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| ==Mechanics== | | ==Mechanics== |
− | <onlyinclude>{|align=right | + | <onlyinclude>{{Smoke}} '''[[Smoke Generator]]s''' can be used in combat to deploy a smoke screen. |
− | |[[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]]
| + | <tabber> |
− | |[[File:Deployed smoke large.png|thumb|220px|Example of a large smoke deployed.]]
| + | |-|Generality= |
− | |}
| + | [[File:Deployed smoke large.png|thumb|220px|Example of a large smoke deployed.]] |
− | {{Smoke}} '''[[Smoke Generator]]s''' can be used in combat to deploy a smoke screen. | + | *There are 3 smoke screen sizes, being '''Small < Medium < Large. |
| + | **The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3. |
| + | **Note that {{Star}} [[improvement]]s also affect the maximum smoke level possible. |
| + | *It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%). |
| + | **This effect can be partially bypassed by using radars (both sides). |
| + | *The effect will last for the day battle, even so the animation will fade before the battle's end. |
| + | {{Clear}} |
| | | |
− | ''{{Colour|red|This mechanic is still under investigation!}}
| + | |-|Activation Requirements= |
− | ;Activation
| + | [[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]] |
| *If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]]. | | *If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]]. |
− | **It can be activated multiple times per sortie until it triggers, being triggerable once, in day battle. | + | **It can be activated multiple times per sortie until it triggers, '''being triggerable once''', in day battle only. |
| *It cannot be activated in [[Exercises]] in the current implementation. | | *It cannot be activated in [[Exercises]] in the current implementation. |
| *The trigger rate is not 100% and depends on the fleet's flagship's luck {{Luck}}, as well as the amount and type of Smoke Generators used. | | *The trigger rate is not 100% and depends on the fleet's flagship's luck {{Luck}}, as well as the amount and type of Smoke Generators used. |
| **For combined fleets, it is the luck of the main flagship. | | **For combined fleets, it is the luck of the main flagship. |
| + | **The size of the triggered smoke screen depends on how many smoke generators are used. |
| *It will only trigger at the beginning of the [[Shelling]] phase. | | *It will only trigger at the beginning of the [[Shelling]] phase. |
| + | {{Clear}} |
| + | |
| + | |-|Trigger Rate= |
| + | [[File:Smoke Size.png|thumb|220px|The 3 different smoke size]] |
| + | *The trigger rate depends on: |
| + | **The number of "Smoke Generators" in the fleet, |
| + | **The flagship [[Level]] and {{Luck}} '''Luck''' (secretary for [[Combined Fleet]]s), |
| + | **{{Star}} [[improvement]]s of the generator. |
| + | *Regarding the equipment: |
| + | ** Each {{Equipment/Link|Smoke Generator (Smoke Screen)}} counts as 1, |
| + | ** Each {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} counts as 2, |
| + | ** {{Star}} [[improvement]]s of the generator can also count as 1 ([https://twitter.com/Nanano88_/status/1777318858845749464][https://twitter.com/DjArpeggio/status/1777361218925420902?t=LadScMNhTupd4Gbj-LkZSw&s=19]). |
| + | |
| + | Two formulas have been determined to approximate the trigger rate of smoke screens. |
| + | *The 2nd formula is based on the 1st one with additional hypothesis, |
| + | *A measurement of the trigger rate can be found ''[https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0 here]'', |
| + | *Both formulas can be directly compared ''[https://docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit?gid=1505561028#gid=1505561028 here]''. |
| + | *It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used. |
| + | |
| + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !colspan=3|Trigger Rate Formula 1 [https://x.com/yukicacoon/status/1739481809375895854] |
| + | |- |
| + | |colspan=3| |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"|<math>\text{P}_\text{0} = 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator}</math> |
| + | |} |
| + | *''If <math> \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3</math>, then <math>\text{P}_\text{0} = 0</math> |
| + | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{K} = \bigg\lceil \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} \bigg\rceil</math> |
| + | |} |
| + | |- |
| + | !<math>\text{N}_\text{Generator} = 1</math> |
| + | !<math>\text{N}_\text{Generator} = 2</math> |
| + | !<math>\text{N}_\text{Generator} ≥ 3</math> |
| + | |- |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\begin{align} |
| + | \text{P}_\text{1} &= 1 - \text{P}_\text{0} \\ |
| + | \text{P}_\text{2} &= 0 \\ |
| + | \text{P}_\text{3} &= 0 |
| + | \end{align}</math> |
| + | |} |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\begin{align} |
| + | \text{P}_\text{1} &= 1 - \text{P}_\text{0} - \text{P}_\text{2} \\ |
| + | \text{P}_\text{2} &= 0.05 \times ( 1 - \text{P}_\text{0} ) \times ( \text{K} + 2 ) \\ |
| + | \text{P}_\text{3} &= 0 |
| + | \end{align}</math> |
| + | |} |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\begin{align} |
| + | \text{P}_\text{1} &= 1 - \text{P}_\text{2} - \text{P}_\text{3} \\ |
| + | \text{P}_\text{2} &= \min ( 0.3 ; 1 - \text{P}_\text{3}) \\ |
| + | \text{P}_\text{3} &= X \times \text{K} + 0.15 \times ( \text{N}_\text{Generator} - 3 ) |
| + | \end{align}</math> |
| + | |} |
| + | *''The X coefficient is unclear yet, being about 0.04~0.045. |
| + | |- |
| + | |colspan=3| |
| + | ;With |
| + | *<math>\text{P}_\text{0}, \text{P}_\text{1}, \text{P}_\text{2}, \text{P}_\text{3}</math> the respective rates for the trigger of smokes levels 0 to 3, |
| + | *<math>\text{N}_\text{Generator}</math> the amount of Smoke Generators: |
| + | **Each [[Smoke Generator (Smoke Screen)|base generator]] count as 1, |
| + | **Each [[Smoke Generator Kai (Smoke Screen)|Kai generator]] count as 2, |
| + | **A very high [[improvement]] {{Star}} level (~ ≥ 17) counts as 1. |
| + | *<math>\text{Luck}_\text{flag}</math> the flagship's luck, |
| + | *<math>\bigstar_\text{base}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator (Smoke Screen)|base generators]], |
| + | *<math>\bigstar_\text{Kai}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator Kai (Smoke Screen)|Kai generators]], |
| + | |} |
| | | |
− | ;Once activated | + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
− | *The amount and type of Smoke Generators used affects the effect of the smoke screen. | + | !colspan=3|Trigger Rate Formula 2 [https://x.com/Xe_UCH/status/1767407602554855730] |
− | *It sharply reduces the combat effectiveness of all fleets by decreasing their accuracy. | + | |- |
− | **Enemies equipped with radar can bypass this effect. | + | |colspan=3| |
− | *The effect will last for a limited duration.</onlyinclude> | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"|<math>\text{Level 0}_\text{Rate %} = \max \big( 0 ; \min ( 100 ; 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} ) \big)</math> |
| + | |} |
| + | *''If <math> \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3</math>, then <math>\text{Level 0}_\text{Rate %} = 0</math> |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{K} = 5 \times \text{N}_\text{Generator} + 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai}</math> |
| + | |} |
| + | |
| + | |- |
| + | !<math>\text{N}_\text{Generator} = 1</math> |
| + | !<math>\text{N}_\text{Generator} = 2</math> |
| + | !<math>\text{N}_\text{Generator} ≥ 3</math> |
| + | |- |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\begin{align} |
| + | \text{Level 1}_\text{Rate %} &= 100 - \text{Level 0}_\text{Rate %} \\ |
| + | \text{Level 2}_\text{Rate %} &= 0 \\ |
| + | \text{Level 3}_\text{Rate %} &= 0 |
| + | \end{align}</math> |
| + | |} |
| + | |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\begin{align} |
| + | \text{Level 1}_\text{Rate %} &= ( 100 - \text{Level 2}_\text{Rate %} ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\ |
| + | \text{Level 2}_\text{Rate %} &= ( 3 \times \big\lceil \text{K} - 5 \big\rceil + 1 ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\ |
| + | \text{Level 3}_\text{Rate %} &= 0 |
| + | \end{align}</math> |
| + | |} |
| + | |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\begin{align} |
| + | \text{Level 1}_\text{Rate %} &= \min ( 0 ; 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %}) \\ |
| + | \text{Level 2}_\text{Rate %} &= \min ( 30 ; 100 - \text{Level 3}_\text{Rate %} ) \\ |
| + | \text{Level 3}_\text{Rate %} &= 3 \times \big\lceil \text{K} - 15 \big\rceil + 1 |
| + | \end{align}</math> |
| + | |} |
| + | |
| + | |- |
| + | |colspan=3| |
| + | ;With |
| + | *<math>\text{N}_\text{Generator}</math> the amount of Smoke Generators: |
| + | **Each [[Smoke Generator (Smoke Screen)|base generator]] count as 1, |
| + | **Each [[Smoke Generator Kai (Smoke Screen)|Kai generator]] count as 2, |
| + | **A very high [[improvement]] {{Star}} level (~ ≥ 17) counts as 1. |
| + | *<math>\text{Luck}_\text{flag}</math> the flagship's luck, |
| + | *<math>\bigstar_\text{base}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator (Smoke Screen)|base generators]], |
| + | *<math>\bigstar_\text{Kai}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator Kai (Smoke Screen)|Kai generators]], |
| + | |} |
| + | {{Clear}} |
| + | |
| + | |-|Accuracy Effect= |
| + | *The smoke gives an [[Accuracy]] malus to both fleets when used: |
| + | **{{Color|red|Please note that these are initial estimations and are subject to change.}} |
| + | ** It is currently unknown if the airstrike accuracy is affected by the smoke. |
| + | ** Some modifiers are near {{Color|red|impossible}} to determine because the fleet hit the lower bound hit rate (11% hard cap). |
| + | ** There are some inconsistencies between "old" and "new" enemies. |
| + | ** Having a ([[Surface Radar|surface ?]]) [[radar]] equipped reduces the smoke effect for both fleets, but only for the shelling phase. |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" |
| + | !colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref> |
| + | |- |
| + | !colspan=5|Day Shelling |
| + | |- |
| + | !Fleet!!Radar Equipped!!Type 1!!Type 2!!Type 3 |
| + | |- |
| + | |rowspan=2|Allied |
| + | |No||< 0.3||< 0.33||< 0.37 |
| + | |- |
| + | |Yes||0.35||0.25||< 0.37 |
| + | |- |
| + | |rowspan=2|Enemy |
| + | |No||< 0.69||< 0.7||< 0.7 |
| + | |- |
| + | |Yes||0.91||0.83||0.75 |
| + | |- |
| + | !colspan=5|[[Special Attack]]s<ref>https://x.com/matsu_class_dd/status/1810389374548443411?s=46&t=wqdHOiwZafhjQcIf6bODGA</ref> |
| + | |- |
| + | |colspan=2|Allied||colspan=3|1 |
| + | |- |
| + | !colspan=5|Torpedo Phases |
| + | |- |
| + | !colspan=2|Fleet!!Type 1!!Type 2!!Type 3 |
| + | |- |
| + | |colspan=2|Allied||0.45||0.42||0.42 |
| + | |- |
| + | |colspan=2|Enemy||0.7||0.6||0.5 |
| + | |- |
| + | !colspan=5|ASW |
| + | |- |
| + | |colspan=2|Allied||colspan=3|0.25 |
| + | |- |
| + | |colspan=2|Enemy||colspan=3|1 |
| + | |} |
| + | <references/> |
| | | |
− | ==Listed by stats== | + | |-|AA Effect= |
| + | *[[AA#Proportional and Fixed shootdowns|AA]] effects: |
| + | **The smoke affects the allied shootdown but not the enemy shootdown. |
| + | **No fixed shootdown above 2 has been observed under a smoke. |
| + | **The guaranteed shootdown does not seem to be affected. |
| + | **A modifier to the '''Adjusted AA''' is suspected but there is not enough data to confirm it. |
| + | * The [[Smoke]] reduce the [[Anti-Air Rocket Barrage]] trigger rate either directly or by reducing the '''Adjusted AA'''. |
| + | </tabber></onlyinclude> |
| | | |
| + | ==Listed By Stats== |
| {{EquipmentComparisonKai | | {{EquipmentComparisonKai |
| |iterator = equipmentByTypeAndIcon|type = 54|icon = 54 | | |iterator = equipmentByTypeAndIcon|type = 54|icon = 54 |