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A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success|Normal Success]] conditions, conditions for GS in expeditions are split into 3 types:
 
A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success|Normal Success]] conditions, conditions for GS in expeditions are split into 3 types:
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{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
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|-
 
|-
 
!style="color:black;background-color:yellow"|Type I<br>"Sparkle type"
 
!style="color:black;background-color:yellow"|Type I<br>"Sparkle type"
|Every ships in fleet must be "[[sparkle]]d".
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|<math>\text{GS}_\text{%} = ( 15 \times \text{N}_\text{Spark} + 21 ) \times \text{Mod}_\text{Sp}</math>
|
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;With
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*<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships.
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*<math>\text{Mod}_\text{Sp}</math> the sparkling check, being:
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**'''1''' if all ships in the fleet are sparkled,
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**'''0''' if any ship in the fleet is unsparkled.
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|In a fleet, every ship must be sparkled to get a GS.
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*If any ship is unsparkled, the GS rate drops to 0%
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*If the fleet has less than 6 ships, each empty slot will just decrease the GS rate accordingly.
 
|-
 
|-
 
!style="color:black;background-color:lightgray"|Type II<br>"Drum type"
 
!style="color:black;background-color:lightgray"|Type II<br>"Drum type"
|Ships must be "[[sparkle]]d" and more {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} than required must be brought.
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|<math>\text{GS}_\text{%} = 15 \times \text{N}_\text{Spark} + \text{Mod}_\text{Drum}</math>
*Only 4+ ships need to be sparkled to have the greater rate.
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;With
*The total number of {{Drum}} [[Drum]]s brought must be '''135%''' ("over drum") the amount of the requirement (rounded down)
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*<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships.
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*<math>\text{Mod}_\text{Drum}</math> the "over drum" constant described below, being:
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**'''6''' if the fleet is not "over drum",
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**'''41''' if the fleet is "over drum".
    
{|class="wikitable mw-collapsible mw-collapsed" style="text-align: center"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align: center"
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!Drums carriers
 
!Drums carriers
 
!Drums required
 
!Drums required
!Over Drum
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!Over Drum  
 
|-
 
|-
 
!21
 
!21
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|-
 
|-
 
!24
 
!24
|1||0||4
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|1||0||2
 
|-
 
|-
 
!37
 
!37
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|}
 
|}
   −
|All "drum expeditions" follow this rule.
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|All "drum expeditions" follow this rule, as well as 24 and 40.
*24 and 40 also follow this rule, despite not being a drum expedition for some reason. They both require 4 drums to meet the 135% drum condition
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*"Drum expeditions" require a certain amount of {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} to meet the success requirement.
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*Adding enough Drums will "over drum" the expedition, being needed for GS.
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*When "over drum", only 4 sparkled ships are enough to reach 100% GS rate.
 
|-
 
|-
 
!style="color:black;background-color:cyan"|Type III<br>"Level type"
 
!style="color:black;background-color:cyan"|Type III<br>"Level type"
|<math>\text{GS}_\text{%} = 16 + 15 \times \text{N}_\text{Spark} + \sqrt{\text{Lv}_\text{Flag}} + \frac{\text{Lv}_\text{Flag}}{10}</math>
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|<math>\text{GS}_\text{%} = 15 \times \text{N}_\text{Spark} + 16 + \sqrt{\text{Lv}_\text{Flag}} + \frac{\text{Lv}_\text{Flag}}{10}</math>
 
;With
 
;With
*<math>\text{N}_\text{Spark}</math> the number of sparkled ships,
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*<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships.
 
*<math>\text{Lv}_\text{Flag}</math> the level of the flagship.
 
*<math>\text{Lv}_\text{Flag}</math> the level of the flagship.
 
|Greatly depends on the flagship level, the GS rate is for example:
 
|Greatly depends on the flagship level, the GS rate is for example:
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