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| + | |} |
| + | |
| + | =Success Conditions= |
| + | ===Normal Success=== |
| + | Meeting the requirements for the expeditions as [[#Reference Tables|detailed below]] will normally result in a '''Normal Success (成功)'''. Failing to meet the requirements will result in a '''Failure (失敗)'''. Please check the fleets against the following checklist to ensure success. |
| + | |
| + | * '''Supply status''': Fleets should be fully '''[[Supply (Mechanic)|resupplied]]''' before being dispatched. Fleets without enough supplies to meet the expedition cost will fail. |
| + | * '''Flagship level''': The flagship must have a level greater or equal to the required flagship level of the expedition. |
| + | * '''Fleet level''': Certain expeditions also have a '''sum total of fleet level''' requirement that must be met. |
| + | * '''Composition''': Certain expeditions require certain ship types and/or certain numbers of ship girls to be dispatched. |
| + | * '''Drum Canisters''': Certain expeditions such as 21 require a certain number of [[Drum Canister]]s to be equipped by the fleet. |
| + | * '''Stats''': Certain expeditions such as A2 have certain '''sum total of fleet [[Stats]]''' requirements that must be met. Required stats can be firepower {{Firepower}}, Torpedo {{Torpedo}}, ASW {{ASW}}, Line of Sight {{LOS}} or Anti-Air {{AA}}. |
| + | |
| + | ===Great Success=== |
| + | [[File:Greatsuccess.jpg|center|500px|Great Success]] |
| + | |
| + | A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success | Normal Success]] conditions, great success requires either: |
| + | |
| + | '''Sparkling'''<br> |
| + | Ship girls with 50 or more [[Morale_and_Fatigue|morale]]. |
| + | * Each sparkled ship girl increases the great success chance by approximately 16%. |
| + | |
| + | '''Level'''<br> |
| + | Certain expeditions have an innate great success chance related to the flagship level. |
| + | * Using a higher level flagship will increase the base great success chance of those expeditions. |
| + | * The formula for determining the GS chance is as follows: |
| + | *<math>\text{GS%} = 16 + ( 15 \times \text{Nb}_\text{Sparkl} ) + (\sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10})</math> |
| + | ** The base GS rate is then: |
| + | ***46 % with a Lv 175 flagship and no sparkled ship, |
| + | ***100 % with a Lv 128 flagship with 4 sparkled ships, |
| + | ***100 % with a Lv 33 flagship with 5 sparkled ships. |
| + | * The expeditions affected by the "flagship level" rule are A2, A3, A4, A5, A6, B3, B4, B5, B6, 41, 43, 45, 46, 32, D1, D2, D3, & E1. |
| + | |
| + | '''Drum Canisters'''<br> |
| + | Expeditions that require drums have an innate chance of great success. |
| + | * The chance is roughly 50%. |
| + | * Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls. |
| + | * The following are the "over drum" requirements: |
| + | {| class="wikitable" style="text-align: center" |
| + | !Exped |
| + | !Drums required |
| + | !Drums carriers |
| + | |- |
| + | !21 |
| + | |4||3 |
| + | |- |
| + | !24 |
| + | |4||1 |
| + | |- |
| + | !37 |
| + | |5||3 |
| + | |- |
| + | !38 |
| + | |10||4 |
| + | |- |
| + | !40 |
| + | |4||1 |
| + | |- |
| + | !44 |
| + | |8||3 |
| + | |- |
| + | !E2 |
| + | |6?||3 |
| |} | | |} |