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| + | =Resource Nodes Guide= |
| + | ==Regular Ressource Nodes== |
| + | [[File:ResourceNode.png]]<br>Resource Node |
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| + | Upon entering, adds a specific amount of a specific Resource ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or Coin Boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. |
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| + | Note that the node must be a dead-end node, or a subsequent battle node must be completed, before the resources are added to the overall stockpile. Immediately refreshing the game after reaching such nodes '''does not''' provide resources. |
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| + | Using {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} increases the resource gain up to a possible node-specific cap: |
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| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
| + | ! colspan=5|Resource Gain Bonuses |
| + | |- |
| + | ! rowspan=2|Type |
| + | ! rowspan=2|Name |
| + | ! colspan=3|Base Bonus |
| + | |- |
| + | !{{Fuel}}{{Ammo}}{{Steel}} |
| + | !{{Bauxite}} |
| + | !{{IR}}{{IC}}{{DM}}<br>{{FBsmall}}{{FBmedium}}{{FBlarge}} |
| + | |- |
| + | !{{LandingCraft}} |
| + | !{{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}<br>{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}} |
| + | |rowspan=2| +3 |
| + | |rowspan=2| +2 |
| + | |rowspan=2| +?? |
| + | |- |
| + | ! {{Amphibious Tank}} |
| + | ! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
| + | |- |
| + | ! {{Drum}} |
| + | ! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} |
| + | | +2 |
| + | | +1.5 |
| + | | +?? |
| + | |- |
| + | !{{LandingCraft}} |
| + | !{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}} |
| + | | 0 |
| + | | 0 |
| + | | 0 |
| + | |} |
| + | *Those values will vary from map to map, being +10 {{Fuel}} for DLC on 5-5 for instance. |
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| + | ==Special Ressource Nodes== |
| + | [[File:FinishLineNode.png]]<br>Finish Line<br>Harbour Node |
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| + | Is often considered an Ending node like Boss nodes. |
| + | *It can reward none, one, or two resources at once, but no consumable so far. |
| + | **Like Resources nodes, using {{Drum}} [[Drum]]s, {{LandingCraft}} [[Landing Craft]], and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} increases the resource gain, but equipment effectiveness may vary. |
| + | *In [[1-6]], the Finish Line has a pool of possible resources as rewards rather than a single one. |
| + | **Unlike other Nodes, the resources here cannot be increased using any equipment. |