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| <tabber> | | <tabber> |
| Sortie= | | Sortie= |
− | ==2-4== | + | ==[[2-4]]== |
| + | Node {{MapRoute|G|green}} is a "normal resource node" rewarding 1 {{DM}}. |
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| Farming this map can prove a bit frustrating because of the random routing at node C. The setup is essentially the same as for bucket farming. You can use an AO to force routing to node G but it will cost you some buckets as AOs cannot take hits as well as DDs. | | Farming this map can prove a bit frustrating because of the random routing at node C. The setup is essentially the same as for bucket farming. You can use an AO to force routing to node G but it will cost you some buckets as AOs cannot take hits as well as DDs. |
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− | '''Recommended Fleets'''
| + | ;Recommended Fleets |
− | * 3CV/L 1DD 2SS/V
| + | * '''3CV, 2-3CA(V)/CL/SS(V), 0-1DD |
− | * 3CV/L 1AO 2SS/V | + | * 3CV/L, 1AO, 2SS(V) |
− | | + | *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} |
− | '''Equipment Setups'''
| + | **50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}} |
| + | **No CVL allowed and 1DD max, else, the routing to {{MapRoute|A|green}} becomes even worse |
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− | {| class="wikitable" style="width: 100%;" | + | ;Equipment Setups |
− | |-
| + | {|class="wikitable" width=100% |
− | !style="text-align: center; width:50px;"| '''Ship Type''' | + | !width=50px|Ship Type |
− | !style="text-align: center; width:170px;"| '''Equipment''' | + | !width=170px|Equipment |
− | !style="text-align: center; "| '''Notes''' | + | !Notes |
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− | | style="text-align: center;" | DD
| + | | DD |
| | {{GreenGunDP}}{{GreenGunDP}}{{Radar}} | | | {{GreenGunDP}}{{GreenGunDP}}{{Radar}} |
| | It is recommended you have two [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] equipped along with an Anti-Air RADAR to allow your DD to AACI. While there is not much enemy airpower en-route, the chip damage from airstrikes can add up. | | | It is recommended you have two [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] equipped along with an Anti-Air RADAR to allow your DD to AACI. While there is not much enemy airpower en-route, the chip damage from airstrikes can add up. |
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− | | style="text-align: center;" | CV/L
| + | | CV/L |
| | {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}} | | | {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}} |
| | Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium range CV(L) or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks. | | | Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium range CV(L) or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks. |
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− | | style="text-align: center;" | SS/V
| + | | SS/V |
| | {{TorpedoWeapon}}{{TorpedoWeapon}} | | | {{TorpedoWeapon}}{{TorpedoWeapon}} |
| | Simply load the SS with torpedoes. Ideally, she should have two [[61cm Triple (Oxygen) Torpedo Mount]]s to maximize her armor. | | | Simply load the SS with torpedoes. Ideally, she should have two [[61cm Triple (Oxygen) Torpedo Mount]]s to maximize her armor. |
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| | {{SeaplaneFighter}}{{SeaplaneFighter}}{{SeaplaneFighter}} | | | {{SeaplaneFighter}}{{SeaplaneFighter}}{{SeaplaneFighter}} |
| | This setup is for [[Kamoi]]. The seaplane fighters can free up slots on your CV/Ls to take more bombers. This increases the power of your opening strike and helps ensure less damage is taken. | | | This setup is for [[Kamoi]]. The seaplane fighters can free up slots on your CV/Ls to take more bombers. This increases the power of your opening strike and helps ensure less damage is taken. |
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| |} | | |} |
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− | ==6-3== | + | ==[[6-3]]== |
− | While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, you need to score at least a B-rank at the boss in order to claim the resources. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet. Also, the resources gained are random between {{Ammo}}, {{Bauxite}} and {{DM}}. | + | Nodes {{MapRoute|G|green|H|green}} are "'''[[Air Reconnaissance]]'''", a unique kind of node, rewarding {{Ammo}}, {{Bauxite}}, and {{DM}}. |
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| + | While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, to claim the resources, the boss has to be at least '''B ranked'''. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet. |
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− | '''Recommended Fleets'''
| + | *Bringing {{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) will increase the chance of getting more resources/materials. |
− | * 1CL 4DD 1AV | |
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− | '''Equipment Setups'''
| + | ;Recommended Fleets |
| + | * 1CL, 4DD, 1AV |
| + | * Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}} |
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− | {| class="wikitable" style="width: 100%;" | + | ;Equipment Setups |
− | |-
| + | {|class="wikitable" width=100% |
− | !style="text-align: center; width:50px;"| '''Ship Type''' | + | !width=50px|Ship Type |
− | !style="text-align: center; width:170px;"| '''Equipment''' | + | !width=170px|Equipment |
− | !style="text-align: center; "| '''Notes''' | + | !Notes |
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− | | style="text-align: center;" rowspan="2"| DD | + | | rowspan=2| DD |
| | {{RedGunLight}}{{RedGunLight}}{{WildCard}} | | | {{RedGunLight}}{{RedGunLight}}{{WildCard}} |
| | Because this map has no air power, you are free to use guns with the best fit and firepower on your DDs. The wildcard can be anything that doesn't interfere with the double attack setup. It will usually be a radar to maximize fit bonuses. | | | Because this map has no air power, you are free to use guns with the best fit and firepower on your DDs. The wildcard can be anything that doesn't interfere with the double attack setup. It will usually be a radar to maximize fit bonuses. |
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− | | {{Sonar}}{{Sonar}}{{DepthCharge}} | + | | {{Sonar}}{{WildCard}}{{WildCard}} |
− | | At least one or two of your DDs should be on OASW duty. The flagship SS at node C can pose a threat to your fleet and cause you to retreat. | + | | It is advisable to have 1-2 DD on [[OASW]] duty, preventing some retreats. |
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− | | style="text-align: center;" | CL
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− | | {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
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− | | It is highly recommended that you use either [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]] for this map. Preferably the former. You'll want to equip either of them with one midget sub and two torpedoes to maximize their opening strike. Other CLs can work but you will increase your retreat rate and struggle even more to get a B-rank at the boss.
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− | | style="text-align: center;" | AV | + | | CL |
− | | {{Seaplane}}{{Seaplane}}{{Seaplane}} | + | | {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}} |
− | | Loading the AV with Seaplane Recons will increase your chances of getting more DevMats from node G and H. [[Akitsushima]] with three [[Type 2 Flying Boat]] has the highest chances but also the most likely to be damaged. | + | | The CL can play most roles, being a crutial component to defeat the boss. It should therefore be focused for combat/night battle, carrying aditional geras if possible (especialy true for 4 slots CL). |
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| + | | AV |
| + | | {{SPB}}/{{LFB}}/{{Minisub}} |
| + | | [[Akitsushima]] and [[Nisshin]] are the only {{LFB}} [[LFB]] cappable AV, and so should preferably carry as many planes as possible to maximize gains. |
| + | *Other AV are still viable, with the ability to carry either more {{SPB}} or one {{Minisub}}. |
| + | *{{SPR}} can be used but are a waste of potential. |
| |} | | |} |
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