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[[File:ResourceNode.png|right|50px|Resource Node]]
 
[[File:ResourceNode.png|right|50px|Resource Node]]
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Upon entering, adds a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
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'''"Ressource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
    
'''"Main resource"''' gains can be increased by using {{Drum}} [[Drum]]s, some {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} [[Special Amphibious Tank]]s (''see the [[#Nodes Behaviours|above table]]'').
 
'''"Main resource"''' gains can be increased by using {{Drum}} [[Drum]]s, some {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} [[Special Amphibious Tank]]s (''see the [[#Nodes Behaviours|above table]]'').
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===Special Ressource Nodes===
 
===Special Ressource Nodes===
[[File:FinishLineNode.png|right|50px|Finish&nbsp;Line<br>Harbour&nbsp;Node]]
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[[File:FinishLineNode.png|right|50px|Finish Line<br>Harbour Node]]
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Is often considered an Ending node like Boss nodes.
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'''"Finish Line"/"Harbour Nodes"''' are often considered an Ending nodes like Boss nodes.
*It can reward none, one, or two resources at once, but no consumable so far.
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*Thecan reward none, one, or two resources at once, but no consumable so far.
**Like Resources nodes, using {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} increases the resource gain, but equipment effectiveness may vary.
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**Like regular resources nodes, using {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} increases the resource gain, but equipment effectiveness may vary.
 
**In addition, some ships or ship types can also increase the resource gain.
 
**In addition, some ships or ship types can also increase the resource gain.
*In [[1-6]], the Finish Line has a pool of possible resources as rewards rather than a single one.
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*In [[1-6]], the Finish Line (node N) has a pool of possible resources as rewards rather than a single one.
**Unlike other Nodes, the resources here cannot be increased using any equipment.
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**Unlike other Nodes, the resources here cannot be increased using any equipment or ship.
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===Aerial Reconnaissance Node===
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[[File:AirReconNode.png|right|50px|Aerial Reconnaissance Node]]
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'''"Aerial Reconnaissance Node"''' are a special kind of nodes only seen on [[6-3]] giving ammo {{Ammo}}, bauxite {{Bauxite}}, and DevMats {{DM}}.
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*''See [[Air Reconnaissance|here]] for more details.
    
==Resource Gains==
 
==Resource Gains==
38,415

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