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==={{anchor|SGSortie}}Sorties===
 
==={{anchor|SGSortie}}Sorties===
 
Experience earned by ships in sorties is:
 
Experience earned by ships in sorties is:
 
+
{{Formula
<math>\text{Exp}_\text{sortie} = \lfloor \text{Exp}_\text{base} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{rank} \rfloor</math>
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|Title=Sortie Experience Formula
 
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|Math=\text{Exp}_\text{sortie} = \lfloor \text{Exp}_\text{base} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{rank} \rfloor
;With
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|Var=<math>\text{Exp}_\text{base}</math> the base experience of the node, being node-to-node dependent.  
* <math>\text{Exp}_\text{base}</math> the base experience of the node, being node-to-node dependent.  
   
**''See the [[Sortie|individual map pages]] for exact base exp values.
 
**''See the [[Sortie|individual map pages]] for exact base exp values.
 
* <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below.
 
* <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below.
 
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{{{!}}class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
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!colspan=2{{!}}<math>\text{Mod}_\text{rank}</math>
!colspan=2|Sortie Rank Bonus
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{{!}}-
|-
   
!Rank
 
!Rank
 
!Multiplier
 
!Multiplier
|-
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{{!}}-
|S||1.2
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{{!}}S{{!}}{{!}}1.2
|-
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{{!}}-
|A||1.0
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{{!}}A{{!}}{{!}}1.0
|-
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{{!}}-
|B||1.0
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{{!}}B{{!}}{{!}}1.0
|-
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{{!}}-
|C||0.8
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{{!}}C{{!}}{{!}}0.8
|-
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{{!}}-
|D||0.7
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{{!}}D{{!}}{{!}}0.7
|-
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{{!}}-
|E||0.5
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{{!}}E{{!}}{{!}}0.5
|}
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{{!}}}
 
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|Notes=The maximum multiplier a ship can earn is '''3.6''', for a flagship MVP at S rank.
;Notes
  −
* The maximum multiplier a ship can earn is '''3.6''', for a flagship MVP at S rank.
   
* It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.
 
* It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.
 
* Most maps heavily reward clearing the boss node.
 
* Most maps heavily reward clearing the boss node.
 +
}}
    
==={{anchor|SGExercise}}Exercises===
 
==={{anchor|SGExercise}}Exercises===
 
Experience earned in exercises is:
 
Experience earned in exercises is:
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|Exercice Experience Formulas
 +
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div>
 +
|
   −
<math>\text{Exp}_\text{exercise} = \lfloor \text{Exp}_\text{post-cap} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \rfloor</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Exp}_\text{pre-cap} = \Big\lfloor \frac{\text{Exp}_\text{Ship1}}{100} + \frac{\text{Exp}_\text{Ship2}}{300} \Big\rfloor + \text{Rand}</math>
 +
|}
 +
;With
 +
* <math>\text{Exp}_\text{Ship1}</math> the cumulative experience of the opponent's flagship level based on [[#Ship Girl Exp Tables|exp tables]] below,
 +
* <math>\text{Exp}_\text{Ship2}</math> the cumulative experience value of the opponent's 2nd ship level based on [[#Ship Girl Exp Tables|exp tables]] below,
 +
* <math>\text{Rand}</math> a random number from 0 to 3.
 +
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Exp}_\text{cap} = \Big\lfloor \text{Cap} + \sqrt{\text{Exp}_\text{pre-cap}-\text{Cap}} \Big\rfloor </math>
 +
|}
 +
;With
 +
The <math>\text{Cap}</math> being '''500''' in exercices.
   −
Experience earned through exercises has a cap where experience over 500 is squarely rooted.
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|-
 
+
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-cap</div>
<math>\text{Exp}_\text{post-cap} = \Big\lfloor 500 + \sqrt{\text{Exp}_\text{pre-cap}-500} \Big\rfloor </math>
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|
 
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{Exp}_\text{pre-cap} = \Big\lfloor \frac{\text{Exp}_\text{Ship1}}{100} + \frac{\text{Exp}_\text{Ship2}}{300} \Big\rfloor + \text{Rand}</math>
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|valign="center"|  <math>\text{Exp}_\text{post-cap} = \lfloor \text{Exp}_\text{cap} \times \text{Mod}_\text{rank} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \rfloor</math>
 +
|}
    
;With
 
;With
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* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below,
 
* <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below,
* <math>\text{Mod}_\text{CT}</math> the training cruiser bonus according to the table below,
  −
* <math>\text{Exp}_\text{Ship1}</math> the minimum experience value of the opponent's flagship based on [[#Ship Girl Exp Tables|exp tables]] below,
  −
* <math>\text{Exp}_\text{Ship2}</math> the minimum experience value of the opponent's 2nd ship based on [[#Ship Girl Exp Tables|exp tables]] below,
  −
* <math>\text{Rand}</math> a random number from 0 to 3.
  −
   
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
!colspan=2|Exercise Rank Bonus
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!colspan=2|<math>\text{Mod}_\text{rank}</math>
 
|-
 
|-
 
!Rank
 
!Rank
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|E||0.4
 
|E||0.4
 
|}
 
|}
 
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* <math>\text{Mod}_\text{CT}</math> the training cruiser bonus according to the table below.
 
{{Category:Training Cruisers}}
 
{{Category:Training Cruisers}}
 
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|-
 +
|colspan=2|
 
;Notes
 
;Notes
 
* Like sorties, the maximum multiplier a ship girl can earn is '''3.6'''. This would be for a flagship MVP at S-rank.
 
* Like sorties, the maximum multiplier a ship girl can earn is '''3.6'''. This would be for a flagship MVP at S-rank.
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* Because of the way exp is calculated, even losses can yield a lot of experience.
 
* Because of the way exp is calculated, even losses can yield a lot of experience.
 
* See [[Exercises#Experience_Chart|Exercises]] for calculated experience values.
 
* See [[Exercises#Experience_Chart|Exercises]] for calculated experience values.
 +
|}
    
==={{anchor|SGExpedition}}Expeditions===
 
==={{anchor|SGExpedition}}Expeditions===
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