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| https://twitter.com/CC_jabberwock/status/1665406435969097729?s=20 | | https://twitter.com/CC_jabberwock/status/1665406435969097729?s=20 |
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− | [[File:AkizukiAACI.png|thumb|right|Akizuki performing the API 1 (HHR) AACI.]] | + | [[File:AkizukiAACI.png|thumb|right|Akizuki performing the ID 1 (HHR) AACI.]] |
| Using special equipment setups, ships may perform one of multiple special anti-air maneuvers during Stage 2. These moves are often referred to as AA Cut-ins, or '''AACI''' due to the way the equipment is displayed in the screen before they are performed. Particular AACI are often referred to by their acronym, such as BBR for AACI 5. | | Using special equipment setups, ships may perform one of multiple special anti-air maneuvers during Stage 2. These moves are often referred to as AA Cut-ins, or '''AACI''' due to the way the equipment is displayed in the screen before they are performed. Particular AACI are often referred to by their acronym, such as BBR for AACI 5. |
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| * There is a bug that allows enemy ships to activate AACI even if they were sunk<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>. | | * There is a bug that allows enemy ships to activate AACI even if they were sunk<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>. |
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− | The trigger chance of a given AACI is solely determined by its API value, and is arbitrary. Fleet AA, Ship AA, Adjusted AA, Air State, or any other parameter like Luck and LoS '''have no bearing in AACI trigger rates.''' Most trigger chances were datamined from KanColle Vita, and tests in the Browser version corroborated the results. | + | The trigger chance of a given AACI is solely determined by its ID (its API value), and is arbitrary. Fleet AA, Ship AA, Adjusted AA, Air State, or any other parameter like Luck and LoS '''have no bearing in AACI trigger rates.''' Most trigger chances were datamined from KanColle Vita, and tests in the Browser version corroborated the results. |
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| *{{GreenGunDP}} is used to indicate any '''[[High-Angle Gun]]''' (dual-purpose guns/HA guns), including [[:Category:Main High-Angle Gun|Main HA Guns]] and [[:Category:Secondary High-Angle Gun|Secondary HA Guns]] | | *{{GreenGunDP}} is used to indicate any '''[[High-Angle Gun]]''' (dual-purpose guns/HA guns), including [[:Category:Main High-Angle Gun|Main HA Guns]] and [[:Category:Secondary High-Angle Gun|Secondary HA Guns]] |
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| ! colspan=7|AACI Patterns | | ! colspan=7|AACI Patterns |
| |- | | |- |
− | ! API value | + | ! ID |
| ! width="300px"|Type | | ! width="300px"|Type |
| ! width="80px"|Shot down<br>per slot | | ! width="80px"|Shot down<br>per slot |
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| | +6 | | | +6 |
| |1.55 | | |1.55 |
− | |55% {{ToolTip|(5%)|when accounting for API 8 rate}} | + | |55% {{ToolTip|(5%)|when accounting for ID 8 rate}} |
| |'''{{Ship/Link|Ooyodo/Kai}}''' | | |'''{{Ship/Link|Ooyodo/Kai}}''' |
| |{{Equipment/Link|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns|text=10cm Twin HA Mount Kai}} + {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} + Air Radar | | |{{Equipment/Link|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns|text=10cm Twin HA Mount Kai}} + {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} + Air Radar |
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| ;Notes | | ;Notes |
− | * '''If multiple ships can trigger AACI, the ship that rolls the highest API number takes priority.''' | + | * '''If multiple ships can trigger AACI, the ship that rolls the highest ID number takes priority.''' |
− | ** If API numbers are tied, priority goes by fleet slot order from top to bottom. | + | ** If ID numbers are tied, priority goes by fleet slot order from top to bottom. |
| * '''If a single ship fulfills multiple AACI requirements:''' | | * '''If a single ship fulfills multiple AACI requirements:''' |
| ** A '''single roll''' is done to check for all AACIs. | | ** A '''single roll''' is done to check for all AACIs. |
| ** This means that an AACI with higher priority and higher trigger rate completely blocks lower priority AACI from activating. | | ** This means that an AACI with higher priority and higher trigger rate completely blocks lower priority AACI from activating. |
− | *** For example, Akizuki with a {{IconText|{{GreenGunDP}}|8+ AA|9}}{{IconText|{{GreenGunDP}}|8+ AA|9}}{{Air Radar}} setup fulfills the requirements of the AACIs with API values 1, 2, 3, 5, and 8, with 1 being the highest priority. Due to this, the only API that Akizuki can trigger is 1, because a success will activate it, and a failure implies that the roll wouldn't meet the 58%, 50%, 55%, and 50% trigger rates as it has failed to meet a 65% rate roll. | + | *** For example, Akizuki with a {{IconText|{{GreenGunDP}}|8+ AA|9}}{{IconText|{{GreenGunDP}}|8+ AA|9}}{{Air Radar}} setup fulfills the requirements of the AACIs with ID 1, 2, 3, 5, and 8, with 1 being the highest priority. Due to this, the only ID that Akizuki can trigger is 1, because a success will activate it, and a failure implies that the roll wouldn't meet the 58%, 50%, 55%, and 50% trigger rates as it has failed to meet a 65% rate roll. |
| ** Conversely, an AACI with lower priority but higher trigger rate has a chance of occurring, if the roll fails to pass the higher priority AACI. | | ** Conversely, an AACI with lower priority but higher trigger rate has a chance of occurring, if the roll fails to pass the higher priority AACI. |
| *** For example, Isokaze B Kai with {{IconText|{{GreenGunDP}}|8+ AA|9}}{{IconText|{{GreenGunDP}}|8+ AA|9}}{{Air Radar}} fulfils 5 (55% rate) and 29 (60% rate), with 5 having priority. This means that in total, 5 will occur 55% of the time, and 29 will occur the leftover 5% of the time (60% - 55%). | | *** For example, Isokaze B Kai with {{IconText|{{GreenGunDP}}|8+ AA|9}}{{IconText|{{GreenGunDP}}|8+ AA|9}}{{Air Radar}} fulfils 5 (55% rate) and 29 (60% rate), with 5 having priority. This means that in total, 5 will occur 55% of the time, and 29 will occur the leftover 5% of the time (60% - 55%). |
| ** Priority is: '''(1 > 2 > 3, 10 > 11, 14 > 15, 16 > 17, 19, 21, 25, 42 > 43 > 44 > 45) > 4 > 5 > 6 > 8 > 7 > (26 > 27 > 28, 29) > 9 > (33) > 12 > 13 > (18, 20, 22, 23, 30 > 31 > 24, 32)'''<ref name="aaci1">https://docs.google.com/spreadsheets/d/1YUppVErQj7P9f9-ddpdR-e7fTaycjSK9-x4GE9ibCrA/edit#gid=1156988467, TsunDB</ref><ref name="YamatoK2">https://twitter.com/syoukuretin/status/1535102184530276352</ref> | | ** Priority is: '''(1 > 2 > 3, 10 > 11, 14 > 15, 16 > 17, 19, 21, 25, 42 > 43 > 44 > 45) > 4 > 5 > 6 > 8 > 7 > (26 > 27 > 28, 29) > 9 > (33) > 12 > 13 > (18, 20, 22, 23, 30 > 31 > 24, 32)'''<ref name="aaci1">https://docs.google.com/spreadsheets/d/1YUppVErQj7P9f9-ddpdR-e7fTaycjSK9-x4GE9ibCrA/edit#gid=1156988467, TsunDB</ref><ref name="YamatoK2">https://twitter.com/syoukuretin/status/1535102184530276352</ref> |
| *** Examples: | | *** Examples: |
− | **** [[Kinu Kai Ni]] can trigger both API 20 and 19. | + | **** [[Kinu Kai Ni]] can trigger both ID 20 and 19. |
− | **** The same ship can activate APIs 20, 5, and 29. | + | **** The same ship can activate IDs 20, 5, and 29. |
| *** Note: At some point during 2018-2019(?), priority was changed from '''7 > 8''' to '''8 > 7'''. Prior to this, both 7 and 8 could be triggered with {{IconText|{{GreenGunDP}}|8+ AA|9}}{{AntiAircraftFireDirector}}{{Air Radar}}<ref>https://gyazo.com/2472468c10c0dacd28a493a79ff140da</ref>, whereas now only 8 can be triggered. | | *** Note: At some point during 2018-2019(?), priority was changed from '''7 > 8''' to '''8 > 7'''. Prior to this, both 7 and 8 could be triggered with {{IconText|{{GreenGunDP}}|8+ AA|9}}{{AntiAircraftFireDirector}}{{Air Radar}}<ref>https://gyazo.com/2472468c10c0dacd28a493a79ff140da</ref>, whereas now only 8 can be triggered. |
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