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− | {|class="wikitable mw-collapsible mw-collapsed" width="100%"
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− | !Hit Rate
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− | <math>\text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math>
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− | Where, the Capped Hit Rate <math>\left( \text{Hit}_\text{cap} \right)</math> is:
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− | <math>\text{Hit}_\text{cap} = MIN \Big[ \big( MAX \big[ ( \text{Accuracy}_\text{atk} - \text{Evasion}_\text{post-cap} ) ; {\color{tomato} \text{10}} \big] \times \text{Morale}_\text{defender} \big) ; {\color{DeepSkyBlue} \text{96}} \Big]</math>
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− | * <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[#Accuracy|below]] for the various accuracy formulas.
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− | * <math>\text{Evasion}_\text{post-cap}</math> is the calculated evasion of the defending ship. Please see [[#Evasion|below]] for the evasion formula.
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− | ** If negative, it is still applied the same way, increasing the hit rate.
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− | * <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
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− | ** Sparkled is '''0.7''',
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− | ** Normal is '''1.0''',
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− | ** Orange is '''1.2''',
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− | ** Red is '''1.4'''.
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− | * <math>\text{Acc}_\text{proficiency}</math> is the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
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− | ** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats.
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− | ** The value is '''12''' for {{Double Chevron}} planes.
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− | ;Hit Rate Caps
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− | By following this formula, the hit rate is:
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− | * '''10''' at minimum,
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− | * '''96''' at maximum.
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− | |}
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