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Kaiboukan No.22
return {
[""] = {
_name = "Kaiboukan No.22",
_suffix = false,
_rarity = nil,
_api_id = 898,
_id = 498,
_true_id = false,
_japanese_name = "第二十二号海防艦",
_reading = "だいにじゅうにごうかいぼうかん",
_class = "Type D",
_class_number = nil,
_type = 1,
_hp = 8,
_hp_max = 12,
_firepower = 3,
_firepower_max = 14,
_firepower_mod = false,
_armor = 4,
_armor_max = 15,
_armor_mod = false,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = nil,
_evasion_max = nil,
_aa = 4,
_aa_max = 18,
_aa_mod = 1,
_asw = nil,
_asw_max = nil,
_speed = 5,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 19,
_luck_max = 85,
_luck_mod = false,
_buildable = false,
_buildable_lsc = false,
_build_time = 14,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "Kaiboukan No.22/Kai",
_fuel = 10,
_ammo = 10,
_scrap_fuel = 1,
_scrap_ammo = 1,
_scrap_steel = 1,
_scrap_baux = false,
_equipment = {
{equipment = nil, size = 0},
},
_voice_flag = nil,
_voice_actor = nil,
_artist = "Hozuka",
_implementation_date = {2023, 8, 8},
_availability = {"event_drop"},
_get_message = "私、丁型海防艦、第二十二号!呼び方ですか? じゃ、ふーふ、でどう?ちっちゃくたって……私、結構やっちゃうよ!",
},
["Kai"] = {
_name = "Kaiboukan No.22",
_suffix = "Kai",
_rarity = nil,
_api_id = 728,
_id = 1728,
_japanese_name = "第二十二号海防艦改",
_reading = "だいにじゅうかいぼうかんかい",
_class = "Type D",
_class_number = nil,
_type = 1,
_hp = 17,
_hp_max = 21,
_firepower = 4,
_firepower_max = 27,
_firepower_mod = 1,
_armor = 5,
_armor_max = 30,
_armor_mod = false,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = nil,
_evasion_max = nil,
_aa = 10,
_aa_max = 40,
_aa_mod = 1,
_asw = nil,
_asw_max = nil,
_speed = 5,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 22,
_luck_max = 88,
_luck_mod = false,
_build_time = nil,
_remodel_level = 35,
_remodel_ammo = 110,
_remodel_steel = 60,
_remodel_development_material = false,
_remodel_blueprint = false,
_remodel_catapult = false,
_remodel_report = false,
_remodel_from = "Kaiboukan No.30/",
_remodel_to = false,
_fuel = 10,
_ammo = 10,
_scrap_fuel = 1,
_scrap_ammo = 1,
_scrap_steel = 2,
_scrap_baux = false,
_equipment = {
{equipment = nil, size = 0},
{equipment = false, size = 0},
},
_voice_flag = nil,
},
}
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