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===Adjusted ASW===
 
===Adjusted ASW===
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Carrier-based aircraft systems (naval battles, naval bombs, naval attacks, naval detectives, water detectives, hydrogen bombs, rotary-wing aircraft, flying boats, anti-submarine patrol aircraft) are also corrected depending on the proficiency level and number of carrier-based aircraft installed.
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Since the correction values for carrier-based aircraft systems seem to be quite complicated, it is not recommended to use them for status adjustment.
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However, only the treatment of anti-submarine values is known to be partly known.
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It is known that the firepower value will be added as usual.
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The search value seems to be corrected for the number of vehicles loaded and the level of proficiency.
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The value generated by the equipment bonus for carrier-based aircraft is expected to be added as usual.
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Formula for calculating the actual anti-submarine value of carrier-based aircraft with an internal proficiency level of 0*12
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When the number of slots with carrier-based aircraft is 1
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Actual anti-submarine value = ⌊ carrier-based aircraft raw anti-submarine value ×0.65⌋
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When the number of slot machines carrying carrier-based aircraft is 2 or more
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Actual anti-submarine value = ⌊ × of the raw anti-submarine value of the carrier-based aircraft (0.65 + √ (number of slots -2) ×0.1)⌋
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Although the calculation formula including proficiency is not known, the actual anti-submarine value of carrier-based aircraft with an internal proficiency level of 120 known by actual measurement is as shown in the table below. *13
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Anti-submarine patrol aircraft and rotary-wing aircraft are required by the above formula because they do not have a proficiency level. The table is here Since it is not possible to check the internal proficiency level, even if the proficiency level is displayed at maximum (>>), the
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internal proficiency level is between 100 ~ 120, so let's have a margin near the boundary value.
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For the time being, it seems that the internal proficiency level will be maximized if you do about 1 laps of 1-5 from the state of maximum display (>>).
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For example, when an aircraft with an anti-submarine value of 22 and (>>) is placed on the number of slot machines 4, it is treated as 4 as displayed.
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If an aircraft with an anti-submarine value of 22 and (>>) is placed on the number of slot machines 9, it is treated as 3, which is +12 more than the display.
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Conversely, if an aircraft with an anti-submarine value of 2 and (>>) is placed on the number of slot machines 9, it is treated as -2 less 7.
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Even if the anti-submarine value increases due to the modification, the proficiency correction is not expected to change.
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Is proficiency correction effective when the aircraft anti-submarine value is 5 or more?
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Is proficiency correction affected by aircraft anti-submarine values and payloads?
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The background color of the table indicates how much or less from the anti-latency value on the display. See the table below for color descriptions.
    
===Adjusted Improvement===
 
===Adjusted Improvement===
42,739

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