| # Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill. | | # Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill. |
− | # The simulator assumes you will always lose fuel due to a maelstrom on the way. See <font color = "red">'''Note'''<ref name="Maelstrom">The simulator assumes 100% you will hit the maelstrom, therefore you will always lose fuel supply upon reaching the boss node. This doesn't affect the rate, however. The only thing it changes is the slight difference in fuel consumption where it's 66 if you hit the maelstrom and 56 if you don't. | + | # The simulator assumes you will always lose fuel due to a maelstrom on the way. See <font color = "red">'''Note'''<ref name="Maelstrom">The simulator assumes 100% you will hit the maelstrom, therefore you will always lose fuel supply upon reaching the boss node. This doesn't affect the rate, however. The only thing it changes is the slight difference in fuel consumption which is around 10 fuel. |
| *The amount of fuel loss is based on the number of radar carriers your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, you can check JP wikiwiki of KC community where their 3-2 page has this line in the composition list: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carriers you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.</ref></font> below for details. | | *The amount of fuel loss is based on the number of radar carriers your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, you can check JP wikiwiki of KC community where their 3-2 page has this line in the composition list: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carriers you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.</ref></font> below for details. |
| # {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} are used in the comp, but as of August 2022, the simulator still treats it as a normal bulge that gives 2 armor. In reality, however, this bulge gives '''3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion'''. This boost isn't exactly proved with precise numbers yet, but assuming it is true, it will give a better rate than the currently shown one in the table. | | # {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} are used in the comp, but as of August 2022, the simulator still treats it as a normal bulge that gives 2 armor. In reality, however, this bulge gives '''3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion'''. This boost isn't exactly proved with precise numbers yet, but assuming it is true, it will give a better rate than the currently shown one in the table. |