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| |- | | |- |
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− | <math>\text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math> | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math> |
| + | |} |
| | | |
| Where, the Capped Hit Rate <math>\left( \text{Hit}_\text{cap} \right)</math> is: | | Where, the Capped Hit Rate <math>\left( \text{Hit}_\text{cap} \right)</math> is: |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{Hit}_\text{cap} = MIN \Big[ \big( MAX \big[ ( \text{Accuracy}_\text{atk} - \text{Evasion}_\text{post-cap} ) ; {\color{tomato} \text{10}} \big] \times \text{Morale}_\text{defender} \big) ; {\color{DeepSkyBlue} \text{96}} \Big]</math> |
| + | |} |
| | | |
− | <math>\text{Hit}_\text{cap} = MIN \Big[ \big( MAX \big[ ( \text{Accuracy}_\text{atk} - \text{Evasion}_\text{post-cap} ) ; {\color{tomato} \text{10}} \big] \times \text{Morale}_\text{defender} \big) ; {\color{DeepSkyBlue} \text{96}} \Big]</math>
| + | ;With |
− | | |
| * <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[#Accuracy|below]] for the various accuracy formulas. | | * <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[#Accuracy|below]] for the various accuracy formulas. |
| * <math>\text{Evasion}_\text{post-cap}</math> is the calculated evasion of the defending ship. Please see [[#Evasion|below]] for the evasion formula. | | * <math>\text{Evasion}_\text{post-cap}</math> is the calculated evasion of the defending ship. Please see [[#Evasion|below]] for the evasion formula. |
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| ==Critical Hit Rate== | | ==Critical Hit Rate== |
| '''Critical Hits''' are hits that do more damage than normal. The critical hit rate stems directly from hit rate with different proportion depending on the attack type. | | '''Critical Hits''' are hits that do more damage than normal. The critical hit rate stems directly from hit rate with different proportion depending on the attack type. |
− | | + | {{Formula |
− | {|class="wikitable mw-collapsible mw-collapsed" width="100%"
| + | |Title=Critical Rate |
− | !Critical Rate
| + | |Math={Crit}_\text{rate} = \lfloor \text{Mod}_\text{type} \times \sqrt{\text{Hit}_\text{cap} + \text{Acc}_\text{proficiency} } \rfloor + \text{Crit}_\text{proficiency} + 1 |
− | |- | + | |Var=<math>{Mod}_\text{type}</math> the attack type modifier : |
− | |
| + | {{{!}}class="wikitable" style="text-align:center" |
− | <math>{Crit}_\text{rate} = \lfloor \text{Mod}_\text{type} \times \sqrt{\text{Hit}_\text{cap} + \text{Acc}_\text{proficiency}} \rfloor + \text{Crit}_\text{proficiency} + 1</math>
| + | !colspan=2{{!}}<math>{Mod}_\text{type}</math> |
− | | + | {{!}}- |
− | With:
| |
− | * <math>{Mod}_\text{type}</math> the attack type modifier :
| |
− | {|class="wikitable" style="text-align:center" | |
− | !colspan=2|<math>{Mod}_\text{type}</math> | |
− | |-
| |
| !Attack type | | !Attack type |
| !Attack modifier | | !Attack modifier |
− | |-
| + | {{!}}- |
− | |Shelling
| + | {{!}}Shelling |
− | |rowspan=2|1.3
| + | {{!}}rowspan=2{{!}}1.3 |
− | |-
| + | {{!}}- |
− | |ASW
| + | {{!}}ASW |
− | |-
| + | {{!}}- |
− | |Torpedo
| + | {{!}}Torpedo |
− | |1.5
| + | {{!}}1.5 |
− | |-
| + | {{!}}- |
− | |Airstrike
| + | {{!}}Airstrike |
− | |0
| + | {{!}}0 |
− | |-
| + | {{!}}- |
− | |Night Battle<ref>Carrier Night Air Attacks (NB CVCI) use the night battle Mod.</ref>
| + | {{!}}Night Battle<ref>Carrier Night Air Attacks (NB CVCI) use the night battle Mod.</ref> |
− | |<math>1.5 + \text{Const}_\text{contact}</math>
| + | {{!}}<math>1.5 + \text{Const}_\text{contact}</math> |
− | |-
| + | {{!}}- |
− | |Shelling Support
| + | {{!}}Shelling Support |
− | |1.0
| + | {{!}}1.0 |
− | |-
| + | {{!}}- |
− | |Airstrike Support
| + | {{!}}Airstrike Support |
− | |0.2<ref>Based on KanColle Kai datamine, unconfirmed if also 0 like regular Airstrike in browser version</ref>
| + | {{!}}0.2<ref>Based on KanColle Kai datamine, unconfirmed if also 0 like regular Airstrike in browser version</ref> |
− | |}
| + | {{!}}} |
| * <math>\text{Const}_\text{contact}</math> the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}, its value depends on the {{Hit}} stat of the {{Night Recon}} if night contact is triggered, and '''0''' otherwise, | | * <math>\text{Const}_\text{contact}</math> the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}, its value depends on the {{Hit}} stat of the {{Night Recon}} if night contact is triggered, and '''0''' otherwise, |
| | | |
− | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | + | {{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center" |
− | !colspan=2|<math>\text{Const}_\text{contact}</math> | + | !colspan=2{{!}}<math>\text{Const}_\text{contact}</math> |
− | |-
| + | {{!}}- |
| !{{Hit}} | | !{{Hit}} |
| !Contact constant | | !Contact constant |
− | |-
| + | {{!}}- |
− | |1||0.07
| + | {{!}}1{{!}}{{!}}0.07 |
− | |-
| + | {{!}}- |
− | |2||0.14
| + | {{!}}2{{!}}{{!}}0.14 |
− | |}
| + | {{!}}} |
| | | |
| * <math>\text{Hit}_\text{cap}</math> the Hit Rate Cap defined [[#Hit Rate|above]], | | * <math>\text{Hit}_\text{cap}</math> the Hit Rate Cap defined [[#Hit Rate|above]], |
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| * <math>\text{Crit}_\text{proficiency}</math> the '''plane proficiency''' critical bonus. See ''[[Plane Proficiency#Critical Bonus|here]]'' for more details. | | * <math>\text{Crit}_\text{proficiency}</math> the '''plane proficiency''' critical bonus. See ''[[Plane Proficiency#Critical Bonus|here]]'' for more details. |
| <references/> | | <references/> |
− | |}
| + | }} |
− | | |
| | | |
| ===Hit Rate & Critical Roll=== | | ===Hit Rate & Critical Roll=== |