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==Map Overview==
 
==Map Overview==
Soon™
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E4 is a single/Striking Force/Combined fleet three-phase map consisting of one transport and two boss phases.
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* 2 [[LBAS]] are available on this map:
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** Initially, only 1 can be set on '''Sortie''', the other being limited to '''Defense''',
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** After Phase 1, both can be set on '''Sortie'''.
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*This map uses 3 locks:
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** [[File:{{ROOTPAGENAME}} Tag 4.png]] '''1st Torpedo Squadron''' (from on E-3),
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** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''5th Fleet Main Force''' (from on E-3),
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** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''1st Fleet'''.
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* '''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|A1|darkorange|C|darkorange|R1|darkorange}}
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==Phase 1 - TP==
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Phase 1 is a '''"[[Transport Operation]]"''':
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* Single Fleet: '''0-1AV/CVL, 1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
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* Route: {{MapRoute|1||A|red|B|red|C1|pink|C2|red|D|green|F|red}}
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*LBAS range: 5
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** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
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** Bringing ASW power is required against the boss.
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***The CVL here should be a [[CVE]].
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***It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed.
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==Phase 2 - Boss==
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<tabber>
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|-|4CV=
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* CTF: '''4CV(B), 2CAV + 1-2CL, 0-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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**A fleet mainly focusing on air power.
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|-|2BB & 3CV=
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* CTF: '''2(F)BB(V), 2-3CV(B), 1-2CAV/CL + 1-2CL, 0-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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**A fleet mixing CV for air power, and 2BB that should utilize a [[Special Attack]]
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|-|Night FBB=
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* CTF: '''3CV(B), 1CVL, 1CAV, 1CL + 2FBB, 1CLT, 1CL, 2DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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**A fleet mixing CV for air power, and 2FBB in the escort that should utilize a [[Special Attack#Kongou-class Touch|''Kongou''-class Touch]]
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|-|1BB & 4CV=
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* CTF: '''1(F)BB(V), 4CV(B), 1CL + 1-2CL, 0-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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**This fleet brings 4 CV, and the BB's second shelling
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</tabber>
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* Route: {{MapRoute|2||G|blue|I|red|J|red|M|red|N|pink|Q|red}}
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* LBAS range: 8
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*LoS check: ?
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*AP/AS: 302/678 Hard
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**At least 2CL are required to route  {{MapRoute|J|red|M|red}}
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** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
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==Phase 2.3 - Unlock the Boss Node==
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Once phase 2 cleared, the following steps have to be performed to unlock the {{MapRoute|Q|red}} Boss:
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{|class="wikitable"
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! !! T!! U
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|-
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| Hard|| S x2|| S x3
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|-
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| Medium|| S x2|| S x1
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|-
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| Easy|| ?|| ?
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|-
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| Casual|| ?|| ?
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|}
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It is possible to clear both requirements in one run, using the long route.
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<tabber>
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|-|Node T=
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* Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing.
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*LBAS range: 7
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{{color|red|Using a combined fleet will off route to the 2nd starting point.}}
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|-|Node U=
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* Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing.
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*LBAS range: 6
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{{color|red|Using a combined fleet will off route to the 2nd starting point.}}
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</tabber>
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==Phase 2.7 - Unlock the Shortcuts==
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Once the {{MapRoute|Q|red}} Boss unlocked, the following steps have to be performed to unlock the shortcuts:
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{|class="wikitable"
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! !! F!! Q!! M3
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|-
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| Hard|| S|| S|| S
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|-
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| Medium|| S|| S|| S
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|-
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| Easy|| S|| S|| S
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|-
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| Casual|| ?|| ?|| ?
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|}
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<tabber>
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|-|Node F=
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* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
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|-|Node Q=
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* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
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|-|Node M3=
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The following need to be completed to reach node {{MapRoute|M3|red}}:
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#Assemble a CTF with 11 ships "FAST+" '''AND''' 1 ship "SLOW",
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#*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]],
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#*It is possible to not use any FCF, and just let the SLOW ship sink,
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#*The SLOW ship should be "heavily damaged" (taiha), with 1 {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}},
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#After reaching node {{MapRoute|C|darkorange}}, evacuate the SLOW ship on either {{MapRoute|C|darkorange}} or {{MapRoute|K|pink}},
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#*The fleet is the FAST+ and can route to {{MapRoute|M3|red}}
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A possible fleet can then be:
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* CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+" with 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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* Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}}
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**See [[Speed|here]] for more details on how to achieve FAST+.
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<!--
 +
* STF: '''1-2CA(V), 1-3CL, 1-4DD + 0-1CA, 1CL, 0-1CLT, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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* Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}}
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**(F)BB(V) or CV(B/L) or not allowed in this comp.
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**This fleet does not require all the maneuvers of the previous one, but is lighter and may struggle on this step.
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**This method only works before Phase 3 unlock.
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-->
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</tabber>
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==Phase 3 - Boss==
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<tabber>
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|-|STF=
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* STF: '''3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}}
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|-|SF=
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* [[Striking Force Fleet]]: '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* [[Striking Force Fleet]]: '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* [[Striking Force Fleet]]: '''1CL, 6DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Route: {{MapRoute|3||R|blue|S|pink|U|red|V|red|X|red}}
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**Those fleets are only advised for gimmicks clearing
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</tabber>
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*If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the routing might be a bit longer.
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* LBAS range: 5
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*LoS check: ?
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*AP/AS: 101/225 Hard
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** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
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**Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help surviving it.
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*Using any CTF or TCF will off route on starting point 2.
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==Phase 3.5 - Debuff==
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Once LD has been reached, the following steps have to be performed to debuff the boss
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{|class="wikitable"
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! !! F!! Q!! U!! V!! M3!! LBAS
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|-
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| Hard|| S|| A+|| S|| S|| S|| AS
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|-
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| Medium|| ?|| ?|| ?|| ?|| ?|| ?
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|-
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| Easy|| ?|| ?|| ?|| ?|| ?|| ?
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|-
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| Casual|| ?|| ?|| ?|| ?|| ?|| ?
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|}
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<tabber>
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|-|Node F=
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* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
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|-|Node Q=
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* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
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|-|Node U=
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* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
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* Lighter fleets better route to U.
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*LBAS range: 6
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|-|Node V=
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* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
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*LBAS range: 6
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|-|Node M3=
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* Refer to [[#Phase 2.7 - Unlock the Shortcuts]]'s fleet for composition and routing.
 +
 
 +
|-|Node LBAS=
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{|class="wikitable"
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!      !! AS
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|-
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|Hard  || 498
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|-
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|Medium|| ?
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|-
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|Easy  || 343
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|-
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|Casual|| 254
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|}
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</tabber>
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Once Debuff is complete the CG will change to the following:
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{|class="wikitable"
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![[Abyssal Kushiro Cloud Princess]]
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|-
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|<gallery>
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Enemy Full Abyssal Kushiro Cloud Princess.png|Regular
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Enemy Full Abyssal Kushiro Cloud Princess Damaged.png|Last Dance
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Enemy Full Abyssal Kushiro Cloud Princess Debuffed.png|Debuffed
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</gallery>
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|}
 +
 
 
{{clear}}
 
{{clear}}
  
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