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| ** [[Repairs#Repair_time|Repair time]], | | ** [[Repairs#Repair_time|Repair time]], |
| ** [[Night Recon]] trigger rate, | | ** [[Night Recon]] trigger rate, |
− | ** [[Touch]] trigger rates for (F)BB(V), | + | ** [[Night Cut-In]] trigger rate, |
| + | ** [[Touch]] trigger rates, |
| ** [[Touch]] damage for SS(V), | | ** [[Touch]] damage for SS(V), |
− | ** See [[Tutorial:Leveling|leveling]] for more details and advice on leveling up ships. | + | ** [[Experience]] bonus for CT, |
| + | ** [[Combat/Night Battle#"New Type" Cut-ins|Chance for 2nd Hit for "New Type" Cut-ins]] for DD after level 80, |
| + | ** Innate [[Opening Torpedo Salvo]] for SS/V after level 10, |
| + | ** Possibility to trigger the [[Submarine Touch]] for AS after level 30, |
| + | ** Possibility to trough either 2 torpedo strikes during the [[Submarine Touch]] for SS after level 75, |
| + | * ''See [[leveling]] for more details and advice on leveling up ships. |
| | | |
| ==={{anchor|SGSortie}}Sorties=== | | ==={{anchor|SGSortie}}Sorties=== |
| Experience earned by ships in sorties is: | | Experience earned by ships in sorties is: |
− | | + | {{Formula |
− | <math>\text{Exp}_\text{sortie} = \lfloor \text{Exp}_\text{base} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{rank} \rfloor</math>
| + | |Title=Sortie Experience Formula |
− | | + | |Math=\text{Exp}_\text{sortie} = \lfloor \text{Exp}_\text{base} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{rank} \rfloor |
− | ;With
| + | |Var=<math>\text{Exp}_\text{base}</math> the base experience of the node, being node-to-node dependent. |
− | * <math>\text{Exp}_\text{base}</math> the base experience of the node, being node-to-node dependent.
| |
| **''See the [[Sortie|individual map pages]] for exact base exp values. | | **''See the [[Sortie|individual map pages]] for exact base exp values. |
| * <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships, | | * <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships, |
| * <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships, | | * <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships, |
| * <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below. | | * <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below. |
− | | + | {{{!}}class="wikitable" style="text-align:center" |
− | {|class="wikitable" style="text-align:center" | + | !colspan=2{{!}}<math>\text{Mod}_\text{rank}</math> |
− | !colspan=2|Sortie Rank Bonus | + | {{!}}- |
− | |-
| |
| !Rank | | !Rank |
| !Multiplier | | !Multiplier |
− | |-
| + | {{!}}- |
− | |S||1.2
| + | {{!}}S{{!}}{{!}}1.2 |
− | |-
| + | {{!}}- |
− | |A||1.0
| + | {{!}}A{{!}}{{!}}1.0 |
− | |-
| + | {{!}}- |
− | |B||1.0
| + | {{!}}B{{!}}{{!}}1.0 |
− | |-
| + | {{!}}- |
− | |C||0.8
| + | {{!}}C{{!}}{{!}}0.8 |
− | |-
| + | {{!}}- |
− | |D||0.7
| + | {{!}}D{{!}}{{!}}0.7 |
− | |-
| + | {{!}}- |
− | |E||0.5
| + | {{!}}E{{!}}{{!}}0.5 |
− | |}
| + | {{!}}} |
− | | + | |Notes=The maximum multiplier a ship can earn is '''3.6''', for a flagship MVP at S rank. |
− | ;Notes
| |
− | * The maximum multiplier a ship can earn is '''3.6''', for a flagship MVP at S rank.
| |
| * It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs. | | * It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs. |
| * Most maps heavily reward clearing the boss node. | | * Most maps heavily reward clearing the boss node. |
| + | }} |
| | | |
| ==={{anchor|SGExercise}}Exercises=== | | ==={{anchor|SGExercise}}Exercises=== |
| Experience earned in exercises is: | | Experience earned in exercises is: |
| + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !colspan=2|Exercice Experience Formulas |
| + | |- |
| + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div> |
| + | | |
| | | |
− | <math>\text{Exp}_\text{exercise} = \lfloor \text{Exp}_\text{post-cap} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \rfloor</math> | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{Exp}_\text{pre-cap} = \Big\lfloor \frac{\text{Exp}_\text{Ship1}}{100} + \frac{\text{Exp}_\text{Ship2}}{300} \Big\rfloor + \text{Rand}</math> |
| + | |} |
| + | ;With |
| + | * <math>\text{Exp}_\text{Ship1}</math> the cumulative experience of the opponent's flagship level based on [[#Ship Girl Exp Tables|exp tables]] below, |
| + | * <math>\text{Exp}_\text{Ship2}</math> the cumulative experience value of the opponent's 2nd ship level based on [[#Ship Girl Exp Tables|exp tables]] below, |
| + | * <math>\text{Rand}</math> a random number from 0 to 3. |
| + | |- |
| + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div> |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{Exp}_\text{cap} = \Big\lfloor \text{Cap} + \sqrt{\text{Exp}_\text{pre-cap}-\text{Cap}} \Big\rfloor </math> |
| + | |} |
| + | ;With |
| + | The <math>\text{Cap}</math> being '''500''' in exercices. |
| | | |
− | Experience earned through exercises has a cap where experience over 500 is squarely rooted.
| + | |- |
− | | + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-cap</div> |
− | <math>\text{Exp}_\text{post-cap} = \lfloor 500 + \sqrt{\text{Exp}_\text{pre-cap}-500} \rfloor </math> | + | | |
− | | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | <math>\text{Exp}_\text{pre-cap} = \lfloor \frac{\text{Exp}_\text{Ship1}}{100} + \frac{\text{Exp}_\text{Ship2}}{300} \rfloor + \text{Rand}</math>
| + | |valign="center"| <math>\text{Exp}_\text{post-cap} = \Big\lfloor \lfloor \text{Exp}_\text{cap} \times \text{Mod}_\text{rank} \rfloor \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \Big\rfloor</math> |
| + | |} |
| | | |
| ;With | | ;With |
| * <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships, | | * <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships, |
| * <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships, | | * <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships, |
− | * <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below, | + | * <math>\text{Mod}_\text{rank}</math> the rank bonus: |
− | * <math>\text{Mod}_\text{CT}</math> the training cruiser bonus according to the table below,
| |
− | * <math>\text{Exp}_\text{Ship1}</math> the minimum experience value of the opponent's flagship based on [[#Ship Girl Exp Tables|exp tables]] below,
| |
− | * <math>\text{Exp}_\text{Ship2}</math> the minimum experience value of the opponent's 2nd ship based on [[#Ship Girl Exp Tables|exp tables]] below,
| |
− | * <math>\text{Rand}</math> a random number from 0 to 3.
| |
− | | |
| {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
− | !colspan=2|Exercise Rank Bonus | + | !colspan=2|<math>\text{Mod}_\text{rank}</math> |
| |- | | |- |
| !Rank | | !Rank |
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| |E||0.4 | | |E||0.4 |
| |} | | |} |
− | | + | * <math>\text{Mod}_\text{CT}</math> the training cruiser bonus: |
| {{Category:Training Cruisers}} | | {{Category:Training Cruisers}} |
− | | + | |- |
− | '''Notes'''
| + | |colspan=2| |
| + | ;Notes |
| * Like sorties, the maximum multiplier a ship girl can earn is '''3.6'''. This would be for a flagship MVP at S-rank. | | * Like sorties, the maximum multiplier a ship girl can earn is '''3.6'''. This would be for a flagship MVP at S-rank. |
− | ** With two married CT in the fleet, it is '''4.23'''. | + | ** With two CT with one married in the fleet, it is '''4.23'''. |
| ** It is not recommended to have a CT flagship as a more valuable ship can use that experience. | | ** It is not recommended to have a CT flagship as a more valuable ship can use that experience. |
| * It is recommended to do night battle in order to attempt to get a higher rank for better exp. | | * It is recommended to do night battle in order to attempt to get a higher rank for better exp. |
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| * Because of the way exp is calculated, even losses can yield a lot of experience. | | * Because of the way exp is calculated, even losses can yield a lot of experience. |
| * See [[Exercises#Experience_Chart|Exercises]] for calculated experience values. | | * See [[Exercises#Experience_Chart|Exercises]] for calculated experience values. |
| + | |} |
| | | |
| ==={{anchor|SGExpedition}}Expeditions=== | | ==={{anchor|SGExpedition}}Expeditions=== |
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| * Exercises and expeditions give minimal HQ experience. | | * Exercises and expeditions give minimal HQ experience. |
| * The most important use of HQ experience is for [[Ranking]]. | | * The most important use of HQ experience is for [[Ranking]]. |
− | * HQ experience is '''capped at 360 000 000'''. | + | * HQ experience is '''capped at 396 000 000'''. |
| | | |
| Do note that the HQ level will directly affect the difficulty of certain maps, by changing the enemy compositions, or even the map's HP bar. | | Do note that the HQ level will directly affect the difficulty of certain maps, by changing the enemy compositions, or even the map's HP bar. |
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| ==={{anchor|HQSortie}}Sorties=== | | ==={{anchor|HQSortie}}Sorties=== |
| HQ experience from sorties is only affected by rank. | | HQ experience from sorties is only affected by rank. |
| + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !colspan=2|Sortie HQ Experience Formulas |
| + | |- |
| + | | |
| | | |
− | {|class="wikitable mw-collapsible mw-collapsed" style="width:800px; text-align:center" | + | {|class="wikitable" style="text-align:center; width:800px; margin:auto" |
− | | + | !Rank!!<math>\text{Exp}_\text{non-boss}</math>!!<math>\text{Exp}_\text{boss}</math> |
− | | |
− | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:800px; margin:auto"
| |
− | ! colspan=3|Sortie Experience Modifiers | |
| |- | | |- |
− | !Rank!!Non-boss Multiplier!!Boss Multiplier
| + | |S||<math>\text{Base Exp}_\text{non-boss}</math>||<math>\text{Base Exp}_\text{boss}</math> |
| |- | | |- |
− | |S||1.0x Non-Boss Exp||1.0x Boss Exp | + | |A||<math>0.8 \times \text{Base Exp}_\text{non-boss}</math>||<math>\text{Exp}_\text{boss} = \text{Base Exp}_\text{boss} - (0.5 \times\text{Base Exp}_\text{non-boss})</math> |
| |- | | |- |
− | |A||0.8||Boss Exp - (0.5 x Non-Boss Exp) | + | |B||<math>0.5 \times \text{Base Exp}_\text{non-boss}</math>||<math>\text{Base Exp}_\text{boss} - (0.8 \times\text{Base Exp}_\text{non-boss})</math> |
| |- | | |- |
− | |B||0.5x||Boss Exp - (0.8x Non-Boss Exp) | + | |C||<math>0</math>||<math>\text{Base Exp}_\text{non-boss}</math> |
| |- | | |- |
− | |C||0x||Non-boss exp | + | |D||0||0 |
| |- | | |- |
− | |D||0x||0x
| + | |E||0||0 |
− | |-
| |
− | |E||0x||0x | |
| |} | | |} |
| | | |
− | The value of non-boss and boss node experience is given by the table below. | + | The value of !<math>\text{Exp}_\text{non-boss}</math> and <math>\text{Exp}_\text{boss}</math> is given by the table below. |
| | | |
| {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin: auto" | | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin: auto" |
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| |- | | |- |
| !style="width:30px"|Map | | !style="width:30px"|Map |
− | !style="width:70px"|Non-Boss Exp | + | !style="width:70px"|<math>\text{Exp}_\text{non-boss}</math> |
− | !style="width:70px"|Boss Exp | + | !style="width:70px"|<math>\text{Exp}_\text{boss}</math> |
| !rowspan=18 style="width:1px"| | | !rowspan=18 style="width:1px"| |
| !style="width:30px"|Map | | !style="width:30px"|Map |
− | !style="width:70px"|Non-Boss Exp | + | !style="width:70px"|<math>\text{Exp}_\text{non-boss}</math> |
− | !style="width:70px"|Boss Exp | + | !style="width:70px"|<math>\text{Exp}_\text{boss}</math> |
| !rowspan=18 style="width:1px"| | | !rowspan=18 style="width:1px"| |
| !style="width:30px"|Map | | !style="width:30px"|Map |
− | !style="width:70px"|Non-Boss Exp | + | !style="width:70px"|<math>\text{Exp}_\text{non-boss}</math> |
− | !style="width:70px"|Boss Exp | + | !style="width:70px"|<math>\text{Exp}_\text{boss}</math> |
| !rowspan=18 style="width:1px"| | | !rowspan=18 style="width:1px"| |
| !style="width:35px"|Map | | !style="width:35px"|Map |
− | !style="width:70px"|Non-Boss Exp | + | !style="width:70px"|<math>\text{Exp}_\text{non-boss}</math> |
− | !style="width:70px"|Boss Exp | + | !style="width:70px"|<math>\text{Exp}_\text{boss}</math> |
| |- | | |- |
| |[[1-1]]||10||20 | | |[[1-1]]||10||20 |
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| |colspan=3| - | | |colspan=3| - |
| |} | | |} |
− | | + | |- |
| + | | |
| ;Notes | | ;Notes |
| * HQ exp is only gained from '''combat node'''. See [[Nodes]] for more details. | | * HQ exp is only gained from '''combat node'''. See [[Nodes]] for more details. |
| * It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs. | | * It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs. |
| + | |} |
| | | |
| ==={{anchor|HQExercise}}Exercises=== | | ==={{anchor|HQExercise}}Exercises=== |