Line 1: |
Line 1: |
| =Introduction= | | =Introduction= |
− | | + | This article aims to provide a rough guide to help you decide on what to spend screws on. |
− | This article aims to provide a rough guide to help you decide on what to spend your screws on. Because of the way most improvement bonuses are square rooted, the first upgrade provides you with the largest gain. Therefore it is critical to get important equipment to <span style="color:#00cccc;">'''★+1'''</span> before working on others. | + | Because most improvement bonuses are "square-rooted", the first upgrade provides the largest relative gain per screw, therefore it is critical to get relevant important equipment to {{Star}}'''+1''' before working on others. |
− | | |
| ''Please refer to [https://akashi-list.me/ Akashi-List] or [[Improvement]] for more details on the process.'' | | ''Please refer to [https://akashi-list.me/ Akashi-List] or [[Improvement]] for more details on the process.'' |
| | | |
| ===The Breakpoint Myth=== | | ===The Breakpoint Myth=== |
− |
| |
| Breakpoints refer to points where upgrade bonuses reach whole numbers. These points are stressed because of the way the game rounds down the results of most formulas. The misconception is that a 1.99 bonus is just as good as a 1.00 bonus because of rounding. While there is a slight grain of truth to the myth, things get a little complex in practice. Due to how many multipliers and other bonuses are involved, trying to hit equipment upgrade breakpoints doesn't affect very much in the grand scheme of things. | | Breakpoints refer to points where upgrade bonuses reach whole numbers. These points are stressed because of the way the game rounds down the results of most formulas. The misconception is that a 1.99 bonus is just as good as a 1.00 bonus because of rounding. While there is a slight grain of truth to the myth, things get a little complex in practice. Due to how many multipliers and other bonuses are involved, trying to hit equipment upgrade breakpoints doesn't affect very much in the grand scheme of things. |
| | | |
| The most important thing to do is to upgrade your equipment to certain critical points: | | The most important thing to do is to upgrade your equipment to certain critical points: |
− | * <span style="color:#00cccc;">'''★+1'''</span> - Provides the biggest power increase. Only applies to equipment with square rooted bonus curves. | + | * {{Star}}'''+1''' - Provides the biggest power increase (square-rooted only). |
− | * <span style="color:#00cccc;">'''★+6'''</span> - The point when failures start to kick in and costs take a large jump. | + | * {{Star}}'''+6'''- The point when failures start to kick in and costs take a jump. |
− | * <span style="color:#00cccc;">'''★MAX'''</span> - The final step to maximise upgrade bonuses. | + | * {{MaxStar}} - The final step to maximize upgrade bonuses. |
| + | |
| + | =Screw Guarantiing/Saving= |
| + | In most cases, it is statistically cheaper to either toggle or not the "guaranteed improvement". |
| + | |
| + | Reminder : |
| + | {|class="wikitable" style="text-align:center" |
| + | !Modification Level |
| + | ! 1★!! 2★!! 3★!! 4★!! 5★!! 6★!! 7★!! 8★!! 9★!! Max★!! Upgrade |
| + | |- |
| + | !Akashi |
| + | | 100% || 100% || 100% || 100% || 95% || 90% || 80% || 77% || 72% || 60% || 50% |
| + | |- |
| + | !Akashi Kai |
| + | | 100% || 100% || 100% || 100% || 100% || 95% || 90% || 82% || 77% || 67% || 62% |
| + | |} |
| + | |
| + | Average screw cost when not guaranteed, assuming Akashi is Kai and not counting any equipment cost : |
| + | [[File:Average costs.png|750px]] |
| + | As expected, when the guaranteed cost is too high, not guaranteeing the upgrade is on average cheaper screw-wise, but this is not counting any potential equipment that may be lost and so may imply a higher screw cost. |
| + | |
| + | Guaranteeing worthiness per base upgrade screw cost can then be defined as followed: |
| + | <tabber> |
| + | |-|General rules= |
| + | When upgrading any equipment, Devmats and Screw are consumed, and eventually one or several equipment and consumables. |
| + | *Since obtaining Devmats is not an issue, their cost is simply ignored. |
| + | *Since failing an upgrade does not consume any consumables, they are ignored. |
| + | *For equipment consumed : |
| + | **If they are craftable or relatively easy to obtain, their cost is negligible in front of any screw cost. |
| + | **If the equipment consumed is a very rare one, then guaranteeing the upgrade should be evident. |
| + | **If the equipment consumed is itself made via Akashi's upgrades, '''then its total screw cost must be added to the base screw costs used in later examples. |
| + | |-|0= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 0|| 6th {{Star}} |
| + | |- |
| + | | 1+|| Never |
| + | |} |
| + | |
| + | |-|1= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 1|| 6th {{Star}} |
| + | |- |
| + | | 2+|| Never |
| + | |} |
| + | |
| + | |-|2= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 2|| 6th {{Star}} |
| + | |- |
| + | | 3|| {{MaxStar}} |
| + | |- |
| + | | 4+|| Never |
| + | |} |
| + | |
| + | |-|3= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 3|| 6th {{Star}} |
| + | |- |
| + | | 4|| 8th {{Star}} |
| + | |- |
| + | | 5+|| Never |
| + | |} |
| + | |
| + | |-|4= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 4|| 6th {{Star}} |
| + | |- |
| + | | 5|| 8th {{Star}} |
| + | |- |
| + | | 6|| {{MaxStar}} |
| + | |- |
| + | | 7+|| Never |
| + | |} |
| + | |
| + | |-|5= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 5|| 6th {{Star}} |
| + | |- |
| + | | 6|| 7th {{Star}} |
| + | |- |
| + | | 7|| 9th {{Star}} |
| + | |- |
| + | | 8|| {{MaxStar}} |
| + | |- |
| + | | 9+|| Never |
| + | |} |
| + | |
| + | |-|6= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 6|| 6th {{Star}} |
| + | |- |
| + | | 7|| 7th {{Star}} |
| + | |- |
| + | | 8|| 9th {{Star}} |
| + | |- |
| + | | 9|| {{MaxStar}} |
| + | |- |
| + | | 10+|| Never |
| + | |} |
| + | |
| + | |-|7= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 7|| 6th {{Star}} |
| + | |- |
| + | | 8|| 7th {{Star}} |
| + | |- |
| + | | 9|| 8th {{Star}} |
| + | |- |
| + | | 10|| 9th {{Star}} |
| + | |- |
| + | | 11|| {{MaxStar}} |
| + | |- |
| + | | 12+|| Never |
| + | |} |
| + | |
| + | |-|8= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 8|| 6th {{Star}} |
| + | |- |
| + | | 9|| 7th {{Star}} |
| + | |- |
| + | | 10|| 8th {{Star}} |
| + | |- |
| + | | 11|| 9th {{Star}} |
| + | |- |
| + | | 12|| {{MaxStar}} |
| + | |- |
| + | | 13+|| Never |
| + | |} |
| + | |
| + | |-|9= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 9|| 6th {{Star}} |
| + | |- |
| + | | 10|| 6th {{Star}} |
| + | |- |
| + | | 11|| 8th {{Star}} |
| + | |- |
| + | | 12|| 9th {{Star}} |
| + | |- |
| + | | 13|| 9th {{Star}} |
| + | |- |
| + | | 14|| {{MaxStar}} |
| + | |- |
| + | | 15+|| Never |
| + | |} |
| + | |
| + | |-|10= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 10|| 6th {{Star}} |
| + | |- |
| + | | 11|| 6th {{Star}} |
| + | |- |
| + | | 12|| 7th {{Star}} |
| + | |- |
| + | | 13|| 9th {{Star}} |
| + | |- |
| + | | 14|| 9th {{Star}} |
| + | |- |
| + | | 15|| {{MaxStar}} |
| + | |- |
| + | | 16|| {{MaxStar}} |
| + | |- |
| + | | 17+|| Never |
| + | |} |
| + | |
| + | |-|11= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 11|| 6th {{Star}} |
| + | |- |
| + | | 12|| 6th {{Star}} |
| + | |- |
| + | | 13|| 7th {{Star}} |
| + | |- |
| + | | 14|| 8th {{Star}} |
| + | |- |
| + | | 15|| 9th {{Star}} |
| + | |- |
| + | | 16|| 9th {{Star}} |
| + | |- |
| + | | 17|| {{MaxStar}} |
| + | |- |
| + | | 18+|| Never |
| + | |} |
| + | |
| + | |-|12= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 12|| 6th {{Star}} |
| + | |- |
| + | | 13|| 6th {{Star}} |
| + | |- |
| + | | 14|| 7th {{Star}} |
| + | |- |
| + | | 15|| 8th {{Star}} |
| + | |- |
| + | | 16|| 9th {{Star}} |
| + | |- |
| + | | 17|| 9th {{Star}} |
| + | |- |
| + | | 18|| {{MaxStar}} |
| + | |- |
| + | | 19|| {{MaxStar}} |
| + | |- |
| + | | 20+|| Never |
| + | |} |
| + | |
| + | |-|13= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 13|| 6th {{Star}} |
| + | |- |
| + | | 14|| 6th {{Star}} |
| + | |- |
| + | | 15|| 7th {{Star}} |
| + | |- |
| + | | 16|| 8th {{Star}} |
| + | |- |
| + | | 17|| 9th {{Star}} |
| + | |- |
| + | | 18|| 9th {{Star}} |
| + | |- |
| + | | 19|| 9th {{Star}} |
| + | |- |
| + | | 20|| {{MaxStar}} |
| + | |- |
| + | | 21+|| Never |
| + | |} |
| + | |
| + | |-|14= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 14|| 6th {{Star}} |
| + | |- |
| + | | 15|| 6th {{Star}} |
| + | |- |
| + | | 16|| 7th {{Star}} |
| + | |- |
| + | | 17|| 7th {{Star}} |
| + | |- |
| + | | 18|| 8th {{Star}} |
| + | |- |
| + | | 19|| 9th {{Star}} |
| + | |- |
| + | | 20|| 9th {{Star}} |
| + | |- |
| + | | 21|| {{MaxStar}} |
| + | |- |
| + | | 22|| {{MaxStar}} |
| + | |- |
| + | | 23+|| Never |
| + | |} |
| + | |
| + | |-|15= |
| + | {|class="wikitable" |
| + | !guaranteed cost |
| + | !1st time guaranteeing is worth it (in {{Star}}) |
| + | |- |
| + | | 15|| 6th {{Star}} |
| + | |- |
| + | | 16|| 6th {{Star}} |
| + | |- |
| + | | 17|| 7th {{Star}} |
| + | |- |
| + | | 18|| 7th {{Star}} |
| + | |- |
| + | | 19|| 8th {{Star}} |
| + | |- |
| + | | 20|| 9th {{Star}} |
| + | |- |
| + | | 21|| 9th {{Star}} |
| + | |- |
| + | | 22|| 9th {{Star}} |
| + | |- |
| + | | 23|| {{MaxStar}} |
| + | |- |
| + | | 24|| {{MaxStar}} |
| + | |- |
| + | | 25+|| Never |
| + | |} |
| + | |
| + | |-|16+= |
| + | There is only one equipment with a base brut screw cost above 15 (the [[SK Radar]]), and as every equipment consuming expensive "Akashi exclusive" or rare equipment, the average screw cost is less important that the raw cost, meaning that guaranteeing the upgrade is always worth it |
| + | </tabber> |
| + | |
| | | |
| =Upgrade Priority= | | =Upgrade Priority= |
| + | ==Quests Requirements= |
| + | Several quests require |
| + | |
| + | |
| + | ===Absolute |
| + | |
| + | ===Highly advised=== |
| + | |
| + | ===Traps=== |
| + | |
| + | |
| + | |
| ===Very High=== | | ===Very High=== |
| | | |