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| ==Map Overview== | | ==Map Overview== |
− | Soon™
| + | E4 is a single/Striking Force/Combined fleet three-phase map consisting of one transport and two boss phases. |
| + | * 2 [[LBAS]] are available on this map: |
| + | ** Initially, only 1 can be set on '''Sortie''', the other being limited to '''Defense''', |
| + | ** After Phase 1, both can be set on '''Sortie'''. |
| + | |
| + | *This map uses 3 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 4.png]] '''1st Torpedo Squadron''' (from on E-3), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''5th Fleet Main Force''' (from on E-3), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''1st Fleet'''. |
| + | |
| + | * '''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|A1|darkorange|C|darkorange|R1|darkorange}} |
| + | |
| + | ==Phase 1 - TP== |
| + | Phase 1 is a '''"[[Transport Operation]]"''': |
| + | |
| + | * Single Fleet: '''0-1AV/CVL, 1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|B|red|C1|pink|C2|red|D|green|F|red}} |
| + | *LBAS range: 5 |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| + | ** Bringing ASW power is required against the boss. |
| + | ***The CVL here should be a [[CVE]]. |
| + | ***It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed. |
| + | |
| + | ==Phase 2 - Boss== |
| + | <tabber> |
| + | |
| + | |-|4CV= |
| + | * CTF: '''4CV(B), 2CAV + 1-2CL, 0-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | **A fleet mainly focusing on air power. |
| + | |
| + | |-|2BB & 3CV= |
| + | * CTF: '''2(F)BB(V), 2-3CV(B), 1-2CAV/CL + 1-2CL, 0-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | **A fleet mixing CV for air power, and 2BB that should utilize a [[Special Attack]] |
| + | |
| + | |-|Night FBB= |
| + | * CTF: '''3CV(B), 1CVL, 1CAV, 1CL + 2FBB, 1CLT, 1CL, 2DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | **A fleet mixing CV for air power, and 2FBB in the escort that should utilize a [[Special Attack#Kongou-class Touch|''Kongou''-class Touch]] |
| + | |
| + | |-|1BB & 4CV= |
| + | * CTF: '''1(F)BB(V), 4CV(B), 1CL + 1-2CL, 0-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | **This fleet brings 4 CV, and the BB's second shelling |
| + | </tabber> |
| + | |
| + | * Route: {{MapRoute|2||G|blue|I|red|J|red|M|red|N|pink|Q|red}} |
| + | * LBAS range: 8 |
| + | *LoS check: ? |
| + | *AP/AS: 302/678 Hard |
| + | **At least 2CL are required to route {{MapRoute|J|red|M|red}} |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. |
| + | |
| + | ==Phase 2.3 - Unlock the Boss Node== |
| + | Once phase 2 cleared, the following steps have to be performed to unlock the {{MapRoute|Q|red}} Boss: |
| + | {|class="wikitable" |
| + | ! !! T!! U |
| + | |- |
| + | | Hard|| S x2|| S x3 |
| + | |- |
| + | | Medium|| S x2|| S x1 |
| + | |- |
| + | | Easy|| ?|| ? |
| + | |- |
| + | | Casual|| ?|| ? |
| + | |} |
| + | |
| + | It is possible to clear both requirements in one run, using the long route. |
| + | <tabber> |
| + | |-|Node T= |
| + | * Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing. |
| + | *LBAS range: 7 |
| + | {{color|red|Using a combined fleet will off route to the 2nd starting point.}} |
| + | |
| + | |-|Node U= |
| + | * Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing. |
| + | *LBAS range: 6 |
| + | {{color|red|Using a combined fleet will off route to the 2nd starting point.}} |
| + | </tabber> |
| + | |
| + | ==Phase 2.7 - Unlock the Shortcuts== |
| + | Once the {{MapRoute|Q|red}} Boss unlocked, the following steps have to be performed to unlock the shortcuts: |
| + | {|class="wikitable" |
| + | ! !! F!! Q!! M3 |
| + | |- |
| + | | Hard|| S|| S|| S |
| + | |- |
| + | | Medium|| S|| S|| S |
| + | |- |
| + | | Easy|| S|| S|| S |
| + | |- |
| + | | Casual|| ?|| ?|| ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node F= |
| + | * Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. |
| + | |
| + | |-|Node Q= |
| + | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. |
| + | |
| + | |-|Node M3= |
| + | The following need to be completed to reach node {{MapRoute|M3|red}}: |
| + | #Assemble a CTF with 11 ships "FAST+" '''AND''' 1 ship "SLOW", |
| + | #*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]], |
| + | #*It is possible to not use any FCF, and just let the SLOW ship sink, |
| + | #*The SLOW ship should be "heavily damaged" (taiha), with 1 {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}}, |
| + | #After reaching node {{MapRoute|C|darkorange}}, evacuate the SLOW ship on either {{MapRoute|C|darkorange}} or {{MapRoute|K|pink}}, |
| + | #*The fleet is the FAST+ and can route to {{MapRoute|M3|red}} |
| + | |
| + | A possible fleet can then be: |
| + | * CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+" with 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}} |
| + | **See [[Speed|here]] for more details on how to achieve FAST+. |
| + | |
| + | <!-- |
| + | * STF: '''1-2CA(V), 1-3CL, 1-4DD + 0-1CA, 1CL, 0-1CLT, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}} |
| + | **(F)BB(V) or CV(B/L) or not allowed in this comp. |
| + | **This fleet does not require all the maneuvers of the previous one, but is lighter and may struggle on this step. |
| + | **This method only works before Phase 3 unlock. |
| + | --> |
| + | </tabber> |
| + | |
| + | ==Phase 3 - Boss== |
| + | <tabber> |
| + | |-|STF= |
| + | * STF: '''3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}} |
| + | |
| + | |-|SF= |
| + | * [[Striking Force Fleet]]: '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * [[Striking Force Fleet]]: '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * [[Striking Force Fleet]]: '''1CL, 6DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|3||R|blue|S|pink|U|red|V|red|X|red}} |
| + | **Those fleets are only advised for gimmicks clearing |
| + | </tabber> |
| + | |
| + | *If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the routing might be a bit longer. |
| + | * LBAS range: 5 |
| + | *LoS check: ? |
| + | *AP/AS: 101/225 Hard |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. |
| + | **Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help surviving it. |
| + | *Using any CTF or TCF will off route on starting point 2. |
| + | |
| + | ==Phase 3.5 - Debuff== |
| + | Once LD has been reached, the following steps have to be performed to debuff the boss |
| + | |
| + | {|class="wikitable" |
| + | ! !! F!! Q!! U!! V!! M3!! LBAS |
| + | |- |
| + | | Hard|| S|| A+|| S|| S|| S|| AS |
| + | |- |
| + | | Medium|| ?|| ?|| ?|| ?|| ?|| ? |
| + | |- |
| + | | Easy|| ?|| ?|| ?|| ?|| ?|| ? |
| + | |- |
| + | | Casual|| ?|| ?|| ?|| ?|| ?|| ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node F= |
| + | * Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. |
| + | |
| + | |-|Node Q= |
| + | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. |
| + | |
| + | |-|Node U= |
| + | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. |
| + | * Lighter fleets better route to U. |
| + | *LBAS range: 6 |
| + | |
| + | |-|Node V= |
| + | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. |
| + | *LBAS range: 6 |
| + | |
| + | |-|Node M3= |
| + | * Refer to [[#Phase 2.7 - Unlock the Shortcuts]]'s fleet for composition and routing. |
| + | |
| + | |-|Node LBAS= |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || 498 |
| + | |- |
| + | |Medium|| ? |
| + | |- |
| + | |Easy || 343 |
| + | |- |
| + | |Casual|| 254 |
| + | |} |
| + | </tabber> |
| + | |
| + | Once Debuff is complete the CG will change to the following: |
| + | {|class="wikitable" |
| + | ![[Abyssal Kushiro Cloud Princess]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Abyssal Kushiro Cloud Princess.png|Regular |
| + | Enemy Full Abyssal Kushiro Cloud Princess Damaged.png|Last Dance |
| + | Enemy Full Abyssal Kushiro Cloud Princess Debuffed.png|Debuffed |
| + | </gallery> |
| + | |} |
| + | |
| {{clear}} | | {{clear}} |
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