Line 42: |
Line 42: |
| #*Generally calculated from the relevant stats of the ship using different formulas according to the type of attack and the phase of battle | | #*Generally calculated from the relevant stats of the ship using different formulas according to the type of attack and the phase of battle |
| #'''Pre-cap | | #'''Pre-cap |
− | #*The basic attack go through different modifiers | + | #*The basic attack goes through different modifiers |
| #'''Cap | | #'''Cap |
| #* If the attack is superior to a cap it's reduced | | #* If the attack is superior to a cap it's reduced |
Line 108: |
Line 108: |
| ** The value is rounded down after applying <math>\text{Mod}_\text{AP}</math> only if the target is able to take extra damage from AP shells, even if <math>\text{Mod}_\text{AP}</math> is '''1''' due to the attacker not having AP shells. | | ** The value is rounded down after applying <math>\text{Mod}_\text{AP}</math> only if the target is able to take extra damage from AP shells, even if <math>\text{Mod}_\text{AP}</math> is '''1''' due to the attacker not having AP shells. |
| * <math>\text{Mod}_\text{post}</math> any remaining '''[[#Post-cap Modifiers|post-cap modifiers]]''' that are applicable, | | * <math>\text{Mod}_\text{post}</math> any remaining '''[[#Post-cap Modifiers|post-cap modifiers]]''' that are applicable, |
− | * <math>\text{Crit}</math> the '''[[#Critical Strikes|critical strike]]''' modifier, | + | * <math>\text{Crit}</math> the '''[[#Criticals|critical]]''' modifier, |
| ** The value is rounded down after applying <math>\text{Crit}</math> only if the attack is critical. | | ** The value is rounded down after applying <math>\text{Crit}</math> only if the attack is critical. |
| |} | | |} |
Line 198: |
Line 198: |
| | | |
| ===Airstrike=== | | ===Airstrike=== |
− | The damage from airstrike is calculated independently for each plane slot and mainly depends of the stat of the plane and the plane count of the slot. | + | The damage from airstrikes is calculated independently for each plane slot and mainly depends on the stats of the plane and the current plane count of the slot. |
| {{Formula | | {{Formula |
| |Title=Airstrike Attack Formula | | |Title=Airstrike Attack Formula |
Line 239: |
Line 239: |
| | | |
| ===Carrier Shelling Attacks=== | | ===Carrier Shelling Attacks=== |
− | Unlike for airstrike, carrier shelling doesn't depend on the plane slot and instead combine the stat of the carrier and all planes equiped to one attack. | + | Unlike during airstrikes, carrier shelling does not depend on the plane slot and instead combines the stat of the carrier and all planes equipped to one attack. |
| {{Formula | | {{Formula |
| |Title=Carrier Shelling Attack Formula | | |Title=Carrier Shelling Attack Formula |
Line 323: |
Line 323: |
| | | |
| ==Support Expedition Attack Power Formula== | | ==Support Expedition Attack Power Formula== |
− | [[Support expedition]] attack formulas are close but not the same as combat formulas. They also are affected by fewer modifiers. | + | [[Support Expedition]] attack formulas are close but not the same as combat formulas. They also are affected by fewer modifiers. |
| | | |
| ===Shelling Support=== | | ===Shelling Support=== |
Line 381: |
Line 381: |
| |- | | |- |
| |Parallel Engagement<br>{{Nihongo|同航戦|''Doukousen''|}} | | |Parallel Engagement<br>{{Nihongo|同航戦|''Doukousen''|}} |
− | |'''Parallel''' | + | |'''Parallel |
| |1.0||45%||45% | | |1.0||45%||45% |
| |- | | |- |
| |Head-on Engagement<br>{{Nihongo|反航戦|''Hankousen''|}} | | |Head-on Engagement<br>{{Nihongo|反航戦|''Hankousen''|}} |
− | |'''Head-on''' | + | |'''Head-on |
| |0.8||30%||40% | | |0.8||30%||40% |
| |- | | |- |
Line 407: |
Line 407: |
| !Formation!!Shelling!!Torpedo!!ASW!!Night Battle | | !Formation!!Shelling!!Torpedo!!ASW!!Night Battle |
| |- | | |- |
− | |Line Ahead<br>単縦陣 ''Tanjuu-jin'' | + | |Line Ahead |
| |1.0||1.0||{{color|red|0.6}}||1.0 | | |1.0||1.0||{{color|red|0.6}}||1.0 |
| |- | | |- |
− | | Double Line<br>複縦陣 ''Fukujuu-jin'' | + | | Double Line |
| |{{color|red|0.8}}||{{color|red|0.8}}||{{color|red|0.8}}||1.0 | | |{{color|red|0.8}}||{{color|red|0.8}}||{{color|red|0.8}}||1.0 |
| |- | | |- |
− | | Diamond<br>輪形陣 ''Rinkei-jin'' | + | | Diamond |
| |{{color|red|0.7}}||{{color|red|0.7}}||{{color|green|1.2}}||1.0 | | |{{color|red|0.7}}||{{color|red|0.7}}||{{color|green|1.2}}||1.0 |
| |- | | |- |
− | | Echelon<br>梯形陣 ''Teikei-jin'' | + | | Echelon |
| |{{color|red|0.75}}||{{color|red|0.6}}||{{color|red|1.1}}||1.0 | | |{{color|red|0.75}}||{{color|red|0.6}}||{{color|red|1.1}}||1.0 |
| |- | | |- |
− | | Line Abreast<br>単横陣 ''Tan'ou-jin'' | + | | Line Abreast |
| |{{color|red|0.6}}||{{color|red|0.6}}||{{color|green|1.3}}||1.0 | | |{{color|red|0.6}}||{{color|red|0.6}}||{{color|green|1.3}}||1.0 |
| |- | | |- |
− | |rowspan=2|Vanguard<br>警戒陣|''Keikai-jin'' | + | |rowspan=2|Vanguard |
| |{{color|red|0.5}}||1.0||1.0||{{color|red|0.5}} | | |{{color|red|0.5}}||1.0||1.0||{{color|red|0.5}} |
| |- | | |- |
Line 636: |
Line 636: |
| | | |
| ===Airstrike Special Bonus=== | | ===Airstrike Special Bonus=== |
− |
| |
| There's a bonus when attacking certain Princess and Demon-type enemies during airstrike. The multiplier is chosen randomly between two values. The chance is roughly 50%. | | There's a bonus when attacking certain Princess and Demon-type enemies during airstrike. The multiplier is chosen randomly between two values. The chance is roughly 50%. |
| | | |
Line 722: |
Line 721: |
| |1.15 | | |1.15 |
| |} | | |} |
− | If a CVCI attack is evaded, it will deal [[#Scratch Damage|scratch Damage]] instead. | + | If a CVCI attack is evaded, it will deal [[#Scratch Damage|Scratch Damage]] instead. |
| | | |
| | | |
Line 759: |
Line 758: |
| | | |
| | | |
− | ===Critical Strikes=== | + | ===Criticals=== |
− | For more details on how critical chance is calculated, please see [[Accuracy, Evasion and Criticals#Critical Strikes|Accuracy, Evasion and Criticals]]. | + | For more details on how critical chance is calculated, please see [[Critical]]. |
| | | |
| ;Normal Criticals | | ;Normal Criticals |
− | {| class="wikitable" | + | {|class="wikitable" |
| !Attack Type | | !Attack Type |
| !Modifier | | !Modifier |
Line 821: |
Line 820: |
| {{Anchor|Chip Damage}} | | {{Anchor|Chip Damage}} |
| ===Scratch Damage=== | | ===Scratch Damage=== |
− | In the following cases attacks will deal '''"scratch damage"''' instead of normal one: | + | In the following cases, attacks will deal '''"scratch damage"''' instead of normal ones: |
| *If a [[Cut-in]] or a [[special attack]] is evaded; | | *If a [[Cut-in]] or a [[special attack]] is evaded; |
| *The target's armor cannot be penetrated (attack inferior to eh enemy defense); | | *The target's armor cannot be penetrated (attack inferior to eh enemy defense); |
| *The ammo count hits 0; | | *The ammo count hits 0; |
− | *When a single fleet attack subamrine at night; | + | *When a single fleet attack submarine at night; |
− | *When a [[Friendly Fleet]] attack the last reamining ship of an enemy fleet. | + | *When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet. |
| | | |
| Scratch damage is dealt as a percentage of remaining HP calculated using the following formula: | | Scratch damage is dealt as a percentage of remaining HP calculated using the following formula: |
Line 874: |
Line 873: |
| * Debuffs are affected by the remaining ammo modifier. | | * Debuffs are affected by the remaining ammo modifier. |
| | | |
− | =Overkill Protection = | + | =Overkill Protection= |
| When a ship in the fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead. | | When a ship in the fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead. |
| * The ship must be the flagship OR | | * The ship must be the flagship OR |
Line 890: |
Line 889: |
| Overkill protection will take off between '''50-80% of the ship's current HP {{HP}}'''. | | Overkill protection will take off between '''50-80% of the ship's current HP {{HP}}'''. |
| | | |
− | '''Important Information'''
| + | ;Important Information |
| * In general: | | * In general: |
| ** Overkill protection is most applicable to DDs. | | ** Overkill protection is most applicable to DDs. |