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{| class = "wikitable" style="text-align: center;"
 
{| class = "wikitable" style="text-align: center;"
 
!colspan="9"style="background-color: #AAAAAA"|'''Color code: <font color="lime">Outstanding</font> > <font color="yellow">Good</font> > Average > <font color="red">Bad</font>''' <br/>
 
!colspan="9"style="background-color: #AAAAAA"|'''Color code: <font color="lime">Outstanding</font> > <font color="yellow">Good</font> > Average > <font color="red">Bad</font>''' <br/>
'''''Rows covered with <font color="red">red</font> border denotes old ranking map in KC Phase 1 (Before August 2018).'''''
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'''''Row covered with <font color="red">red</font> border denotes old ranking map in KC Phase 1 (Before August 2018).'''''
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<br/>'''''Transparent row denotes a comp that is not recommended (Due to low efficiency index) unless you are looking for something in that map.'''''
 
|-
 
|-
 
!style="width:200px;"|Map & Comp
 
!style="width:200px;"|Map & Comp
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!Average Bucket per run <ref name="Resource Consumption"/>
 
!Average Bucket per run <ref name="Resource Consumption"/>
 
!Ranking Points per run (per 100 runs) <ref name="S-Rank">Assuming S rank all nodes. Also, this is point gained per run (or 100 runs), not per hour, it might not reflect the real amount of point that can be earned in an hour.</ref> <ref name="100 Runs">Ranking point gained per 100 runs (shown in the parentheses) is calculated as '''ranking point gained per run X victory rate X 100'''. This also includes retreat, where the ranking point gained is considered lost as they are insignificant (i.e for map 6-3, it's 2.18 x 95.6% x 100 = 208.41 points per 100 runs).</ref>
 
!Ranking Points per run (per 100 runs) <ref name="S-Rank">Assuming S rank all nodes. Also, this is point gained per run (or 100 runs), not per hour, it might not reflect the real amount of point that can be earned in an hour.</ref> <ref name="100 Runs">Ranking point gained per 100 runs (shown in the parentheses) is calculated as '''ranking point gained per run X victory rate X 100'''. This also includes retreat, where the ranking point gained is considered lost as they are insignificant (i.e for map 6-3, it's 2.18 x 95.6% x 100 = 208.41 points per 100 runs).</ref>
!Rpt gained per resource used ratio (Efficiency) <ref name="rptprsr">This is calculated as '''ranking point gained per run / sum of fuel ammo steel and bauxite used per run'''. This column also displays number in '''10E-3''' unit to avoid leading zeroes. To get the correct value, you need to multiply it with 10<sup>-3</sup>.</ref>
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!Rpt gained per resource used ratio (Efficiency Index) <ref name="rptprsr">This is calculated as '''ranking point gained per run / sum of fuel ammo steel and bauxite used per run'''. This column also displays number in '''10E-3''' unit to avoid leading zeroes. To get the correct value, you need to multiply it with 10<sup>-3</sup>.</ref>
 
!Notes
 
!Notes
 
|-
 
|-
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|style="background-color: #FFFF00"|57.3% / 97.9% <ref name="Note63BRank">The simulator assumes you would only advance to night battle if you '''DID NOT''' get at least a '''B Rank''' at the end of the day battle. If you '''DID''', you would just stop fighting and go home. This explains the low rate of boss sunk and lower bucket usage. In general, unless you are looking for {{ShipLink|Unryuu}}, it's not worth getting the S rank, B rank is enough to get the materials from the earlier air recon resource nodes.</ref>
 
|style="background-color: #FFFF00"|57.3% / 97.9% <ref name="Note63BRank">The simulator assumes you would only advance to night battle if you '''DID NOT''' get at least a '''B Rank''' at the end of the day battle. If you '''DID''', you would just stop fighting and go home. This explains the low rate of boss sunk and lower bucket usage. In general, unless you are looking for {{ShipLink|Unryuu}}, it's not worth getting the S rank, B rank is enough to get the materials from the earlier air recon resource nodes.</ref>
 
|style="background-color: #FFFF00"|2%
 
|style="background-color: #FFFF00"|2%
|138{{Fuel}}<br>98 <ref name="Note63ResNode">The air recon resource node can also give a great amount of ammo and bauxite depending on the player luck. If they managed to roll those, the amount of resource spent will be much less, or in some cases, they may even gain more ammo and bauxite. Therefore, the efficiency of map 6-3 on average is higher than the number shown here.</ref>{{Ammo}}<br>113{{Steel}}<br>9 <ref name="Note63ResNode"/>{{Bauxite}}
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|138{{Fuel}}<br>98 <ref name="Note63ResNode">The air recon resource node can also give a great amount of ammo and bauxite depending on the player luck. If they managed to roll those, the amount of resource spent will be much less, or in some cases, they may even gain more ammo and bauxite. Therefore, the efficiency index of map 6-3 on average is higher than the number shown here.</ref>{{Ammo}}<br>113{{Steel}}<br>9 <ref name="Note63ResNode"/>{{Bauxite}}
 
|style="background-color: #FF0000"|<font color="white">1.86</font> {{IR}} <ref name="Note63BRank"/>
 
|style="background-color: #FF0000"|<font color="white">1.86</font> {{IR}} <ref name="Note63BRank"/>
 
|2.31 ('''226.14''') <ref name="Note63Point">2.31 point per run is considered to be good usually, but as the comp shown here has to fight 4 battles, combined with more time spent from the node selection and air recon resource node mechanics, one run can take up to 5-6 minutes, which means lower point gained per hour.</ref>
 
|2.31 ('''226.14''') <ref name="Note63Point">2.31 point per run is considered to be good usually, but as the comp shown here has to fight 4 battles, combined with more time spent from the node selection and air recon resource node mechanics, one run can take up to 5-6 minutes, which means lower point gained per hour.</ref>
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