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|style="background-color: #FFFF00"|57.3% / 97.9% <ref name="Note63BRank">The simulator assumes you would only advance to night battle if you '''DID NOT''' get at least a '''B Rank''' at the end of the day battle. If you '''DID''', you would just stop fighting and go home. This explains the low rate of boss sunk. In general, unless you are looking for {{ShipLink|Unryuu}}, it's not worth getting the S rank, B rank is enough to get the materials from the earlier air recon resource nodes.</ref>
 
|style="background-color: #FFFF00"|57.3% / 97.9% <ref name="Note63BRank">The simulator assumes you would only advance to night battle if you '''DID NOT''' get at least a '''B Rank''' at the end of the day battle. If you '''DID''', you would just stop fighting and go home. This explains the low rate of boss sunk. In general, unless you are looking for {{ShipLink|Unryuu}}, it's not worth getting the S rank, B rank is enough to get the materials from the earlier air recon resource nodes.</ref>
 
|style="background-color: #FFFF00"|2%
 
|style="background-color: #FFFF00"|2%
|138{{Fuel}}<br>98{{Ammo}}<br>113{{Steel}}<br>9{{Bauxite}} <ref name="Note63ResNode">The air recon resource node can also give a great amount of ammo and bauxite depending on the player luck. If they managed to roll those, the amount of resource spent will be much less, or in some cases, they may even gain more ammo and bauxite. Therefore, the efficiency of map 6-3 on average is higher than the number shown here.</ref>
+
|138{{Fuel}}<br>98 <ref name="Note63ResNode">The air recon resource node can also give a great amount of ammo and bauxite depending on the player luck. If they managed to roll those, the amount of resource spent will be much less, or in some cases, they may even gain more ammo and bauxite. Therefore, the efficiency of map 6-3 on average is higher than the number shown here.</ref>{{Ammo}}<br>113{{Steel}}<br>9 <ref name="Note63ResNode"/>{{Bauxite}}
 
|style="background-color: #FF0000"|<font color="white">1.86</font> {{IR}}
 
|style="background-color: #FF0000"|<font color="white">1.86</font> {{IR}}
 
|2.31 ('''226.14''') <ref name="Note63Point">2.31 point per run is considered to be good usually, but as the comp shown here has to fight 4 battles, combined with more time spent from the node selection and air recon resource node mechanics, one run can take up to 5-6 minutes, which means lower point gained per hour.</ref>
 
|2.31 ('''226.14''') <ref name="Note63Point">2.31 point per run is considered to be good usually, but as the comp shown here has to fight 4 battles, combined with more time spent from the node selection and air recon resource node mechanics, one run can take up to 5-6 minutes, which means lower point gained per hour.</ref>
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|[[File:World 6 6-3 Map.png|300px|thumb]]
 
|[[File:World 6 6-3 Map.png|300px|thumb]]
 
|[[File:MFB_RC63.png|300px|thumb]]
 
|[[File:MFB_RC63.png|300px|thumb]]
|{{MapRoute|C|red|E|red|G|green|H|green|J|red}}<br>Surface: 1<br>Submarine: 1<br>Boss: 1<br>Resource: 2
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|{{MapRoute|B|red|D|red|E|red|G|green|H|green|J|red}}<br>Surface: 2<br>Submarine: 1<br>Boss: 1<br>Resource: 2
 
!
 
!
 
|Cn3 38
 
|Cn3 38
|style="text-align: left"|{{LineAbreast}} C <br> {{LineAhead}} Other
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|style="text-align: left"|{{LineAbreast}} if B-Node has submarines <br> {{LineAhead}} Otherwise, also for all other nodes.
 
|style="text-align: left"|Air recon nodes G and H give one of the following resources each:
 
|style="text-align: left"|Air recon nodes G and H give one of the following resources each:
 
*Normal Success:
 
*Normal Success:
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