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| !Expedition Type | | !Expedition Type |
| !GS Conditions | | !GS Conditions |
| + | !Notes |
| |- | | |- |
− | !style="color:black;background-color:yellow"|Type I<br>"Normal type" | + | !style="color:black;background-color:yellow"|Type I<br>"Sparkle type" |
| |Ships must be "[[sparkle]]d" | | |Ships must be "[[sparkle]]d" |
− | *The more ships are sparkled, the greater the success rate. | + | *Each sparkled ship increases the great success chance by approximately 16%. |
| + | | |
| |- | | |- |
| !style="color:black;background-color:lightgray"|Type II<br>"Drum type" | | !style="color:black;background-color:lightgray"|Type II<br>"Drum type" |
− | |4 ships''' must be sparkled | + | | |
− | *The total number of drums brought must be 135% the amount of the requirement (rounded down) | + | *4+ ships are sparkled |
− | All "drum expeditions" follow this rule | + | *The total number of {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} brought must be '''135%''' the amount of the requirement (rounded down) |
| + | |
| + | {| class="wikitable" style="text-align: center" |
| + | !Exped |
| + | !Drums required |
| + | !Drums carriers |
| + | !Over Drum |
| + | |- |
| + | !21 |
| + | |3||4||6 |
| + | |- |
| + | !24 |
| + | |1||0||4 |
| + | |- |
| + | !37 |
| + | |3||5||7 |
| + | |- |
| + | !38 |
| + | |4||10||14 |
| + | |- |
| + | !40 |
| + | |1||0||4 |
| + | |- |
| + | !44 |
| + | |3||8||11 |
| + | |- |
| + | !E2 |
| + | |3||6?||9? |
| + | |} |
| + | |
| + | |All "drum expeditions" follow this rule. |
| *24 and 40 also follow this rule, despite not being a drum expedition for some reason. They both require 4 drums to meet the 135% drum condition | | *24 and 40 also follow this rule, despite not being a drum expedition for some reason. They both require 4 drums to meet the 135% drum condition |
| |- | | |- |
| !style="color:black;background-color:cyan"|Type III<br>"Level type" | | !style="color:black;background-color:cyan"|Type III<br>"Level type" |
− | |Greatly depends on the flagship level, meet '''one''' of the following: | + | |<math>\text{GS}_\text{%} = 16 + 15 \times \text{N}_\text{Spark} + \sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10}</math> |
− | *'''Flagship's Lv ≥ 128 & 4 ships are sparkled | + | ;With |
− | *'''Flagship's Lv ≥ 33+ & 5 ships are sparkled | + | *<math>\text{N}_\text{Spark}</math> the number of sparkled ships, |
− | *'''Flagship's Lv ≤ 32- & all ships are sparkled (This ideally meets the same condition as '''Type I''', but I will include it here anyway) | + | *<math>\sqrt{\text{Flag}_\text{Lv}}</math> the level of the flagship. |
| + | |Greatly depends on the flagship level, the GS rate is for example: |
| + | *47.4 % if flagship Lv = 180 & 0 ship sparkled, |
| + | *100 % if flagship Lv ≥ 128 & 4 ships are sparkled, |
| + | *100 % flagship Lv ≥ 33+ & 5 ships are sparkled, |
| + | *100 % flagship Lv ≤ 32- & all ships are sparkled (''about the same condition as Type I) |
| |} | | |} |
| {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |