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**Random routing across the map, but will always reach the boss node in the end.
 
**Random routing across the map, but will always reach the boss node in the end.
 
**Usually good enough to help you kill 3 to 5 Transports per run while getting the boss kills on the way.
 
**Usually good enough to help you kill 3 to 5 Transports per run while getting the boss kills on the way.
**Out of all the paths you can get, going {{MapRoute|B|red|D|red|C|red|G|red|L|red}} will be the most dangerous as your fleet will arrive at the boss node with only 20% fuel and ammo making them quite vulnerable to both attacks and deliver weak shelling attacks. It should still be winnable if you are lucky but at expense of extra buckets being used.  
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**Out of all the paths you can get, going {{MapRoute|B|red|D|red|C|red|G|red|L|red}} will be the most dangerous as your fleet will arrive at the boss node with only 20% fuel and ammo making them quite vulnerable to both attacks and deliver weak shelling attacks. It should still be winnable if you are lucky but at the expense of extra buckets being used.  
 
**Going most other paths, however, will allow you to arrive with more fuel and ammo which should easily make the boss fight much easier.
 
**Going most other paths, however, will allow you to arrive with more fuel and ammo which should easily make the boss fight much easier.
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</tabber>
 
</tabber>
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===Resource Nodes===
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{{MapRoute|J|green|K|green}} are "Normal Resource Nodes" rewarding respectively bauxite {{Bauxite}} and steel {{Steel}}.
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*''See [[Resource Node|here]] for more details.
    
{{Map/Footer|4-2|
 
{{Map/Footer|4-2|
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