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=Resource Nodes Guide=
 
=Resource Nodes Guide=
 
==Regular Ressource Nodes==
 
==Regular Ressource Nodes==
[[File:ResourceNode.png]]<br>Resource Node
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[[File:ResourceNode.png|thumb|right|Resource Node]]
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Upon entering, adds a specific amount of a specific resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
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;Note
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*The resources are added to the overall stockpile ONLY if either:
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**The node is a "dead-end".
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**The subsequent '''battle''' node must be completed.
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*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
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Upon entering, adds a specific amount of a specific Resource ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or Coin Boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
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Using {{Drum}} [[Drum]]s, some {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} [[Special Amphibious Tank]]s increases the resource gain up to a possible node-specific cap:
 
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Note that the node must be a dead-end node, or a subsequent battle node must be completed, before the resources are added to the overall stockpile. Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
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Using {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} increases the resource gain up to a possible node-specific cap:
      
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
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