the {{MapRoute|Q|red}} Boss: | + | Once phase 2 is cleared, the following steps have to be performed to unlock the {{MapRoute|X|red}} Boss: |
| {|class="wikitable" | | {|class="wikitable" |
| ! !! T!! U | | ! !! T!! U |
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| | Medium|| S x2|| A+ x2 | | | Medium|| S x2|| A+ x2 |
| |- | | |- |
− | | Easy|| ?|| ? | + | | Easy|| S x2|| A+ x2 |
| |- | | |- |
− | | Casual|| ?|| ? | + | | Casual|| S|| B+ |
| |} | | |} |
| | | |
− | It is possible to clear both requirements in one run, using the long route. | + | It is possible to clear both requirements in one run. |
| <tabber> | | <tabber> |
| |-|Node T= | | |-|Node T= |
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| | | |
| ==Phase 2.7 - Unlock the Shortcuts== | | ==Phase 2.7 - Unlock the Shortcuts== |
− | Once the {{MapRoute|X|red}} Boss unlocked, the following steps have to be performed to unlock the shortcuts: | + | Once the {{MapRoute|X|red}} Boss is unlocked, the following steps have to be performed to unlock the shortcuts: |
| {|class="wikitable" | | {|class="wikitable" |
| ! !! F!! Q!! M3 | | ! !! F!! Q!! M3 |
| |- | | |- |
− | | Hard|| S|| S|| S | + | | Hard|| S|| A+|| S |
| |- | | |- |
− | | Medium|| S|| S|| A+ | + | | Medium|| A+|| A+|| A+ |
| |- | | |- |
− | | Easy|| S|| S|| A+ | + | | Easy|| A+|| A+|| A+ |
| |- | | |- |
− | | Casual|| ?|| ?|| ? | + | | Casual|| A+|| A+|| - |
| |} | | |} |
| | | |
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| |-|Node F= | | |-|Node F= |
| * Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. | | * Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. |
| + | * Fleet has to be Single and not Striking Force Fleet. |
| | | |
| |-|Node Q= | | |-|Node Q= |
Line 251: |
Line 272: |
| | | |
| |-|Node M3= | | |-|Node M3= |
− | The following need to be completed to reach node {{MapRoute|M3|red}}:
| + | There are two option to reach node {{MapRoute|M3|red}}: |
| + | * CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+"''' with (F)BB(V) ≥ 2 '''AND''' CA(V) ≥ 3 |
| + | |
| + | ------------------------------- |
| + | OR |
| + | ------------------------------- |
| + | |
| #Assemble a CTF with 11 ships "FAST+" '''AND''' 1 ship "SLOW", | | #Assemble a CTF with 11 ships "FAST+" '''AND''' 1 ship "SLOW", |
| #*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]], | | #*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]], |
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| A possible fleet can then be: | | A possible fleet can then be: |
| * CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+" with 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | | * CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+" with 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
− | * Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}} | + | * Route: {{MapRoute|2||G|blue|H|red|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}} |
| **See [[Speed|here]] for more details on how to achieve FAST+. | | **See [[Speed|here]] for more details on how to achieve FAST+. |
| | | |
| + | *This composition method is '''NOT''' recommended and should only be consider if you lack spare BB and CA for later maps |
| ;Trivia | | ;Trivia |
| This special gimmick a a reference to a real event, where a slow ship was left alone to maintain the high-speed pursuit of USS Tautog during this map's battle. | | This special gimmick a a reference to a real event, where a slow ship was left alone to maintain the high-speed pursuit of USS Tautog during this map's battle. |
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| <tabber> | | <tabber> |
| |-|STF= | | |-|STF= |
− | * STF: '''3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | + | * STF: '''FAST [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | **Main: '''3(F)BB(V), 2CVL, 1CA(V)/CL |
| + | **Escort: '''1CL, 1-2CA/CLT, 3-4DD |
| * Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}} | | * Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}} |
| | | |
| |-|SF= | | |-|SF= |
− | * [[Striking Force Fleet]]: '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | + | * [[Striking Force Fleet]]: '''FAST [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
− | * [[Striking Force Fleet]]: '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | + | ** '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD |
− | * [[Striking Force Fleet]]: '''1CL, 6DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | + | ** '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD |
− | * Route: {{MapRoute|3||R|blue|S|pink|U|red|V|red|X|red}} | + | ** '''1CL, 6DD |
| + | * Route: {{MapRoute|3||R|blue|S|pink|T|red|U|red|V|red|X|red}} |
| **Those fleets are only advised for gimmicks clearing | | **Those fleets are only advised for gimmicks clearing |
| + | **This is the routing '''before''' the shortcut is unlocked. |
| </tabber> | | </tabber> |
| | | |
− | *If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the routing might be a bit longer. | + | *If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the fleet will route through extra node {{MapRoute|U|Red}}. |
| * LBAS range: 5 | | * LBAS range: 5 |
| *LoS check: ? | | *LoS check: ? |
| *AP/AS: 101/225 Hard | | *AP/AS: 101/225 Hard |
| ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. | | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. |
− | **Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help surviving it. | + | **Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help in surviving it. |
| *Using any CTF or TCF will off route on starting point 2. | | *Using any CTF or TCF will off route on starting point 2. |
| | | |
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| ! !! F!! Q!! U!! V!! M3!! LBAS | | ! !! F!! Q!! U!! V!! M3!! LBAS |
| |- | | |- |
− | | Hard|| S|| A+|| S|| S|| S|| AS | + | | Hard|| A+|| A+|| A+|| S|| S|| AS |
| |- | | |- |
− | | Medium|| ?|| ?|| ?|| ?|| ?|| ? | + | | Medium|| A+|| A+|| A+|| S|| S|| AS |
| |- | | |- |
| | Easy|| ?|| ?|| ?|| ?|| ?|| ? | | | Easy|| ?|| ?|| ?|| ?|| ?|| ? |
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| |-|Node F= | | |-|Node F= |
| * Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. | | * Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. |
| + | * Fleet has to be Single and not Striking Force Fleet. |
| | | |
| |-|Node Q= | | |-|Node Q= |
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| |Hard || 498 | | |Hard || 498 |
| |- | | |- |
− | |Medium|| ? | + | |Medium|| 446 |
| |- | | |- |
| |Easy || 343 | | |Easy || 343 |
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| {{clear}} | | {{clear}} |
| {{:{{ROOTPAGENAME}}/Hub}} | | {{:{{ROOTPAGENAME}}/Hub}} |
| + | |
| + | |
| + | ==Trivia== |
| + | This map involves many references to the last battle of Shirakumo off the coast of Akesshi, Hokkaido: |
| + | <div class="mw-collapsible mw-collapsed"> |
| + | |
| + | ;Phase 3 |
| + | *Is based on the final engagement of Shirakumo. |
| + | |
| + | ;Node M3 |
| + | *The shortcut and debuff route and procedure which involves 11 Fast+ and 1 Slow Ship is based off a real event wherein a slow ship chose to be sacrificed to a submarine fleet to allow the other ships to maintain high speed and escape the area. |
| + | |
| + | ;Node X |
| + | *Is the final area and coordinates where Shirakumo was sunk off the coast of Akkeshi, Hokkaido |
| + | |
| + | </div> |