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| {{/Historical Bonuses}} | | {{/Historical Bonuses}} |
| | | |
− | ==Map overview== | + | ==Map Overview== |
− | Soon™
| + | E-5 consists of 5 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets. |
| + | |
| + | * This map uses 3 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2 & E-3), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet''' (from E-4), |
| + | *** This tag gets applied to ships at the 1st and 2nd starting point |
| + | ** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''Carrier Task Force''' (from E-3), |
| + | *** This tag gets applied to ships at the 3rd starting point |
| + | ** {{TextGlow|'''Tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''. |
| + | |
| + | * 3 [[LBAS]] are available on this map: |
| + | ** Only 2 can be set on '''Sortie''', the other being limited to '''Defense'''. |
| + | ** After phase 2, the LBAS is relocated closer to the final boss and 3 bases can be set on '''Sortie'''. |
| + | |
| + | * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|B2|darkorange|E|darkorange|H|darkorange|N1|darkorange}} |
| + | * '''"Night Battle" nodes''' are present on {{MapRoute|K|purple|X|purple}} |
| + | |
| + | ==Phase 0.5 - Gimmick 1== |
| + | The following steps have to be performed to unlock the 1st boss: |
| + | {|class="wikitable" |
| + | ! !! C2!! E2!! J |
| + | |- |
| + | |Hard || S || S || Sx2 |
| + | |- |
| + | |Medium|| S || S || Sx2 |
| + | |- |
| + | |Easy || ??|| ??|| ?? |
| + | |- |
| + | |Casual|| ??|| ??|| ?? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node C2= |
| + | * Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|C|red|C2|red}} |
| + | ** It is recommended to only used already locked ships. |
| + | ** AP/AS: '''112/251''' (Hard) |
| + | ** LBAS range: '''3''', then '''8''' after phase 2 |
| + | |
| + | |-|Node E2= |
| + | * Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|D|blue|E|darkorange|E2|red}} |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the ASS node. |
| + | ** LoS check: ??~?? Cn? (Hard) |
| + | ** AP/AS: '''89/198''' (Hard) |
| + | ** LBAS range: '''4''', then '''5''' after phase 2 |
| + | |
| + | |-|Node J= |
| + | * Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|J|red}} |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the ASS node. |
| + | ** LoS check: ??~?? Cn? (Hard) |
| + | ** AP/AS: '''203/455''' (Hard) |
| + | ** LBAS range: '''6''', then '''3''' after phase 2 |
| + | |
| + | </tabber> |
| + | |
| + | ==Phase 1== |
| + | <tabber> |
| + | |-|Light= |
| + | * Striking Force: '''"0-1CVL, 1-2CAV/CLT, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}} |
| + | ** A lighter fleet introducing no new lock. |
| + | |
| + | |-|Heavy= |
| + | * Striking Force: '''"2FBB, 1CAV, 1CL, 3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}} |
| + | ** An heavier fleet introducing new locks. |
| + | ** This fleet can utilize a [[Special Attacks#Kongou-class Touch|Kongou-class Touch]]. |
| + | |
| + | </tabber> |
| + | |
| + | * Bringing an [[AACI]] capable ship is recommended to pass through the "Airstrike Supported Battle" and Air nodes. |
| + | * Bringing some [[ASW]] capacity is recomanded. |
| + | ** LoS check: 61 Cn3 (Hard) |
| + | ** AP/AS: '''0/0''' (Hard) |
| + | ** LBAS range: '''7''', then '''3''' after phase 2 |
| + | |
| + | ==Phase 1.5 - Gimmick 2== |
| + | The following steps have to be performed to unlock the 1st boss: |
| + | {|class="wikitable" |
| + | ! !! R |
| + | |- |
| + | |Hard || Sx3 |
| + | |- |
| + | |Medium|| Sx2 |
| + | |- |
| + | |Easy || Sx2 |
| + | |- |
| + | |Casual|| ? |
| + | |} |
| + | |
| + | ;Node R |
| + | *Use [[#Phase 2]]'s fleet |
| + | |
| + | ==Phase 2== |
| + | Phase 2 is a '''"[[Transport Operation]]"''': |
| + | |
| + | * TCF: '''"0-1LHA/CVL/CAV, 1AV, 4-5DD + 1-2CAV, 1-2CL, 3-4DD "''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|2||N|red|O|red|P|darkorange|R|red|S|green|U|red}} |
| + | ** Going too heavy might lead to an offroute to {{MapRoute|Q|pink}} |
| + | ** OASW and AACI are recommended for {{MapRoute|P|darkorange}} |
| + | ** LoS check: 40 Cn2 (Hard) |
| + | ** AD/AP: '''123/245''' (Hard) |
| + | ** LBAS range: '''7''', then '''2''' after phase 2 |
| + | |
| + | ==Phase 3== |
| + | <tabber> |
| + | |-|BB CTF= |
| + | * CTF: '''"2(F)BB, 3CV, 1CL + 1CL, 5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}} |
| + | ** Provides a good balance between air power and surface power. |
| + | |
| + | |-|STF= |
| + | * STF: '''"2-3(F)BB, 1CV, 1CL, 0-1 CAV, 0-2DD + 0-2CAV/CLT, 1CL, 3-5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}} |
| + | |
| + | |-|CV CTF= |
| + | * CTF: '''"4CV, 1CL, 1DD + 1FBB, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}} |
| + | ** A fleet with a higher Night Battle Focus. |
| + | |
| + | |-|Submarine STF= |
| + | * CTF: '''"2(F)BB, 1CV, 1CL, 2DD + 1CL, 3DD, 2SS"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}} |
| + | ** A fleet with a higher Night Battle Focus. |
| + | ** The Submarines should be I-201 and I-203 due to their high historical bonus |
| + | *** Note that they are also important for E6P4, which uses a different tag |
| + | |
| + | </tabber> |
| + | * Bringing an [[AACI]] capable ship is recommended to pass through the airstrikes and {{MapRoute|P|darkorange}} |
| + | * Those fleets should utilize a [[Special Attack]]. |
| + | * LoS check: 77 Cn2 (Hard) |
| + | * AD/AP: '''211/421''' (Hard) |
| + | * LBAS range: '''2''' |
| + | |
| + | ==Debuff== |
| + | Once LD has been reached, the following steps have to be performed to debuff the boss |
| + | |
| + | {|class="wikitable" |
| + | ! !! E2!! G2!! M !! Q !! U !! W !! LBAS |
| + | |- |
| + | |Hard || S || AS|| S || AS|| A+|| AS|| AS x2 |
| + | |- |
| + | |Medium|| -|| -|| S|| AS|| A|| AS|| AS x2 |
| + | |- |
| + | |Easy || -|| -|| S|| AS|| A|| -|| AS |
| + | |- |
| + | |Casual|| -|| -|| ??|| ??|| ??|| -|| ?? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node E2= |
| + | * refer to [[#Phase 0.5 - Gimmick]] |
| + | |
| + | |-|Node G2= |
| + | * Striking Force: '''"3CV, 1CVL, 0-1CL, 2-3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|G1|red|G2|pink}} |
| + | * AS: 455 (Hard) |
| + | |
| + | |-|Node M= |
| + | * refer to [[#Phase 1]] |
| + | |
| + | |-|Node Q= |
| + | * TCF: '''"1AV, 1CVL/LHA, 4DD + 1CL, 1CA, 1CAV, 3DD"''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route {{MapRoute|2||N|red|O|red|P|darkorange|Q|pink}} |
| + | * AS: 455 (Hard) |
| + | |
| + | |-|Node U= |
| + | * refer to [[#Phase 2]] |
| + | |
| + | |-|Node W= |
| + | * refer to [[#Phase 3]] |
| + | * AS: 753 (Hard) |
| + | |
| + | |-|LBAS= |
| + | * This can be done passively as fulfilling the other debuff requirements if strong enough Interceptors are present |
| + | * Alternatively, sending one SS is also an option. |
| + | |
| + | {|class="wikitable" |
| + | ! !! AP!! AS |
| + | |- |
| + | |Hard || 325|| 729 |
| + | |- |
| + | |Medium|| 299|| 671 |
| + | |- |
| + | |Easy || 226|| 507 |
| + | |- |
| + | |Casual|| 193|| 432 |
| + | |}</tabber> |
| + | |
| + | Once Debuff is complete the CG will change to the following: |
| + | {|class="wikitable" |
| + | ![[Abyssal Heavy Cruiser Water Princess]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Abyssal Heavy Cruiser Water Princess.png|Regular |
| + | Enemy Full Abyssal Heavy Cruiser Water Princess Damaged.png|Last Dance |
| + | Enemy Full Abyssal Heavy Cruiser Water Princess Damaged Debuffed.png|Last Dance Debuffed |
| + | </gallery> |
| + | |} |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |