• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 7: Line 7:  
[[File:ResourceNode.png|right|50px|Resource Node]]
 
[[File:ResourceNode.png|right|50px|Resource Node]]
   −
Upon entering, adds a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
+
'''"Ressource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
    
'''"Main resource"''' gains can be increased by using {{Drum}} [[Drum]]s, some {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} [[Special Amphibious Tank]]s (''see the [[#Nodes Behaviours|above table]]'').
 
'''"Main resource"''' gains can be increased by using {{Drum}} [[Drum]]s, some {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} [[Special Amphibious Tank]]s (''see the [[#Nodes Behaviours|above table]]'').
Line 24: Line 24:     
===Special Ressource Nodes===
 
===Special Ressource Nodes===
[[File:FinishLineNode.png|right|50px|Finish&nbsp;Line<br>Harbour&nbsp;Node]]
+
[[File:FinishLineNode.png|right|50px|Finish Line<br>Harbour Node]]
   −
Is often considered an Ending node like Boss nodes.
+
'''"Finish Line"/"Harbour Nodes"''' are often considered an Ending nodes like Boss nodes.
*It can reward none, one, or two resources at once, but no consumable so far.
+
*Thecan reward none, one, or two resources at once, but no consumable so far.
**Like Resources nodes, using {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} increases the resource gain, but equipment effectiveness may vary.
+
**Like regular resources nodes, using {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} increases the resource gain, but equipment effectiveness may vary.
 
**In addition, some ships or ship types can also increase the resource gain.
 
**In addition, some ships or ship types can also increase the resource gain.
*In [[1-6]], the Finish Line has a pool of possible resources as rewards rather than a single one.
+
*In [[1-6]], the Finish Line (node N) has a pool of possible resources as rewards rather than a single one.
**Unlike other Nodes, the resources here cannot be increased using any equipment.
+
**Unlike other Nodes, the resources here cannot be increased using any equipment or ship.
 +
 
 +
===Aerial Reconnaissance Node===
 +
[[File:AirReconNode.png|right|50px|Aerial Reconnaissance Node]]
 +
 
 +
'''"Aerial Reconnaissance Node"''' are a special kind of nodes only seen on [[6-3]] giving ammo {{Ammo}}, bauxite {{Bauxite}}, and DevMats {{DM}}.
 +
*''See [[Air Reconnaissance|here]] for more details.
    
==Resource Gains==
 
==Resource Gains==
42,739

edits

Navigation menu