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#*Generally calculated from the relevant stats of the ship using different formulas according to the type of attack and the phase of battle
 
#*Generally calculated from the relevant stats of the ship using different formulas according to the type of attack and the phase of battle
 
#'''Pre-cap
 
#'''Pre-cap
#*The basic attack go through different modifiers
+
#*The basic attack goes through different modifiers
 
#'''Cap
 
#'''Cap
 
#* If the attack is superior to a cap it's reduced
 
#* If the attack is superior to a cap it's reduced
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** The value is rounded down after applying <math>\text{Mod}_\text{AP}</math> only if the target is able to take extra damage from AP shells, even if <math>\text{Mod}_\text{AP}</math> is '''1''' due to the attacker not having AP shells.
 
** The value is rounded down after applying <math>\text{Mod}_\text{AP}</math> only if the target is able to take extra damage from AP shells, even if <math>\text{Mod}_\text{AP}</math> is '''1''' due to the attacker not having AP shells.
 
* <math>\text{Mod}_\text{post}</math> any remaining '''[[#Post-cap Modifiers|post-cap modifiers]]''' that are applicable,
 
* <math>\text{Mod}_\text{post}</math> any remaining '''[[#Post-cap Modifiers|post-cap modifiers]]''' that are applicable,
* <math>\text{Crit}</math> the '''[[#Critical Strikes|critical strike]]''' modifier,
+
* <math>\text{Crit}</math> the '''[[#Criticals|critical]]''' modifier,
 
** The value is rounded down after applying <math>\text{Crit}</math> only if the attack is critical.
 
** The value is rounded down after applying <math>\text{Crit}</math> only if the attack is critical.
 
|}
 
|}
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===Airstrike===
 
===Airstrike===
The damage from airstrike is calculated independently for each plane slot and mainly depends of the stat of the plane and the plane count of the slot.
+
The damage from airstrikes is calculated independently for each plane slot and mainly depends on the stats of the plane and the current plane count of the slot.
 
{{Formula
 
{{Formula
 
|Title=Airstrike Attack Formula
 
|Title=Airstrike Attack Formula
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===Carrier Shelling Attacks===
 
===Carrier Shelling Attacks===
Unlike for airstrike, carrier shelling doesn't depend on the plane slot and instead combine the stat of the carrier and all planes equiped to one attack.
+
Unlike during airstrikes, carrier shelling does not depend on the plane slot and instead combines the stat of the carrier and all planes equipped to one attack.
 
{{Formula
 
{{Formula
 
|Title=Carrier Shelling Attack Formula
 
|Title=Carrier Shelling Attack Formula
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==Support Expedition Attack Power Formula==
 
==Support Expedition Attack Power Formula==
[[Support expedition]] attack formulas are close but not the same as combat formulas. They also are affected by fewer modifiers.
+
[[Support Expedition]] attack formulas are close but not the same as combat formulas. They also are affected by fewer modifiers.
    
===Shelling Support===
 
===Shelling Support===
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|-
 
|-
 
|Parallel Engagement<br>{{Nihongo|同航戦|''Doukousen''|}}
 
|Parallel Engagement<br>{{Nihongo|同航戦|''Doukousen''|}}
|'''Parallel'''
+
|'''Parallel
 
|1.0||45%||45%
 
|1.0||45%||45%
 
|-
 
|-
 
|Head-on Engagement<br>{{Nihongo|反航戦|''Hankousen''|}}
 
|Head-on Engagement<br>{{Nihongo|反航戦|''Hankousen''|}}
|'''Head-on'''
+
|'''Head-on
 
|0.8||30%||40%
 
|0.8||30%||40%
 
|-
 
|-
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!Formation!!Shelling!!Torpedo!!ASW!!Night Battle
 
!Formation!!Shelling!!Torpedo!!ASW!!Night Battle
 
|-
 
|-
|Line Ahead<br>単縦陣 ''Tanjuu-jin''
+
|Line Ahead
 
|1.0||1.0||{{color|red|0.6}}||1.0
 
|1.0||1.0||{{color|red|0.6}}||1.0
 
|-
 
|-
| Double Line<br>複縦陣 ''Fukujuu-jin''
+
| Double Line
 
|{{color|red|0.8}}||{{color|red|0.8}}||{{color|red|0.8}}||1.0
 
|{{color|red|0.8}}||{{color|red|0.8}}||{{color|red|0.8}}||1.0
 
|-
 
|-
| Diamond<br>輪形陣 ''Rinkei-jin''
+
| Diamond
 
|{{color|red|0.7}}||{{color|red|0.7}}||{{color|green|1.2}}||1.0
 
|{{color|red|0.7}}||{{color|red|0.7}}||{{color|green|1.2}}||1.0
 
|-
 
|-
| Echelon<br>梯形陣 ''Teikei-jin''
+
| Echelon
 
|{{color|red|0.75}}||{{color|red|0.6}}||{{color|red|1.1}}||1.0
 
|{{color|red|0.75}}||{{color|red|0.6}}||{{color|red|1.1}}||1.0
 
|-
 
|-
| Line Abreast<br>単横陣 ''Tan'ou-jin''
+
| Line Abreast
 
|{{color|red|0.6}}||{{color|red|0.6}}||{{color|green|1.3}}||1.0
 
|{{color|red|0.6}}||{{color|red|0.6}}||{{color|green|1.3}}||1.0
 
|-
 
|-
|rowspan=2|Vanguard<br>警戒陣|''Keikai-jin''
+
|rowspan=2|Vanguard
 
|{{color|red|0.5}}||1.0||1.0||{{color|red|0.5}}
 
|{{color|red|0.5}}||1.0||1.0||{{color|red|0.5}}
 
|-
 
|-
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===Airstrike Special Bonus===
 
===Airstrike Special Bonus===
   
There's a bonus when attacking certain Princess and Demon-type enemies during airstrike. The multiplier is chosen randomly between two values. The chance is roughly 50%.
 
There's a bonus when attacking certain Princess and Demon-type enemies during airstrike. The multiplier is chosen randomly between two values. The chance is roughly 50%.
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|1.15
 
|1.15
 
|}
 
|}
If a CVCI attack is evaded, it will deal [[#Scratch Damage|scratch Damage]] instead.
+
If a CVCI attack is evaded, it will deal [[#Scratch Damage|Scratch Damage]] instead.
      Line 759: Line 758:       −
===Critical Strikes===
+
===Criticals===
For more details on how critical chance is calculated, please see [[Accuracy, Evasion and Criticals#Critical Strikes|Accuracy, Evasion and Criticals]].
+
For more details on how critical chance is calculated, please see [[Critical]].
    
;Normal Criticals
 
;Normal Criticals
{| class="wikitable"
+
{|class="wikitable"
 
!Attack Type
 
!Attack Type
 
!Modifier
 
!Modifier
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{{Anchor|Chip Damage}}
 
{{Anchor|Chip Damage}}
 
===Scratch Damage===
 
===Scratch Damage===
In the following cases attacks will deal '''"scratch damage"''' instead of normal one:
+
In the following cases, attacks will deal '''"scratch damage"''' instead of normal ones:
 
*If a [[Cut-in]] or a [[special attack]] is evaded;
 
*If a [[Cut-in]] or a [[special attack]] is evaded;
 
*The target's armor cannot be penetrated (attack inferior to eh enemy defense);
 
*The target's armor cannot be penetrated (attack inferior to eh enemy defense);
 
*The ammo count hits 0;
 
*The ammo count hits 0;
*When a single fleet attack subamrine at night;
+
*When a single fleet attack submarine at night;
*When a [[Friendly Fleet]] attack the last reamining ship of an enemy fleet.
+
*When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet.
    
Scratch damage is dealt as a percentage of remaining HP calculated using the following formula:
 
Scratch damage is dealt as a percentage of remaining HP calculated using the following formula:
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* Debuffs are affected by the remaining ammo modifier.
 
* Debuffs are affected by the remaining ammo modifier.
   −
=Overkill Protection =
+
=Overkill Protection=
 
When a ship in the fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead.  
 
When a ship in the fleet takes more damage than her current HP, she will take a percentage of her current HP in damage instead.  
 
* The ship must be the flagship OR
 
* The ship must be the flagship OR
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Overkill protection will take off between '''50-80% of the ship's current HP {{HP}}'''.
 
Overkill protection will take off between '''50-80% of the ship's current HP {{HP}}'''.
   −
'''Important Information'''
+
;Important Information
 
* In general:
 
* In general:
 
** Overkill protection is most applicable to DDs.
 
** Overkill protection is most applicable to DDs.
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