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| {{/Historical Bonuses}} | | {{/Historical Bonuses}} |
| | | |
− | ==Map overview== | + | ==Map Overview== |
− | Soon™
| + | E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets. |
| + | |
| + | * This map uses 4 to 6 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2, E-3, & E-5), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 3.png]] '''Supporting Combined Fleet''' (from E-2), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 4.png]] '''Combined Fleet''' (from E-3), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet''' (from E-4 & E-5), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 7.png]] '''Counter Landing Force''' |
| + | ** [[File:{{ROOTPAGENAME}} Tag 8.png]] '''Decisive Combined Fleet''' |
| + | ** {{TextGlow|'''Some tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''. |
| + | |
| + | * Initially, no LBAS is available to be sortied to this map |
| + | ** Clearing Phase 2 allows one Land Base to be sortied |
| + | ** Clearing the unlock for Phase 3 allows two Land Bases to be sortied |
| + | ** Clearing Phase 3 allows three Land Bases to be sortied |
| + | * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|Y2|darkorange}} |
| + | * '''"Night Battle" nodes''' are present on {{MapRoute|H2|purple|T|purple}} |
| + | * '''"Enemy Ambush" node''' is present on {{MapRoute|S|orange}} |
| + | |
| + | ==Phase 1== |
| + | |
| + | * Striking Force: '''"1FBB, 1FBB/CV, 0-1CVL/CAV/CLT, 1CL, 3DD"''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|C|red|E|red|G|red}} |
| + | ** This fleet can utilize a [[Special Attacks#Kongou-class Touch|''Kongou''-class Touch]]. |
| + | |
| + | ==Phase 2 - TP== |
| + | Phase 2 is a '''"[[Transport Operation]]"''': |
| + | |
| + | * TCF: '''"1LHA/CL/AV, 1AV, 4DD + 1-2CAV, 1-2CL, 3-4DD "''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] |
| + | * Route: {{MapRoute|2||H|pink|H2|purple|J|pink|K|darkorange|M|green|O|red}} |
| + | ** A [[CVE]] can be used instead of the LHA/CL/AV, adding an extra node ({{MapRoute|L|red}}). |
| + | |
| + | ==Phase 2.5 - Gimmick== |
| + | {|class="wikitable" |
| + | ! !! U |
| + | |- |
| + | |Hard ||S x3 |
| + | |- |
| + | |Medium ||S x2 |
| + | |- |
| + | |Easy ||A+ x2 |
| + | |- |
| + | |Casual||A+ |
| + | |} |
| + | |
| + | *Use [[#Phase 3]]'s fleet |
| + | |
| + | ==Phase 3== |
| + | * Strinking Force: '''"1CAV, 1CL, 5DD"''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|3||Q|red|R|pink|T|purple|V|red|X|red}} |
| + | * LBAS: Range 1, AP/AS ??/?? |
| + | ** At least 5/3/2/1 (H/M/E/C) ships need to be equipped with [[Surface Radar]]s to avoid the '''"Enemy Ambush" node''' on {{MapRoute|S|orange}}. |
| + | ** The use of the {{IconText|{{FCF}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility}} (SFFCF) is recommended |
| + | ** The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated, |
| + | ***She is especially weak to "Nuke" setups |
| + | ** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional): |
| + | {{Anti-PT Imp Setups}} |
| + | |
| + | ==Phase 3.5 - Gimmick: Unlocking the shortcut== |
| + | The following steps have to be performed to unlock the Shortcut (can be done right from the start of P4): |
| + | |
| + | {|class="wikitable" |
| + | ! !! G !! Z1 !! LBAS |
| + | |- |
| + | |Hard || S x2|| AS|| ASx2 |
| + | |- |
| + | |Medium|| A+ x2|| AS|| ASx2 |
| + | |- |
| + | |Easy || A+ x2|| -|| AS |
| + | |- |
| + | |Casual|| A+ x2|| -|| - |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node G= |
| + | *Use [[#Phase 1]]'s fleet |
| + | |
| + | |-|Node Z1= |
| + | *Use [[#Phase 4]]'s fleet |
| + | *AP/AS: 321722 (Hard) |
| + | |
| + | |-|LBAS= |
| + | ?? |
| + | </tabber> |
| + | |
| + | ==Phase 4== |
| + | <tabber> |
| + | |-|STF= |
| + | * STF: '''"2FBB, 1CV, 2CA, 1CL + 0-1CLT, 1CL, 3DD, 1-2SS"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 8.png|30px]] |
| + | * Route: {{MapRoute|4||R|pink|Y|red|Z|red|Z2|red}} |
| + | |
| + | |-|CTF= |
| + | * CTF: '''"2FBB, 2CV, 2CA + 0-1CVL, 1CL, 3DD, 1-2SS"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 8.png|30px]] |
| + | * Route: {{MapRoute|4||R|pink|Y|red|Y1|red|Z|red|Z2|red}} |
| + | ** This fleet is not recommended due to the preboss |
| + | |
| + | |-|STF Heavy= |
| + | ? |
| + | </tabber> |
| + | |
| + | |
| + | * LBAS: Range 4, 168/335 (not confirmed) AD/AP (Hard) |
| + | ** A fast fleet with 2 {{Class|Yamato}} would additionally take {{MapRoute|Y1|red}} |
| + | ** The {{Ship/Link|I-201|I-203|text=''I-201''-class|link_category=I-201 Class}} have outstanding historical bonuses in this situation. |
| + | ** 6/4/3/2 [[Surface Radar]]s are required to route to {{MapRoute|Y|red}} on (H/M/E/C) |
| + | |
| + | ==Debuff== |
| + | Once LD has been reached, the following steps have to be performed to debuff the boss: |
| + | |
| + | {|class="wikitable" |
| + | ! !! G !! O!! L!! X !! Z1!! LBAS |
| + | |- |
| + | |Hard || S|| S|| S|| S|| AS|| AS X2 |
| + | |- |
| + | |Medium|| S|| S|| -|| S|| -|| AS |
| + | |- |
| + | |Easy || S|| S|| ?|| S|| ?|| AS |
| + | |- |
| + | |Casual|| S|| S|| ?|| ?|| ?|| ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node G= |
| + | *Use [[#Phase 1]]'s fleet |
| + | |
| + | |-|Node O= |
| + | *Use [[#Phase 2 - TP]]'s fleet |
| + | **Can be done at the same time as node {{MapRoute|L|red}} |
| + | |
| + | |-|Node L= |
| + | *Use [[#Phase 2 - TP]]'s fleet with '''1[[CVE]]'''. |
| + | **Can be done at the same time as node {{MapRoute|O|red}} |
| + | |
| + | |-|Node X= |
| + | *Use [[#Phase 3]]'s fleet |
| + | |
| + | |-|Node Z1= |
| + | *Use [[#Phase 3.5 - Gimmick: Unlocking the shortcut]]'s fleet |
| + | |
| + | |-|LBAS AS= |
| + | *This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered. |
| + | *''Numbers may be different due to the presence of unknown elements'' |
| + | {|class="wikitable" |
| + | ! !! AP!! AS |
| + | |- |
| + | |Hard || ??|| ?? |
| + | |- |
| + | |Medium|| ??|| ?? |
| + | |- |
| + | |Easy || ??|| ?? |
| + | |- |
| + | |Casual|| ??|| ?? |
| + | |} |
| + | </tabber> |
| + | |
| + | |
| + | Once Debuff is complete the CG will change to the following: |
| + | {|class="wikitable" |
| + | ![[Abyssal Stranded Landing Princess]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Abyssal Stranded Landing Princess.png|Regular |
| + | Enemy Full Abyssal Stranded Landing Princess Damaged.png|Last Dance |
| + | Enemy Full Abyssal Stranded Landing Princess Damaged Debuffed.png|Last Dance Debuffed |
| + | </gallery> |
| + | |} |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |