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| ==Anti-Air Cut-in== | | ==Anti-Air Cut-in== |
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| [[File:AkizukiAACI.png|thumb|right|Akizuki performing the ID 1 AACI.]] | | [[File:AkizukiAACI.png|thumb|right|Akizuki performing the ID 1 AACI.]] |
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| Using special equipment setups, ships may perform one of multiple special Anti-Ait Cut-In mostly referred to as '''AACI''', during Stage 2. | | Using special equipment setups, ships may perform one of multiple special Anti-Ait Cut-In mostly referred to as '''AACI''', during Stage 2. |
− | *AACI are mostly referred to by their '''"ID"''' (''see the [[#AACI|below table]]''). | + | * AACI are mostly referred to by their '''"ID"''' (''see the [[#AACI|below table]]''). |
− | *''Some older AACI may be referred to by their abbreviation, such as BBR for AACI 5. | + | * ''Some older AACI may be referred to by their abbreviation, such as BBR for AACI 5. |
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− | AACI will: | + | ;AACI effects |
− | *Grant a multiplier to the "Fixed Shootdown" of all allied ships, referred to as the ''K-value'', regardless of what ship triggers it, | + | * Grant a multiplier to the "Fixed Shootdown" of all allied ships, referred to as the ''K-value'', regardless of what ship triggers it, |
− | *Remove a fixed number of planes from each enemy bomber slot. | + | * Remove a fixed number of planes from each enemy bomber slot. |
| These effects make depleting the entirety of enemy planes much more feasible. | | These effects make depleting the entirety of enemy planes much more feasible. |
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− | Even is multiple ships are equipped with proper AACI setups, '''only one ship can perform an AACI per battle'''.
| + | ;AACI triggering |
− | *The ship who triggers the AACI will depend on the AACI ID in use, followed by the trigger rolls, thus, for a given fleet & setup, some ships will take priority over others always the same way. | + | * Only one AACI can be performed per battle, |
− | *If one ship fulfills the requirement for multiple setups at once, then it will be able to roll each individual AACI in '''"Priority Order"''' (''see the [[#AACI|below table]]''). | + | ** On '''"[[Node|Aerial Combat Nodes]]"''', AACI can be triggered twice, one per phase. |
− | *It is possible for all AACI rolls in a fleet to fail, triggering no AACI. | + | * Only a ship equipped with proper AACI setups can trigger one (''see the [[#AACI|below table]]''), |
− | *''If Stage 2 happens multiple times, like in an Air Battle node, then each Air Phase's Stage 2 might roll an AACI. | + | * If multiple ships are equipped with AACI setups, each ship will roll their available AACI in '''ID's "Priority Order"''' (''see the [[#AACI|below table]]''). |
− | | + | ** If IDs are tied, priority goes by fleet order from top to bottom. |
− | If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, no animation will be shown, but the effects will function normally. | + | ** Thus, for a given fleet & setup, some ships will take priority over others always the same way. |
− | * It can activate during the regular airstrike phase, but not during other phases like the [[Jet Assault]]s, [[LBAS]] phases, [[OASW]], or [[Shelling]] phases. | + | ** If one ship fulfills the requirement for multiple setups at once, then it will be able to roll each individual AACI in '''ID's "Priority Order"'''. |
− | * There is a bug that allows enemy ships to activate AACI even if they were sunk<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>. | + | * The [[Stats#Health|damage status]] of the ship does not affect the trigger rate. |
| + | * It is possible for all AACI rolls in a fleet to fail, triggering no AACI. |
| + | * If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, no animation will be shown, but the effects will function normally. |
| + | ** It can activate during the regular airstrike phase, but not during other phases like the [[Jet Assault]]s, [[LBAS]] phases, [[OASW]], or [[Shelling]] phases. |
| + | ** There is a bug that allows enemy ships to activate AACI even if they were sunk<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>. |
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| The trigger chance of a given AACI is solely determined by its ID (its API value), and is arbitrary. Fleet AA, Ship AA, Adjusted AA, Air State, or any other parameter like Luck and LoS '''have no bearing in AACI trigger rates.''' Most trigger chances were datamined from KanColle Vita, and tests in the Browser version corroborated the results. | | The trigger chance of a given AACI is solely determined by its ID (its API value), and is arbitrary. Fleet AA, Ship AA, Adjusted AA, Air State, or any other parameter like Luck and LoS '''have no bearing in AACI trigger rates.''' Most trigger chances were datamined from KanColle Vita, and tests in the Browser version corroborated the results. |