Line 662: |
Line 662: |
| <tabber> | | <tabber> |
| Sortie= | | Sortie= |
− | ==2-1== | + | ==[[2-1]]== |
− | The fleet used is similar to the leveling fleet with an AV taking the place of the BB/CA. The AV guarantees routing to node E and you can either retreat after node D or continue on to node H to finish daily/weekly quests.
| + | Node {{MapRoute|E|green}} is a "normal resource node" rewarding 1 {{IC}}. |
| + | *This map does not pose any challenge, also being a good enough spot to farm steel {{Steel}} from drops. |
| + | *This map should be cleared alongside quest {{Q|Bd7}}. |
| | | |
− | ;Recommended Fleets | + | ;Recommended Fleet |
− | * 2CV/L 1AV 1CL/T 2DD | + | *1AV, 1CL, 4DD (Fast) |
| + | *Route = {{MapRoute|C|red|E|green|H|red}} |
| + | **The AV guarantees routing to node {{MapRoute|E|green}}, |
| + | **A slow fleet will hit one extra combat node. |
| | | |
| ;Equipment Setups | | ;Equipment Setups |
Line 675: |
Line 680: |
| |- | | |- |
| ! DD | | ! DD |
− | | {{GreenGunDP}}{{GreenGunDP}}{{WildCard}} | + | | {{GreenGunDP}}{{GreenGunDP}}{{Air Radar}} |
− | | Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work. | + | | Standard setup for DD, with some AA emphasis, with at least one [[AACI]] being recommended. |
| + | *Putting more CL and CA in the fleet would still work, but at a greater cost. |
| |- | | |- |
| ! CL | | ! CL |
| | {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} | | | {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} |
− | | Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. | + | | Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar. |
− | |-
| |
− | ! CLT
| |
− | | {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
| |
− | | CLTs are useful at increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
| |
− | |-
| |
− | ! CV/L
| |
− | | {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
| |
− | | You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a [[Saiun]] if you can manage it.
| |
| |- | | |- |
| ! AV | | ! AV |
− | | {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}} | + | | {{SPF}}{{SPF}}{{SPF}} |
− | | You should be using an AV capable of opening torpedo strikes. One midget sub and two torpedoes will provide sufficient power for the opening torpedo strike to take out some of the tougher enemies on this map. | + | | The main role of the AV is to bring air power, with 81 being needed to reach AS on the boss. |
| + | *{{Minisub}} and {{SPB}} can be used if enough air power is reached with minimal SPF use. |
| |} | | |} |
| | | |