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| =Night Shelling Phase= | | =Night Shelling Phase= |
| + | [[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]] |
| Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks. | | Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks. |
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| ** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon. | | ** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon. |
| ** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead. | | ** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead. |
− | * {{color|red|'''Heavily damaged (大破)'''}} and sunk ships are unable to participate in battle. | + | |
− | * CV(B/L) are unable to participate in battle, unless specific requirements are met. See ''[[#Carrier Night Attacks|Carrier Night Attacks]]''. | + | * The [[Shooting Order]] is altered, with notably {{color|red|'''Heavily Damaged'''}}, [[Evacuation|evacuated]], and sunk ships performing an actionless turn. |
− | * Shelling attacks that target submarines will always deal 0 damage, and default to '''scratch damage''', making it impossible to sink submarines during Night Battle. | + | |
− | ** This rule is void if the player fleet is a '''Combined Fleet'''. | + | * CV(B/L) are unable to participate in night battles, unless specific requirements are met (''see [[#Carrier Night Attacks|below]]''). |
− | ** [[Friendly Fleet]]s also ignores this rule and may damage submarines. | + | |
| + | * Shelling attacks that target submarines will always deal [[Scratch Damage]], making it impossible to sink submarines during Night Battle. |
| + | ** This rule is void if the player's fleet is a '''Combined Fleet'''. |
| + | ** [[Friendly Fleet]]s can also ignore this rule, and may damage submarines. |
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| * Ships with 0 {{NBPower}} stat are unable to participate in night battle. | | * Ships with 0 {{NBPower}} stat are unable to participate in night battle. |
| ** Currently, this is only observable against the Wa-Class Transport Ship. | | ** Currently, this is only observable against the Wa-Class Transport Ship. |
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| ** CA(V) gain +5 evasion. | | ** CA(V) gain +5 evasion. |
| ** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]]. | | ** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]]. |
− | * CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]]. | + | * CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]]. |
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− | [[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]]
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− | The firing order is defined when the Night Shelling Phase starts, and in contrast to Day Battle, will not skip over ships unable to attack, such as damaged/deplaned carriers, and sunk/[[Evacuation|evacuated]] ships, those ships performing an actionless turn instead.
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− | In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]]. | + | In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]], but is still affected by the [[Formation]]. |
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| =Carrier Night Attacks= | | =Carrier Night Attacks= |