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=General Tips=
 
=General Tips=
 
===Sortie Tips===
 
===Sortie Tips===
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Resources in sorties are gained from [[Resource Node]]s and from scraping dropped ships.
 
* Using the lightest possible fleet is recommended to reduce the average sortie costs and so maximize gains.
 
* Using the lightest possible fleet is recommended to reduce the average sortie costs and so maximize gains.
* For [[Resource Node]]s, using appropriate gear is essential to maximize gains:
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* For resource nodes, using appropriate gear ({{Landing Craft}}/{{Amphibious Tank}}/{{Drum}}) is essential to maximize gains:
 
{{Gain Modifier}}
 
{{Gain Modifier}}
   
* '''A battle has to be completed (win or loss) after the resource node''' in order to claim the resources.
 
* '''A battle has to be completed (win or loss) after the resource node''' in order to claim the resources.
 
** Exceptions are resource nodes that are dead-end nodes.
 
** Exceptions are resource nodes that are dead-end nodes.
    
===Expedition Tips===
 
===Expedition Tips===
* Always try to sparkle for expeditions. This increases the great success chance which significantly boosts income. Your own tolerance for tedium will determine what is the minimum expedition length to sparkle for.
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Expeditions come in various types and forms, being each more or less suited for some resources or even farming methods.
* Read the expedition requirements carefully. This can prevent wasted time.
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*Regarding resources:
* '''Always remember to resupply your expedition fleet'''.
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**Some expeditions will reward a '''"modest"''' amount of resources, but on a '''short timer''', being great on an "hourly gain" perspective, being more suited alongside '''active gameplay''',
* Raw resource returns is not as important as returns per hour.
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**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
** The exception is when you will be away from the game for long enough to complete lengthy high-return expeditions.
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*Regarding consumables:
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**Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time,
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**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only.
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*For most expeditions, having a '''"Great Success"''' is advisable, especially for "short timer" ones.
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**This mostly requires sparkling ships, which is time-consuming, but still worth it when trying to reach greater hourly gains,
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**''See [[Expeditions#Success Conditions|Success Conditions]] for more details.
    
===Quest Tips===
 
===Quest Tips===
* Quests are an excellent source of secondary resources ({{IR}}{{IC}}{{DM}}{{IM}}).
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Quests are mostly used to farm consumables ({{IR}}{{IC}}{{DM}}{{IM}}).
* While it is ideal to use the lightest fleet possible to maximize primary resource gains, it is more important to have a fleet that can reliably clear the quest for secondary resources.
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* While it is ideal to use the lightest fleets possible to maximize primary resource gains, it is more important to use fleets that reliably clear the quests.
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===Landing Craft carriers===
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===Landing Craft Carriers===
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Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
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*Note that [[Kinu Kai Ni]] have special behaviours in those cases.
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
  
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