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| + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !Hit Rate |
| + | |- |
| + | | |
| + | <math>\text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math> |
| | | |
| + | Where, the Capped Hit Rate <math>\left( \text{Hit}_\text{cap} \right)</math> is: |
| + | |
| + | <math>\text{Hit}_\text{cap} = \text{cap}_\text{max}\left( \text{cap}_\text{min} \left(\text{Accuracy}_\text{atk} - \text{Evasion}_\text{post-cap}\right) \times \text{Morale}_\text{defender} \right)</math> |
| + | |
| + | * <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[#Accuracy|below]] for the various accuracy formulas. |
| + | * <math>\text{Evasion}_\text{post-cap}</math> is the calculated evasion of the defending ship. Please see [[#Evasion|below]] for the evasion formula. |
| + | ** If negative, it is still applied the same way, increasing the hit rate. |
| + | * <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details. |
| + | ** Sparkled is '''0.7''', |
| + | ** Normal is '''1.0''', |
| + | ** Orange is '''1.2''', |
| + | ** Red is '''1.4'''. |
| + | * <math>\text{Acc}_\text{proficiency}</math> is the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details. |
| + | ** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats. |
| + | ** The value is '''12''' for {{Double Chevron}} planes. |
| + | |
| + | ;Hit Rate Caps |
| + | |
| + | There is a minimum and maximum hit rate in the game. |
| + | * The minimum of <math>\text{cap}_\text{min}\left(x\right)</math> '''is 10'''. |
| + | * The maximum of <math>\text{cap}_\text{max}\left(x\right)</math> '''is 96'''. |
| + | |} |