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| [[File:ResourceNode.png|right|50px|Resource Node]] | | [[File:ResourceNode.png|right|50px|Resource Node]] |
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− | Upon entering, adds a specific amount of a specific resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. | + | Upon entering, adds a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. |
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− | ;Note | + | '''"Main resource"''' gains can be increased by using {{Drum}} [[Drum]]s, some {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} [[Special Amphibious Tank]]s (''see the [[#Nodes Behaviours|above table]]''). |
| + | *Few nodes have a hard cap to the amount of resources that can be obtained at once. |
| + | *[[1-6]] resource nodes {{G|green|M|green}} have additional unique behaviours. |
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| + | '''"Consumables"''' and '''"coin boxes"''' gains are '''1''' at base level. |
| + | *Using enough {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], or {{Amphibious Tank}} [[Special Amphibious Tank]]s may increase the chance of getting '''2''' consumables. |
| + | *See the [[#Consumables|following table]] for more details. |
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| + | ;Notes |
| *The resources are added to the overall stockpile ONLY if either: | | *The resources are added to the overall stockpile ONLY if either: |
| **The node is a "dead-end". | | **The node is a "dead-end". |
| **The subsequent '''battle''' node must be completed. | | **The subsequent '''battle''' node must be completed. |
| *Immediately refreshing the game after reaching such nodes '''does not''' provide resources. | | *Immediately refreshing the game after reaching such nodes '''does not''' provide resources. |
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− | Using {{Drum}} [[Drum]]s, some {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} [[Special Amphibious Tank]]s increases the resource gain up to a possible node-specific cap:
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| ===Special Ressource Nodes=== | | ===Special Ressource Nodes=== |