<onlyinclude>{{Landing Craft}} '''[[Landing Craft]]''' can serve in several roles:
<onlyinclude>{{Landing Craft}} '''[[Landing Craft]]''' can serve in several roles:
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*'''Transport Craft''' are best at increasing the resources gained from [[Expeditions#Landing_Crafts|expeditions]].
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*'''"Transport Craft"''' (type 1) are best at increasing the resources gained from [[Expeditions#Landing_Crafts|expeditions]],
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*'''Landing Tanks''' deal more damages to installation, being an essential component of the "nuke" (see [[Anti-Installation]]).
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*'''"Landing Tanks"''' (type 2 & 3) deal more damage to installations, being an essential component of "nuke set-ups" (''see [[Anti-Installation]]''),
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*'''Armed Boats''' act mostly like Landing Tanks, but use a different animation against Installations and have some additional bonus (on [[PT Imp]] notably).
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*'''"Armed Boats"''' (type 4) act mostly like Landing Tanks, and have some additional bonus, against [[PT Imp]] notably.
Each Landing Craft equipped will increase "TP Gauge" drain by 8 during [[Transport Operation]]s.
Each Landing Craft equipped will increase "TP Gauge" drain by 8 during [[Transport Operation]]s.
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Each Landing Craft equipped (but the {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}, {{EquipmentLink|M4A1 DD}}, and {{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}) will increase resource gain on resource nodes.</onlyinclude>
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Each Landing Craft equipped (but the "Landing Tanks type 3") will increase resource gain on [[Resource Node]]s and [[Expeditions]].</onlyinclude>