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| {{/Historical_Bonuses}} | | {{/Historical_Bonuses}} |
| | | |
− | ==Map Overview== | + | ==Map overview== |
− | Soon™
| + | E3 is a single/Striking Force/Combined fleet three-phase map consisting of one transport and two boss phases. |
| + | * 2 [[LBAS]] are available on this map: |
| + | ** Initially, no LBAS is available, |
| + | ** After Phase 1, only 1 can be set on '''Sortie''', the other being limited to '''Defense''', |
| + | ** After Phase 2, both can be set on '''Sortie'''. |
| + | |
| + | *This map uses 3 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''2nd Fleet''' (from E-1), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 4.png]] '''1st Torpedo Squadron''' (reused on E-4), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''5th Fleet Main Force''' (reused on E-4). |
| + | |
| + | * '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|C1|darkorange|G|darkorange|P|darkorange}} |
| + | |
| + | ==Phase 1 - TP== |
| + | Phase 1 is a '''"[[Transport Operation]]"''': |
| + | |
| + | * Single Fleet: '''0-1AV, 0-1BBV, 0-1CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|A1|pink|B|blue|B1|pink|B2|red|C2|green|E|red}} |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| + | ** Bringing some ASW power can be helpful against node {{MapRoute|A|red}}. |
| + | ** Both [[Node Support]] & [[Boss Support]] can be utilized to consistently reaches the boss and A-rank. |
| + | |
| + | ==Phase 2 - Boss== |
| + | * Striking Force: '''1CVL, 0-1CAV/CLT, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|2||F|blue|H|pink|I|red|L|red|M|red}} |
| + | *LBAS range: 4 |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| + | ** Bringing ASW power is required against the boss. |
| + | ***The CVL here should be a [[CVE]]. |
| + | ***It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed. |
| + | **It is possible to bring less than 7 ships, but it is unadvised. |
| + | ** Have an ASW LBAS send to {{MapRoute|M|red}} is recommended to help kill the boss. |
| + | |
| + | ==Phase 3 - Boss== |
| + | * CTF/STF: '''2(F)BB(V), 2CV(L), 1CA(V), 1CL + 1CL, 1CLT, 4DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| + | * Route: {{MapRoute|3||O|red|Q|pink|R|red|T|red|W|red}} |
| + | *LBAS range: 7, '''AP/AS = 235/527''' on chip. '''AP/AS = 248/557''' on LD |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. |
| + | ** Bringing some ASW power can be helpful against node {{MapRoute|R|red}} |
| + | |
| + | ==Debuff== |
| + | Once LD has been reached, the following steps have to be performed to debuff the boss: |
| + | {|class="wikitable" |
| + | ! !! E!! M!! K!! U!! Q!! LBAS |
| + | |- |
| + | | Hard|| A+|| S?|| S|| S|| AS x2|| AS x2 |
| + | |- |
| + | | Medium|| ?|| ?|| ?|| ?|| ?|| ? |
| + | |- |
| + | | Easy|| ?|| ?|| ?|| ?|| ?|| ? |
| + | |- |
| + | | Casual|| ?|| ?|| ?|| ?|| ?|| ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node E= |
| + | * Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. |
| + | *LBAS range: 2 |
| + | |
| + | |-|Node M= |
| + | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. |
| + | *LBAS range: 2 |
| + | |
| + | |-|Node K= |
| + | * Striking Force: '''1-2CVL, 1CAV, 1CL, 2-3DD, 1-2DE (SLOW?)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|2||F|blue|H|pink|I|red|J|red|K|red}} |
| + | *LBAS range: 4 |
| + | **LoS must be relatively low to get to node {{MapRoute|K|red}} |
| + | ** Bringing ASW power is required. |
| + | |
| + | |-|Node U= |
| + | * CTF/STF: '''2(F)BB(V), 2CV(L), 1CA(V), 1CL + 1CL, 2CLT/CA, 3DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
| + | * Route: {{MapRoute|3||O|red|Q|pink|R|red|T|red|W|red}} |
| + | *LBAS range: 6 |
| + | |
| + | |-|Node Q= |
| + | * Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. |
| + | |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || 557 |
| + | |- |
| + | |Medium|| 471 |
| + | |- |
| + | |Easy || 401 |
| + | |- |
| + | |Casual|| 372 |
| + | |} |
| + | |
| + | |-|Node LBAS= |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || 368 |
| + | |- |
| + | |Medium|| 282 |
| + | |- |
| + | |Easy || 279 |
| + | |- |
| + | |Casual|| 207 |
| + | |} |
| + | </tabber> |
| + | |
| + | Once Debuff is complete the CG will change to the following: |
| + | {|class="wikitable" |
| + | ![[Aircraft Carrier Summer Princess]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Aircraft Carrier Summer Princess.png|Regular |
| + | Enemy Full Aircraft Carrier Summer Princess Debuffed.png|Debuffed |
| + | </gallery> |
| + | |} |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |