Changes

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|-
 
|
 
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<math>\text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math>
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"|  <math>\text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math>
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|}
    
Where, the Capped Hit Rate <math>\left( \text{Hit}_\text{cap} \right)</math> is:
 
Where, the Capped Hit Rate <math>\left( \text{Hit}_\text{cap} \right)</math> is:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"|  <math>\text{Hit}_\text{cap} = MIN \Big[ \big( MAX \big[ ( \text{Accuracy}_\text{atk} - \text{Evasion}_\text{post-cap} ) ; {\color{tomato} \text{10}} \big] \times \text{Morale}_\text{defender} \big) ; {\color{DeepSkyBlue} \text{96}} \Big]</math>
 +
|}
   −
<math>\text{Hit}_\text{cap} = MIN \Big[ \big( MAX \big[ ( \text{Accuracy}_\text{atk} - \text{Evasion}_\text{post-cap} ) ; {\color{tomato} \text{10}} \big] \times \text{Morale}_\text{defender} \big) ; {\color{DeepSkyBlue} \text{96}} \Big]</math>
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;With
 
   
* <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[#Accuracy|below]] for the various accuracy formulas.
 
* <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[#Accuracy|below]] for the various accuracy formulas.
 
* <math>\text{Evasion}_\text{post-cap}</math> is the calculated evasion of the defending ship. Please see [[#Evasion|below]] for the evasion formula.
 
* <math>\text{Evasion}_\text{post-cap}</math> is the calculated evasion of the defending ship. Please see [[#Evasion|below]] for the evasion formula.
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==Critical Hit Rate==
 
==Critical Hit Rate==
 
'''Critical Hits''' are hits that do more damage than normal. The critical hit rate stems directly from hit rate with different proportion depending on the attack type.
 
'''Critical Hits''' are hits that do more damage than normal. The critical hit rate stems directly from hit rate with different proportion depending on the attack type.
 
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{{Formula
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
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|Title=Critical Rate
!Critical Rate
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|Math={Crit}_\text{rate} = \lfloor \text{Mod}_\text{type} \times \sqrt{\text{Hit}_\text{cap} + \text{Acc}_\text{proficiency} } \rfloor + \text{Crit}_\text{proficiency} + 1
|-
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|Var=<math>{Mod}_\text{type}</math> the attack type modifier :
|
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{{{!}}class="wikitable" style="text-align:center"
<math>{Crit}_\text{rate} = \lfloor \text{Mod}_\text{type} \times \sqrt{\text{Hit}_\text{cap} + \text{Acc}_\text{proficiency}} \rfloor + \text{Crit}_\text{proficiency} + 1</math>
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!colspan=2{{!}}<math>{Mod}_\text{type}</math>
 
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{{!}}-
With:
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* <math>{Mod}_\text{type}</math> the attack type modifier :
  −
{|class="wikitable" style="text-align:center"
  −
!colspan=2|<math>{Mod}_\text{type}</math>
  −
|-
   
!Attack type
 
!Attack type
 
!Attack modifier
 
!Attack modifier
|-
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{{!}}-
|Shelling
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{{!}}Shelling
|rowspan=2|1.3
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{{!}}rowspan=2{{!}}1.3
|-
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{{!}}-
|ASW
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{{!}}ASW
|-
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{{!}}-
|Torpedo
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{{!}}Torpedo
|1.5
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{{!}}1.5
|-
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{{!}}-
|Airstrike
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{{!}}Airstrike
|0
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{{!}}0
|-
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{{!}}-
|Night Battle<ref>Carrier Night Air Attacks (NB CVCI) use the night battle Mod.</ref>
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{{!}}Night Battle<ref>Carrier Night Air Attacks (NB CVCI) use the night battle Mod.</ref>
|<math>1.5 + \text{Const}_\text{contact}</math>
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{{!}}<math>1.5 + \text{Const}_\text{contact}</math>
|-
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{{!}}-
|Shelling Support
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{{!}}Shelling Support
|1.0
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{{!}}1.0
|-
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{{!}}-
|Airstrike Support
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{{!}}Airstrike Support
|0.2<ref>Based on KanColle Kai datamine, unconfirmed if also 0 like regular Airstrike in browser version</ref>
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{{!}}0.2<ref>Based on KanColle Kai datamine, unconfirmed if also 0 like regular Airstrike in browser version</ref>
|}
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{{!}}}
 
* <math>\text{Const}_\text{contact}</math> the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}, its value depends on the {{Hit}} stat of the {{Night Recon}} if night contact is triggered, and '''0''' otherwise,
 
* <math>\text{Const}_\text{contact}</math> the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}, its value depends on the {{Hit}} stat of the {{Night Recon}} if night contact is triggered, and '''0''' otherwise,
   −
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
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{{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
!colspan=2|<math>\text{Const}_\text{contact}</math>
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!colspan=2{{!}}<math>\text{Const}_\text{contact}</math>
|-
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{{!}}-
 
!{{Hit}}
 
!{{Hit}}
 
!Contact constant
 
!Contact constant
|-
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{{!}}-
|1||0.07
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{{!}}1{{!}}{{!}}0.07
|-
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{{!}}-
|2||0.14
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{{!}}2{{!}}{{!}}0.14
|}
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{{!}}}
    
* <math>\text{Hit}_\text{cap}</math> the Hit Rate Cap defined [[#Hit Rate|above]],
 
* <math>\text{Hit}_\text{cap}</math> the Hit Rate Cap defined [[#Hit Rate|above]],
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* <math>\text{Crit}_\text{proficiency}</math> the '''plane proficiency''' critical bonus. See ''[[Plane Proficiency#Critical Bonus|here]]'' for more details.
 
* <math>\text{Crit}_\text{proficiency}</math> the '''plane proficiency''' critical bonus. See ''[[Plane Proficiency#Critical Bonus|here]]'' for more details.
 
<references/>
 
<references/>
|}
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}}
 
      
===Hit Rate & Critical Roll===
 
===Hit Rate & Critical Roll===
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