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=Night Shelling Phase=
 
=Night Shelling Phase=
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[[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]]
 
Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks.
 
Following the battle preliminary stages, Night Shelling proper will begin. Similar to Day Battle, attacks performed by ships are shelling attacks.
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** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon.
 
** It is often represented with the {{NBPower}} "Night Battle Power" (Yasen) icon.
 
** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead.
 
** If the enemy is unaffected by torpedoes, such as installations, only {{Firepower}} is used instead.
* {{color|red|'''Heavily damaged (大破)'''}} and sunk ships are unable to participate in battle.
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* CV(B/L) are unable to participate in battle, unless specific requirements are met. See ''[[#Carrier Night Attacks|Carrier Night Attacks]]''.
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* The [[Shooting Order]] is altered, with notably {{color|red|'''Heavily Damaged'''}}, [[Evacuation|evacuated]], and sunk ships performing an actionless turn.
* Shelling attacks that target submarines will always deal 0 damage, and default to '''scratch damage''', making it impossible to sink submarines during Night Battle.
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** This rule is void if the player fleet is a '''Combined Fleet'''.
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* CV(B/L) are unable to participate in night battles, unless specific requirements are met (''see [[#Carrier Night Attacks|below]]'').
** [[Friendly Fleet]]s also ignores this rule and may damage submarines.
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* Shelling attacks that target submarines will always deal [[Scratch Damage]], making it impossible to sink submarines during Night Battle.
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** This rule is void if the player's fleet is a '''Combined Fleet'''.
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** [[Friendly Fleet]]s can also ignore this rule, and may damage submarines.
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* Ships with 0 {{NBPower}} stat are unable to participate in night battle.
 
* Ships with 0 {{NBPower}} stat are unable to participate in night battle.
 
** Currently, this is only observable against the Wa-Class Transport Ship.
 
** Currently, this is only observable against the Wa-Class Transport Ship.
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** CA(V) gain +5 evasion.
 
** CA(V) gain +5 evasion.
 
** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]].
 
** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]].
* CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]].
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* CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]].
 
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[[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]]
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The firing order is defined when the Night Shelling Phase starts, and in contrast to Day Battle, will not skip over ships unable to attack, such as damaged/deplaned carriers, and sunk/[[Evacuation|evacuated]] ships, those ships performing an actionless turn instead.
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In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]].
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In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]], but is still affected by the [[Formation]].
    
=Carrier Night Attacks=
 
=Carrier Night Attacks=
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