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{{/Historical Bonuses}}
 
{{/Historical Bonuses}}
   −
==Map overview==
+
==Map Overview==
Soon™
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E-5 consists of 5 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
 +
 
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* This map uses 3 locks:
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** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2 & E-3),
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** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet''' (from E-4),
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*** This tag gets applied to ships at the 1st and 2nd starting point
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** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''Carrier Task Force''' (from E-3),
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*** This tag gets applied to ships at the 3rd starting point
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** {{TextGlow|'''Tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''.
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* 3 [[LBAS]] are available on this map:
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** Only 2 can be set on '''Sortie''', the other being limited to '''Defense'''.
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** After phase 2, the LBAS is relocated closer to the final boss and 3 bases can be set on '''Sortie'''.
 +
 
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* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|B2|darkorange|E|darkorange|H|darkorange|N1|darkorange}}
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* '''"Night Battle" nodes''' are present on {{MapRoute|K|purple|X|purple}}
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==Phase 0.5 - Gimmick 1==
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The following steps have to be performed to unlock the 1st boss:
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{|class="wikitable"
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!      !! C2!! E2!! J
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|-
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|Hard  || S || S || Sx2
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|-
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|Medium|| S || S || Sx2
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|-
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|Easy  || ??|| ??|| ??
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|-
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|Casual|| ??|| ??|| ??
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|}
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<tabber>
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|-|Node C2=
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* Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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* Route: {{MapRoute|1||A|blue|B|red|C|red|C2|red}}
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** It is recommended to only used already locked ships.
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** AP/AS: '''112/251''' (Hard)
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** LBAS range: '''3''', then '''8''' after phase 2
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|-|Node E2=
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* Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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* Route: {{MapRoute|1||A|blue|D|blue|E|darkorange|E2|red}}
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** Bringing an [[AACI]] capable ship is recommended to pass through the ASS node.
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** LoS check: ??~?? Cn? (Hard)
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** AP/AS: '''89/198''' (Hard)
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** LBAS range: '''4''', then '''5''' after phase 2
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|-|Node J=
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* Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|J|red}}
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** Bringing an [[AACI]] capable ship is recommended to pass through the ASS node.
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** LoS check: ??~?? Cn? (Hard)
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** AP/AS: '''203/455''' (Hard)
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** LBAS range: '''6''', then '''3''' after phase 2
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</tabber>
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==Phase 1==
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<tabber>
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|-|Light=
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* Striking Force: '''"0-1CVL, 1-2CAV/CLT, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}}
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** A lighter fleet introducing no new lock.
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|-|Heavy=
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* Striking Force: '''"2FBB, 1CAV, 1CL, 3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}}
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** An heavier fleet introducing new locks.
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** This fleet can utilize a [[Special Attacks#Kongou-class Touch|Kongou-class Touch]].
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</tabber>
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* Bringing an [[AACI]] capable ship is recommended to pass through the "Airstrike Supported Battle" and Air nodes.
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* Bringing some [[ASW]] capacity is recomanded.
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** LoS check: 61 Cn3 (Hard)
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** AP/AS: '''0/0''' (Hard)
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** LBAS range: '''7''', then '''3''' after phase 2
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 +
==Phase 1.5 - Gimmick 2==
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The following steps have to be performed to unlock the 1st boss:
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{|class="wikitable"
 +
!      !! R
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|-
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|Hard  || Sx3
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|-
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|Medium|| Sx2
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|-
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|Easy  || Sx2
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|-
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|Casual|| ?
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|}
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;Node R
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*Use [[#Phase 2]]'s fleet
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==Phase 2==
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Phase 2 is a '''"[[Transport Operation]]"''':
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* TCF: '''"0-1LHA/CVL/CAV, 1AV, 4-5DD + 1-2CAV, 1-2CL, 3-4DD "''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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* Route: {{MapRoute|2||N|red|O|red|P|darkorange|R|red|S|green|U|red}}
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** Going too heavy might lead to an offroute to {{MapRoute|Q|pink}}
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** OASW and AACI are recommended for {{MapRoute|P|darkorange}}
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** LoS check: 40 Cn2 (Hard)
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** AD/AP: '''123/245''' (Hard)
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** LBAS range: '''7''', then '''2''' after phase 2
 +
 
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==Phase 3==
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<tabber>
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|-|BB CTF=
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* CTF: '''"2(F)BB, 3CV, 1CL + 1CL, 5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
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** Provides a good balance between air power and surface power.
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|-|STF=
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* STF: '''"2-3(F)BB, 1CV, 1CL, 0-1 CAV, 0-2DD + 0-2CAV/CLT, 1CL, 3-5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
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|-|CV CTF=
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* CTF: '''"4CV, 1CL, 1DD + 1FBB, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
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** A fleet with a higher Night Battle Focus.
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|-|Submarine STF=
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* CTF: '''"2(F)BB, 1CV, 1CL, 2DD + 1CL, 3DD, 2SS"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
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** A fleet with a higher Night Battle Focus.
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** The Submarines should be I-201 and I-203 due to their high historical bonus
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*** Note that they are also important for E6P4, which uses a different tag
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</tabber>
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* Bringing an [[AACI]] capable ship is recommended to pass through the airstrikes and {{MapRoute|P|darkorange}}
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* Those fleets should utilize a [[Special Attack]].
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* LoS check: 77 Cn2 (Hard)
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* AD/AP: '''211/421''' (Hard)
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* LBAS range: '''2'''
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 +
==Debuff==
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Once LD has been reached, the following steps have to be performed to debuff the boss
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 +
{|class="wikitable"
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!      !! E2!! G2!! M !! Q !! U !! W !! LBAS
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|-
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|Hard  || S || AS|| S || AS|| A+|| AS|| AS x2
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|-
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|Medium|| -|| -|| S|| AS|| A|| AS|| AS x2
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|-
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|Easy  || -|| -|| S|| AS|| A|| -|| AS
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|-
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|Casual|| -|| -|| ??|| ??|| ??|| -|| ??
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|}
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<tabber>
 +
|-|Node E2=
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* refer to [[#Phase 0.5 - Gimmick]]
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|-|Node G2=
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* Striking Force: '''"3CV, 1CVL, 0-1CL, 2-3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|G1|red|G2|pink}}
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* AS: 455 (Hard)
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|-|Node M=
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* refer to [[#Phase 1]]
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|-|Node Q=
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* TCF: '''"1AV, 1CVL/LHA, 4DD + 1CL, 1CA, 1CAV, 3DD"''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
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* Route {{MapRoute|2||N|red|O|red|P|darkorange|Q|pink}}
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* AS: 455 (Hard)
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 +
|-|Node U=
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* refer to [[#Phase 2]]
 +
 
 +
|-|Node W=
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* refer to [[#Phase 3]]
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* AS: 753 (Hard)
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|-|LBAS=
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* This can be done passively as fulfilling the other debuff requirements if strong enough Interceptors are present
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* Alternatively, sending one SS is also an option.
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 +
{|class="wikitable"
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!      !! AP!! AS
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|-
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|Hard  || 325|| 729
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|-
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|Medium|| 299|| 671
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|-
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|Easy  || 226|| 507
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|-
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|Casual|| 193|| 432
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|}</tabber>
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Once Debuff is complete the CG will change to the following:
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{|class="wikitable"
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![[Abyssal Heavy Cruiser Water Princess]]
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|-
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|<gallery>
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Enemy Full Abyssal Heavy Cruiser Water Princess.png|Regular
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Enemy Full Abyssal Heavy Cruiser Water Princess Damaged.png|Last Dance
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Enemy Full Abyssal Heavy Cruiser Water Princess Damaged Debuffed.png|Last Dance Debuffed
 +
</gallery>
 +
|}
    
==Enemy Compositions==
 
==Enemy Compositions==
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