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![[OASW]]
 
![[OASW]]
|rowspan=2|Random and<br>grouped by range||rowspan=2|Affected by [[#Range]]
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|rowspan=2|Random and<br>grouped by range||rowspan=2|Affected by [[#Range|Range]]
 
|-
 
|-
 
![[Shelling|1st Shelling Phase]]
 
![[Shelling|1st Shelling Phase]]
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;Notes
 
;Notes
*This can notably affect mechanics, like in [[Special Attacks]], where it is preferable to have the flagship attack fist to trigger the attack, before having any chance of being disabled.
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*This can notably affect mechanics, like in [[Special Attacks]], where it is preferable to have the flagship attack first to trigger the attack, before having any chance of being disabled.
 
*So far, no tests can include all possible range combinations (''there are 335916 combinations in total''). So far the tests:
 
*So far, no tests can include all possible range combinations (''there are 335916 combinations in total''). So far the tests:
**Focuses on fleets with a common range across the fleet, or with the tow fists ships with a same high range, as those situations are the most common and useful gameplaywise.
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**Focuses on fleets with a common range across the fleet, or with the two first ships with a same high range, as those situations are the most common and useful gameplaywise.
**Omit fleets with fewer ships (2, 3, & 5), as they are not common, focusing on 4, 6, & 7 ships fleets..
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**Omit fleets with fewer ships (2, 3, & 5), as they are not common, focusing on 4, 6, & 7 ships fleets.
 
**Omit "Longest Range" as it is rarely used.
 
**Omit "Longest Range" as it is rarely used.
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;With
 
;With
 
*<math>N_\text{V}</math> the number of "valid opponents": enemies that are not sunk or [[Evacuation|evacuated]], and that can be targeted by the upcoming attack.
 
*<math>N_\text{V}</math> the number of "valid opponents": enemies that are not sunk or [[Evacuation|evacuated]], and that can be targeted by the upcoming attack.
**Especially, if [[#Submarines]] are present in the opposing fleet and the ship can attack them, N is the number of submarines, else, N is the number of valid targets, which now excludes submarines (''see [[#Submarines|below]]),
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**Especially, if [[#Submarines|Submarines]] are present in the opposing fleet and the ship can attack them, N is the number of submarines, else, N is the number of valid targets, which now excludes submarines (''see [[#Submarines|below]]),
**[[#Installations]] may also affect the validity of the target in some situations, especially for [[SS]]([[SSV|V]]), [[CV]]([[CVB|B]]/[[CVL|L]]), and [[LST]].
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**[[#Installations|Installations]] may also affect the validity of the target in some situations, especially for [[SS]]([[SSV|V]]), [[CV]]([[CVB|B]]/[[CVL|L]]), and [[LST]].
 
*For a vs 6 combat, an attack will target opponents with a 1/6 = 16.67 % chance.
 
*For a vs 6 combat, an attack will target opponents with a 1/6 = 16.67 % chance.
      −
Do note that this bare targeting rate will be more or less affected by thee following factors:
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Do note that this bare targeting rate will be more or less affected by the following factors:
#[[#Flagship Protection]], lowering the chance of the flagship to be targeted, at the cost of an increased chance for the ships that will protect it.
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#[[#Flagship Protection|Flagship Protection]], lowering the chance of the flagship to be targeted, at the cost of an increased chance for the ships that will protect it.
 
#*Only "valid protectors" can protect the flagship, and so if none are present, this flagship protection cannot be activated.
 
#*Only "valid protectors" can protect the flagship, and so if none are present, this flagship protection cannot be activated.
 
#*The intensity of this effect will depend on the formation.
 
#*The intensity of this effect will depend on the formation.
#[[#Searchlights]] will play a similar role as flagship protection, with an inversed logic.
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#[[#Searchlights|Searchlights]] will play a similar role as flagship protection, with an inversed logic.
#[[#Vanguard Formation]] have additional modifiers for both its "Upper Half" and "Bottom Half"
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#[[#Vanguard Formation|Vanguard Formation]] have additional modifiers for both its "Upper Half" and "Bottom Half"
#[[#PT Imp]]s have unique modifiers applied when {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}} is present.
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#[[#PT Imp|PT Imp]]s have unique modifiers applied when {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}} is present.
#[[#Combined Fleets]] use different rules depending on the combat phase.  
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#[[#Combined Fleets|Combined Fleets]] use different rules depending on the combat phase.  
#[[#Friendly Fleets]] have different rules, avoiding targeting the enemy flagship.
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#[[#Friendly Fleets|Friendly Fleets]] have different rules, avoiding targeting the enemy flagship.
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|rowspan=4|{{AnyBomber}} with 1+{{ASW}}<ref>A 0{{ASW}} attack plane paired with a [[Rotorcraft]] {{Autogyro}} or a [[Liaison Aircraft]] {{ASWPlane}} do work</ref><ref name="zero">If all relevant aircraft are in zero plane slots, the ship cannot attack SS.</ref>
 
|rowspan=4|{{AnyBomber}} with 1+{{ASW}}<ref>A 0{{ASW}} attack plane paired with a [[Rotorcraft]] {{Autogyro}} or a [[Liaison Aircraft]] {{ASWPlane}} do work</ref><ref name="zero">If all relevant aircraft are in zero plane slots, the ship cannot attack SS.</ref>
 
|rowspan=3|Prioritize SS
 
|rowspan=3|Prioritize SS
|[[Combat/Night_Battle#Trigger Requirements|Nigth Air Attack]] will prioritize surface target<ref>In absence of surface target will do a night shelling against SS</ref><br>Nigth Shelling prioritize SS
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|[[Combat/Night_Battle#Trigger Requirements|Night Air Attack]] will prioritize surface target<ref>In absence of surface target will do a night shelling against SS</ref><br>Nigth Shelling prioritize SS
 
|-
 
|-
 
|{{Ship/Link|Gambier Bay Mk.II}}
 
|{{Ship/Link|Gambier Bay Mk.II}}
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|-
 
|-
 
|rowspan=2|{{Ship/Link|Hayasui Kai}}<br>{{Ship/Link|Yamashio Maru Kai}}
 
|rowspan=2|{{Ship/Link|Hayasui Kai}}<br>{{Ship/Link|Yamashio Maru Kai}}
|Equiped with {{AnyBomber}}<ref name="zero"/>
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|Equipped with {{AnyBomber}}<ref name="zero"/>
 
|Prioritize SS
 
|Prioritize SS
 
|Do not attack SS
 
|Do not attack SS
 
|-
 
|-
|Not equiped with {{AnyBomber}}
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|Not equipped with {{AnyBomber}}
 
|colspan=2 rowspan=2|Prioritize SS
 
|colspan=2 rowspan=2|Prioritize SS
 
|-
 
|-
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===SL Flagship Protection===
 
===SL Flagship Protection===
All the cases mentioned above assumed all the ships have an equal chance of getting aimed rate, ignoring [[#Flagship Protection]].  
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All the cases mentioned above assumed all the ships have an equal chance of getting aimed rate, ignoring [[#Flagship Protection|Flagship Protection]].  
 
*If the SL carrier is the flagship, she will be shielded by the other ships in the fleet, thus reducing the chance of getting aimed at compared to the previously shown rates.
 
*If the SL carrier is the flagship, she will be shielded by the other ships in the fleet, thus reducing the chance of getting aimed at compared to the previously shown rates.
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In practical use, '''it is ill-advised to put a searchlight on the flagship''', as flagship protection has an higher chance to trigger and so put at risk other ships
 
In practical use, '''it is ill-advised to put a searchlight on the flagship''', as flagship protection has an higher chance to trigger and so put at risk other ships
*Do not that the ships shielding the flagship do not suffer the 80% evasion penalty, and so can still effectively agro and evade the shots.
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*Do note that the ships shielding the flagship do not suffer the 80% evasion penalty, and so can still effectively aggro and evade the shots.
    
==Vanguard Formation==
 
==Vanguard Formation==
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#* In some phases, fleet selection (main or escort) is done before picking the defender.
 
#* In some phases, fleet selection (main or escort) is done before picking the defender.
 
#* In other phases (where both main and escort fleets can be targeted), the target is uniformly randomly picked from all possible defenders.
 
#* In other phases (where both main and escort fleets can be targeted), the target is uniformly randomly picked from all possible defenders.
# Defender for [[#Flagship Protection]].
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# Defender for [[#Flagship Protection|Flagship Protection]].
 
#* The list of ships that are eligible as defenders is determined by the phase.
 
#* The list of ships that are eligible as defenders is determined by the phase.
 
#* Some phases allow all ships (main & escort) to be a defender, whereas in other phases, only the ships in the main fleet can be a defender.
 
#* Some phases allow all ships (main & escort) to be a defender, whereas in other phases, only the ships in the main fleet can be a defender.
# [[#Flagship Protection]].
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# [[#Flagship Protection|Flagship Protection]].
 
#* FS protection will trigger at a rate that is tied to the formation.
 
#* FS protection will trigger at a rate that is tied to the formation.
 
#* The rate is inherited by the flagships in the 6 v 6 night battle phase.
 
#* The rate is inherited by the flagships in the 6 v 6 night battle phase.
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