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[[File:ResourceNode.png|right|50px|Resource Node]]
 
[[File:ResourceNode.png|right|50px|Resource Node]]
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Upon entering, adds a specific amount of a specific resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
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Upon entering, adds a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
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;Note
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'''"Main resource"''' gains can be increased by using {{Drum}} [[Drum]]s, some {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} [[Special Amphibious Tank]]s (''see the [[#Nodes Behaviours|above table]]'').
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*Few nodes have a hard cap to the amount of resources that can be obtained at once.
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*[[1-6]] resource nodes {{G|green|M|green}} have additional unique behaviours.
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'''"Consumables"''' and '''"coin boxes"''' gains are '''1''' at base level.
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*Using enough {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], or {{Amphibious Tank}} [[Special Amphibious Tank]]s may increase the chance of getting '''2''' consumables.
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*See the [[#Consumables|following table]] for more details.
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;Notes
 
*The resources are added to the overall stockpile ONLY if either:
 
*The resources are added to the overall stockpile ONLY if either:
 
**The node is a "dead-end".
 
**The node is a "dead-end".
 
**The subsequent '''battle''' node must be completed.  
 
**The subsequent '''battle''' node must be completed.  
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
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Using {{Drum}} [[Drum]]s, some {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} [[Special Amphibious Tank]]s increases the resource gain up to a possible node-specific cap:
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===Special Ressource Nodes===
 
===Special Ressource Nodes===
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