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===Development Notes===
 
===Development Notes===
* Based on data, development recipes appear to be about 10 times the equipment's scrap value.
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* Based on data, development recipes appear to be at least about 10 times the equipment's scrap value.
* Some secretary type may be needed to craft some specific equipment.
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* The secretary used will directly affect the pool of equipment that can be crafted and the related rates.
** The secretary need not necessarily be capable of equipping the equipment.
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* Some specific equipment can be crafted exclusively or at a higher rate with some specific ships or ships classes.
* When developing equipment, the resource(s) spent the most determines which crafting table the game pulls the result from. If there's a tie, Fuel/Steel (same table) has the highest priority, followed by the Ammo table, and then the Bauxite table.
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** In those cases, the crafting rate of the specific equipment may eat down the rate of other "common" equipment.
**For example, [[Type 0 Observation Seaplane]] has a scrap value of 1 Fuel, 1 Ammo, and 2 Bauxite, so in theory, it could be created by the 10/10/10/20 recipe. However, the Type 0 Obs is on the Fuel/Steel table, the minimum recipe for the development of such planes is, therefore, either 20/10/10/20 or 10/10/20/20.
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* Secretaries may craft some equipment they cannot equip.
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* When developing equipment, the resource(s) spent the most determines which crafting table the game pulls the result from. If there is a tie, fuel/steel (same table) has the highest priority, followed by the ammo table, and then the bauxite table.
 +
**For example, [[Type 0 Observation Seaplane]] has a scrap value of 1 fuel, 1 ammo, and 2 bauxite, so in theory, it could be created by the 10/10/10/20 recipe, however, this plane is on the fuel/steel table, the minimum recipe for the development of such planes is, therefore, either 20/10/10/20 or 10/10/20/20.
 
* HQ level factors into development. A '''HQ level of 10 times the rarity''' of the equipment is needed to craft it.
 
* HQ level factors into development. A '''HQ level of 10 times the rarity''' of the equipment is needed to craft it.
  
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