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Range order detail
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*In those phases, both fleets will take turns shelling the opposing fleet, with the turn order defined by each ship's range {{range}} stat. It is possible to increase a ship's range with proper equipment.
 
*In those phases, both fleets will take turns shelling the opposing fleet, with the turn order defined by each ship's range {{range}} stat. It is possible to increase a ship's range with proper equipment.
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** Player fleet and enemy fleet always alternate taking turns shelling, even if one fleet has more ships of higher range than the other fleet.
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*** For example: If every ship in player fleet is Long range and every ship in enemy fleet is Short range, they will still take turns "Player -> Enemy -> Player -> Enemy...".
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** Player fleet always goes first, even if enemy fleet has a higher range ship.
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** The order is determined at the beginning of shelling phase. If a ship is sunk or disabled before their turn comes up, it is skipped, and the other side may shell again.
 
*The shelling order is '''Longest > Very Long > Long > Medium > Short > None.
 
*The shelling order is '''Longest > Very Long > Long > Medium > Short > None.
**If two or more ships tie for range, the order between them is random.
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**If two or more ships tie for range within a fleet, the order between them is random.
    
===Range Tie Randomness===
 
===Range Tie Randomness===
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