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| | {{BluePlane}}/{{RedPlane}}<br>{{BluePlane}}/{{RedPlane}} & {{LandingCraft}}{{LandingCraft}} | | | {{BluePlane}}/{{RedPlane}}<br>{{BluePlane}}/{{RedPlane}} & {{LandingCraft}}{{LandingCraft}} |
| | As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. | | | As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. |
− | *Using CVL cap | + | *Using {{LandingCraft}} capable CVL is also a viable option to maximize gains. |
| |} | | |} |
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| ==[[4-3]]== | | ==[[4-3]]== |
− | This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is '''obtained from node B'''. Take note that you '''do not have to retreat if heavily damaged at G'''. This is because node J is a dead-end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat-focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3.
| + | Node {{MapRoute|J|green}} is a "normal resource node" rewarding 50~100 {{Bauxite}} |
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− | ;Resource Gain
| + | It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes. |
− | * 50-100 (5 {{Bauxite}} increments}}
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− | ** +1.5 per {{Drum}}
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− | ** +2 per {{LandingCraft}}
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| ;Recommended Fleets | | ;Recommended Fleets |
− | * 1AV/AO 1CL 2DD 2CLT | + | * 1AV/AO, 1CL, 2DD, 2CLT (Fast) |
| + | *Route = {{MapRoute|A|red|B|green|G|red|J|green}} |
| + | **Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass. |
| + | **AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken. |
| + | **Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]). |
| + | **Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional. |
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| ;Equipment Setups | | ;Equipment Setups |
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| ! DD | | ! DD |
| | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} |
− | | Because of the limited space for bonus equipment, you do not have the luxury of bringing drums. | + | | {{Drum}} can serve as Landing Craft substitutes when lacking enough. Using a combat setup is also viable when having trouble passing this route. |
| |- | | |- |
− | ! rowspan=2| CL | + | ! CL/CLT |
− | | {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}} | + | | {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{DepthCharge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}} |
− | | This setup is for [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]]. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats. | + | | {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome. |
| + | *The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL. |
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− | | {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} | + | ! AV |
− | | In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup. | + | | {{SPB}}{{SPB}}{{Minisub}} |
| + | | A setup giving both an Otorp and an airstrike. |
| |- | | |- |
− | ! CLT | + | ! AO |
− | | {{TorpedoWeapon}}{{Sonar}}{{DepthCharge}} | + | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} |
− | | The midget submarine will allow them to take out some threats early and minimize the damage your fleet takes. [[OASW]] is highly recommended, especially since you will encounter submarines enroute. | + | | Outside of {{LandingCraft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor. |
− | |-
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− | ! rowspan=2| AO/AV
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− | | {{BluePlane}}{{BluePlane}}{{BluePlane}}
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− | | This setup is for [[Hayasui]]. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. [[Kamoi]] is not recommended for this map.
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− | |-
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− | | {{TorpedoWeapon}}{{Seaplane}}{{Seaplane}}
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− | | The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top.
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| |} | | |} |
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