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| <tabber> | | <tabber> |
| Sortie= | | Sortie= |
− | ==3-2== | + | ==[[3-2]]== |
− | The main method to farm this map is to send one sacrificial DD equipped with a [[Repair Team]] and some drums. Simply continue after the battle at node A to reach node B. The repair team will not be consumed. After the sortie, simply move the equipment to a new DD and sortie again. Because you are using a fresh DD each time, this map can be run consecutively. Do note that this method will tank your sortie win ratio. You will need to watch that ratio to ensure you maintain the 75% win rate needed for event participation.
| + | Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}} |
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− | The second method is to send a fleet of 3-6SSV. This method brings a greater return but carries a higher risk and has steeper requirements. SSV can only carry [[Type 2 Ka-Mi Tank]]s. This equipment is difficult to obtain and carries a steep {{IM}} cost. Furthermore, there are only 4 non-event SSV. The enemy fleet also contains 1-2 ASW DD that can cost you buckets. All this translates into 18-36 more ammo per run. | + | It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}. |
| + | *This saves on spending resources while completing the take. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate. |
| + | *If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel onward. |
| + | *'''The Damage control is not consumed while doing this process. |
| + | *Once complete, remove the Damage control from the DD, that can now be scraped, and repeat. |
| + | Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements. |
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− | ;Resource Gain
| + | {{color|red|Doing this farming will bring a lot of "loses", which can impact the overall win rate and so the "event eligibility".}} |
− | * 50-150 (5 {{Ammo}} increments}}
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− | ** +2 per {{Drum}}
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− | ** +3 per {{LandingCraft}}
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− | ;Recommended Fleets | + | |
| + | ;Recommended Fleet |
| * 1DD | | * 1DD |
| * 3-6SSV | | * 3-6SSV |
| + | *Route = {{MapRoute|A|red|B|green}} |
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| ;Equipment Setups | | ;Equipment Setups |
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| !Notes | | !Notes |
| |- | | |- |
− | ! DD | + | ! XX |
− | | {{EmergencyRepair}}{{Drum}}{{Drum}} | + | | {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}} |
− | | The Repair Team/Goddess is to allow your DD to bypass the auto-retreat mechanic for damaged flagships. The drums are to eke out the extra resources. | + | | {{Drum}} can serve as Landing Craft substitutes when lacking enough. |
| |- | | |- |
− | ! SSV | + | ! SS(V) |
− | | {{LandingCraft}}{{LandingCraft}} | + | | {{Amphibious Tank}}{{Amphibious Tank}} |
− | | Just stack Ka-Mi tanks to maximize resource gains. For 3-slot submarines like [[I-13]] and [[I-14]], just give them an additional tank. | + | | {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks. |
| + | *[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}} |
| |} | | |} |
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