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| ===Regular Ressource Nodes=== | | ===Regular Ressource Nodes=== |
| [[File:ResourceNode.png|right|50px|Resource Node]] | | [[File:ResourceNode.png|right|50px|Resource Node]] |
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| '''"Ressource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. | | '''"Ressource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. |
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− | '''"Main resource"''' gains can be increased by using {{Drum}} [[Drum]]s, some {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} [[Special Amphibious Tank]]s (''see the [[#Nodes Behaviours|above table]]''). | + | '''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s (''see the [[#Nodes Behaviours|above table]]''). |
− | *Few nodes have a hard cap to the amount of resources that can be obtained at once.
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− | *[[1-6]] resource nodes {{G|green|M|green}} have additional unique behaviours.
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| '''"Consumables"''' and '''"coin boxes"''' gains are '''1''' at base level. | | '''"Consumables"''' and '''"coin boxes"''' gains are '''1''' at base level. |
− | *Using enough {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], or {{Amphibious Tank}} [[Special Amphibious Tank]]s may increase the chance of getting '''2''' consumables. | + | *Using enough {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s, may increase the chance of getting '''2''' consumables. |
| *See the [[#Consumables|following table]] for more details. | | *See the [[#Consumables|following table]] for more details. |
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| ===Special Ressource Nodes=== | | ===Special Ressource Nodes=== |
| + | Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gains Modifiers]] with different effects. They include: |
| + | *[[2-5]] nodes {{MapRoute|M|green|N|green}}, |
| + | *[[3-5]] node {{MapRoute|J|green}}, |
| + | *[[5-4]] node {{MapRoute|I|green}}, |
| + | *[[5-5]] node {{MapRoute|O|green}}, |
| + | *[[1-6]] nodes {{MapRoute|G|green|M|green}} have additional unique behaviours. |
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| [[File:FinishLineNode.png|right|50px|Finish Line / Harbour Node]] | | [[File:FinishLineNode.png|right|50px|Finish Line / Harbour Node]] |
| + | In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes. |
| + | *They can reward none, one, or two resources at once, but no consumable so far. |
| + | **Like regular resources nodes, using {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, and {{Drum}} [[Drum]]s, increases the resource gain, but equipment effectiveness may vary. |
| + | **In addition, some ships or ship types can also increase the resource gain. |
| + | **So far, the only such node in regular maps is [[7-4]] node {{MapRoute|O|green}}. |
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− | '''"Finish Line"/"Harbour Nodes"''' are often considered an Ending nodes like Boss nodes.
| + | *In [[1-6]], the Finish Line at node {{MapRoute|N}} has a pool of possible resources as rewards rather than a single one. |
− | *Thecan reward none, one, or two resources at once, but no consumable so far.
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− | **Like regular resources nodes, using {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} increases the resource gain, but equipment effectiveness may vary.
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− | **In addition, some ships or ship types can also increase the resource gain.
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− | *In [[1-6]], the Finish Line (node N) has a pool of possible resources as rewards rather than a single one. | |
| **Unlike other Nodes, the resources here cannot be increased using any equipment or ship. | | **Unlike other Nodes, the resources here cannot be increased using any equipment or ship. |
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