Changes

m
Line 128: Line 128:  
[[File:ResourceNode.png|right|50px|Resource Node]]
 
[[File:ResourceNode.png|right|50px|Resource Node]]
   −
Upon entering, adds a specific amount of a specific resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
+
Upon entering, adds a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
   −
;Note
+
'''"Main resource"''' gains can be increased by using {{Drum}} [[Drum]]s, some {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} [[Special Amphibious Tank]]s (''see the [[#Nodes Behaviours|above table]]'').
 +
*Few nodes have a hard cap to the amount of resources that can be obtained at once.
 +
*[[1-6]] resource nodes {{G|green|M|green}} have additional unique behaviours.
 +
 
 +
'''"Consumables"''' and '''"coin boxes"''' gains are '''1''' at base level.
 +
*Using enough {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], or {{Amphibious Tank}} [[Special Amphibious Tank]]s may increase the chance of getting '''2''' consumables.
 +
*See the [[#Consumables|following table]] for more details.
 +
 
 +
;Notes
 
*The resources are added to the overall stockpile ONLY if either:
 
*The resources are added to the overall stockpile ONLY if either:
 
**The node is a "dead-end".
 
**The node is a "dead-end".
 
**The subsequent '''battle''' node must be completed.  
 
**The subsequent '''battle''' node must be completed.  
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
  −
Using {{Drum}} [[Drum]]s, some {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} [[Special Amphibious Tank]]s increases the resource gain up to a possible node-specific cap:
  −
      
===Special Ressource Nodes===
 
===Special Ressource Nodes===
35,424

edits