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Line 25: Line 25:  
==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-5 Branching Rules (Starting Point)
+
|title = E-5 Branching Rules (Start Points)
 
|id = 56-5a
 
|id = 56-5a
 
|0 -> 1 = * Single / Striking Force fleet
 
|0 -> 1 = * Single / Striking Force fleet
|0 -> 2 = * Combined Fleet
+
* Tag requirements: ('''Normal / Hard''')
* Amount of DD ≥ 6
+
** 2nd Torpedo Squadron [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
|0 -> 3 = * Combined Fleet
+
** Operation I-go Fleet [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
* Amount of DD ≤ 5
+
|0 -> 2 = * Phase 2: Combined Fleet
 +
* Phase 3: TCF
 +
* Tag requirements: ('''Normal / Hard''')
 +
** Operation I-go Fleet [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
** Carrier Task Force [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
|0 -> 3 = * Phase 3: CTF / STF
 +
* Carrier Task Force [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] tag only ('''Normal / Hard''')
 
}}
 
}}
   Line 45: Line 51:  
** Amount of DD ≥ 3
 
** Amount of DD ≥ 3
 
** ???
 
** ???
|B1/pink -> B2/red/darkorange = ???
+
|B1/pink -> B2/red/darkorange = * Does not meet the requirements to go to C
|B1/pink -> C = ???
+
|B1/pink -> C = * Amount of DD ≥ 3
 +
* ???
 
|C -> C1/pink = * Does not meet the requirements to go to C2
 
|C -> C1/pink = * Does not meet the requirements to go to C2
 
|C -> C2 = * Meet '''ALL''' of the following requirements:
 
|C -> C2 = * Meet '''ALL''' of the following requirements:
** Fast fleet ?
+
** Fast fleet
** Amount of CL ≥ 1 ?
+
** Amount of (F)BB(V) ≤ 1
** Pass the LoS check ?
+
** Amount of CL ≥ 1
 +
** Pass the LoS check
 +
** ???
 
|C1/pink -> C2 = ???
 
|C1/pink -> C2 = ???
 
|C1/pink -> C3 = ???
 
|C1/pink -> C3 = ???
 +
|C1/pink -> E1 = ???
 
|D/empty -> E/red/darkorange,F = Active Branching
 
|D/empty -> E/red/darkorange,F = Active Branching
|E/red/darkorange -> C1/pink = ???
+
|E/red/darkorange -> C1/pink = * Does not meet the requirements to go to E1
|E/red/darkorange -> E1 = ???
+
|E/red/darkorange -> E1 = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 1
 +
** Amount of CL ≥ 1 ?
 +
** Amount of DD ≥ 3 ?
 
|E1 -> E2 = * Pass the LoS check
 
|E1 -> E2 = * Pass the LoS check
 
|E1 -> E3/empty = * Fail the LoS check
 
|E1 -> E3/empty = * Fail the LoS check
Line 71: Line 84:  
|H/red/darkorange -> J = * Route to K locked: Pass the LoS check
 
|H/red/darkorange -> J = * Route to K locked: Pass the LoS check
 
* Route to K unlocked: Unreachable
 
* Route to K unlocked: Unreachable
|H/red/darkorange -> K/night = * Route to K unlocked
+
|H/red/darkorange -> K/night = * Meet '''ALL''' of the following requirements:
* Amount of DD ≥ 2
+
** Route to K unlocked
|K/night -> L/empty = * Fail the LoS check ?
+
** Amount of CL ≥ 1
|K/night -> M = * Pass the LoS check ?
+
** Amount of DD ≥ 2
 +
** ???
 +
|K/night -> L/empty = * Fail the LoS check
 +
|K/night -> M = * Pass the LoS check
 
}}
 
}}
   Line 81: Line 97:  
|id = 56-5c
 
|id = 56-5c
 
|order = 2,3,H,J,N1,N2,O,P,S,X
 
|order = 2,3,H,J,N1,N2,O,P,S,X
|2 -> N1/red/darkorange = * Does not meet the requirements to go to N
+
|2 -> N1/red/darkorange = * Phase 2: Does not meet the requirements to go to N
|2 -> N = * Does not contain CV(B)?
+
* Phase 3: Unreachable
* Amount of DD ≥ 6
+
|2 -> N = * TCF
 +
* For STF, meet '''ALL''' of the following requirements:
 +
** Fast fleet
 +
** Amount of CV(B) = 0
 +
** Amount of DD ≥ 6
 +
** ???
 
|3 -> V = * Does not meet the requirements to go to W
 
|3 -> V = * Does not meet the requirements to go to W
 
|3 -> W/pink = * Meet '''ALL''' of the following requirements:
 
|3 -> W/pink = * Meet '''ALL''' of the following requirements:
 
** Amount of (F)BB(V) + CV(B) ≤ 5
 
** Amount of (F)BB(V) + CV(B) ≤ 5
 
*** If slow, amount of (F)BB(V) + CV(B) ≤ 4
 
*** If slow, amount of (F)BB(V) + CV(B) ≤ 4
** Amount of DD ≥ 3 and ≤ 5
+
** If slow, amount of CV(B) ≤ 2/3 (?)
 +
** Amount of DD ≥ 3
 
|H/red/darkorange -> J = Fixed Route
 
|H/red/darkorange -> J = Fixed Route
 
|J -> P/red/darkorange = Fixed Route
 
|J -> P/red/darkorange = Fixed Route
Line 96: Line 118:  
|N2/pink -> P/red/darkorange = ???
 
|N2/pink -> P/red/darkorange = ???
 
|O -> H/red/darkorange = Does not meet the requirements to go to J
 
|O -> H/red/darkorange = Does not meet the requirements to go to J
|O -> J = * Meet '''ANY''' of the following requirements:
+
|O -> J = * Meet '''ALL''' of the following requirements:
** CTF / STF: Amount of DD ≥ 5
+
** CTF / STF: Amount of DD ≥ 4
 +
*** CTF / STF: If fleet contains CAV or CLT, amount of DD ≥ 5
 +
** CTF / STF: Does not meet the requirements to go to N2
 
** TCF: Does not meet the requirements to go to P
 
** TCF: Does not meet the requirements to go to P
 
|O -> N2/pink = * Meet '''ALL''' of the following requirements:
 
|O -> N2/pink = * Meet '''ALL''' of the following requirements:
 
** CTF / STF
 
** CTF / STF
 
** Fast fleet
 
** Fast fleet
 +
** Amount of (F)BB(V) + CV + CAV + CLT ≤ 5
 
** Amount of CL ≥ 2
 
** Amount of CL ≥ 2
 
** Amount of DD ≥ 4
 
** Amount of DD ≥ 4
 
|O -> P/red/darkorange = * Meet '''ALL''' of the following requirements:
 
|O -> P/red/darkorange = * Meet '''ALL''' of the following requirements:
 
* Transport Fleet
 
* Transport Fleet
* Amount of BBV + CVL + CA(V) ≤ 3 ?
+
* Amount of BBV + CVL + CA(V) ≤ 3
 
|P/red/darkorange -> Q/pink = * Does not meet the requirements to go to R
 
|P/red/darkorange -> Q/pink = * Does not meet the requirements to go to R
 
|P/red/darkorange -> R = * Meet '''ALL''' of the following requirements:
 
|P/red/darkorange -> R = * Meet '''ALL''' of the following requirements:
 
** Start from Point 2
 
** Start from Point 2
** If Slow fleet and contains CVL/LHA, amount of CA(V) ≤ 1 ?
+
** If slow and fleet contains BBV, CVL, or LHA, amount of AV + LHA + BBV + CVL + CA(V) ≤ 3
 
|P/red/darkorange -> X/night = * Start from Point 3
 
|P/red/darkorange -> X/night = * Start from Point 3
 
|S/resource -> T/empty = * Fail the LoS check
 
|S/resource -> T/empty = * Fail the LoS check
Line 118: Line 143:  
}}
 
}}
   −
=Jiga's Initial Guide=
+
=Jiga + Grunilg‎ Initial Guide=
 
==Map Overview==
 
==Map Overview==
E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
+
E-5 consists of 5 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
    
* This map uses 3 locks:
 
* This map uses 3 locks:
 
** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2 & E-3),
 
** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2 & E-3),
 +
** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet''' (from E-4),
 +
*** This tag gets applied to ships at the 1st and 2nd starting point
 
** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''Carrier Task Force''' (from E-3),
 
** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''Carrier Task Force''' (from E-3),
** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet''' (from E-4),
+
*** This tag gets applied to ships at the 3rd starting point
 
** {{TextGlow|'''Tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''.
 
** {{TextGlow|'''Tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''.
   −
* ?? [[LBAS]] are available to sortie into this map.
+
* 3 [[LBAS]] are available on this map:
** After phase ???, the LBAS is relocated closer to the final boss.
+
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense'''.  
 +
** After phase 2, the LBAS is relocated closer to the final boss and 3 bases can be set on '''Sortie'''.
    
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|B2|darkorange|E|darkorange|H|darkorange|N1|darkorange}}
 
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|B2|darkorange|E|darkorange|H|darkorange|N1|darkorange}}
 
* '''"Night Battle" nodes''' are present on {{MapRoute|K|purple|X|purple}}
 
* '''"Night Battle" nodes''' are present on {{MapRoute|K|purple|X|purple}}
   −
==Phase 0.5 - Gimmick==
+
==Phase 0.5 - Gimmick 1==
 
The following steps have to be performed to unlock the 1st boss:
 
The following steps have to be performed to unlock the 1st boss:
 
{|class="wikitable"  
 
{|class="wikitable"  
!      !! C2!! E2!! ??
+
!      !! C2!! E2!! J
 
|-
 
|-
|Hard  || S?|| S?|| ??
+
|Hard  || S || S || Sx2
 
|-
 
|-
|Medium|| ??|| ??|| ??
+
|Medium|| S || S || Sx2
 
|-
 
|-
 
|Easy  || ??|| ??|| ??
 
|Easy  || ??|| ??|| ??
Line 150: Line 178:  
<tabber>
 
<tabber>
 
|-|Node C2=
 
|-|Node C2=
 
+
* Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
* Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
   
* Route: {{MapRoute|1||A|blue|B|red|C|red|C2|red}}
 
* Route: {{MapRoute|1||A|blue|B|red|C|red|C2|red}}
*** It is recommended to only used already locked ships.
+
** It is recommended to only used already locked ships.
**AP/AS: '''??/??''' (Hard)
+
** AP/AS: '''112/251''' (Hard)
**LBAS range: '''3''', then '''8''' after phase ???
+
** LBAS range: '''3''', then '''8''' after phase 2
    
|-|Node E2=
 
|-|Node E2=
*???
+
* Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
* Route: {{MapRoute|1||A|blue|D|blue|E|darkorange|E2|red}}
 
* Route: {{MapRoute|1||A|blue|D|blue|E|darkorange|E2|red}}
 
** Bringing an [[AACI]] capable ship is recommended to pass through the ASS node.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the ASS node.
**LoS check: ??~?? Cn? (Hard)
+
** LoS check: ??~?? Cn? (Hard)
**AP/AS: '''??/??''' (Hard)
+
** AP/AS: '''89/198''' (Hard)
**LBAS range: '''4''', then '''5''' after phase ???
+
** LBAS range: '''4''', then '''5''' after phase 2
 +
 
 +
|-|Node J=
 +
* Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|J|red}}
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the ASS node.
 +
** LoS check: ??~?? Cn? (Hard)
 +
** AP/AS: '''203/455''' (Hard)
 +
** LBAS range: '''6''', then '''3''' after phase 2
 +
 
 
</tabber>
 
</tabber>
    
==Phase 1==
 
==Phase 1==
 +
<tabber>
 +
|-|Light=
 +
* Striking Force: '''"0-1CVL, 1-2CAV/CLT, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}}
 +
** A lighter fleet introducing no new lock.
 +
 +
|-|Heavy=
 +
* Striking Force: '''"2FBB, 1CAV, 1CL, 3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}}
 +
** An heavier fleet introducing new locks.
 +
** This fleet can utilize a [[Special Attacks#Kongou-class Touch|Kongou-class Touch]].
 +
 +
</tabber>
 +
 +
* Bringing an [[AACI]] capable ship is recommended to pass through the "Airstrike Supported Battle" and Air nodes.
 +
* Bringing some [[ASW]] capacity is recomanded.
 +
** LoS check: 61 Cn3 (Hard)
 +
** AP/AS: '''0/0''' (Hard)
 +
** LBAS range: '''7''', then '''3''' after phase 2
 +
 +
==Phase 1.5 - Gimmick 2==
 +
The following steps have to be performed to unlock the 1st boss:
 +
{|class="wikitable"
 +
!      !! R
 +
|-
 +
|Hard  || Sx3
 +
|-
 +
|Medium|| Sx2
 +
|-
 +
|Easy  || Sx2
 +
|-
 +
|Casual|| ?
 +
|}
 +
 +
;Node R
 +
*Use [[#Phase 2]]'s fleet
    
==Phase 2==
 
==Phase 2==
 
Phase 2 is a '''"[[Transport Operation]]"''':
 
Phase 2 is a '''"[[Transport Operation]]"''':
    +
* TCF: '''"0-1LHA/CVL/CAV, 1AV, 4-5DD + 1-2CAV, 1-2CL, 3-4DD "''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|2||N|red|O|red|P|darkorange|R|red|S|green|U|red}}
 +
** Going too heavy might lead to an offroute to {{MapRoute|Q|pink}}
 +
** OASW and AACI are recommended for {{MapRoute|P|darkorange}}
 +
** LoS check: 40 Cn2 (Hard)
 +
** AD/AP: '''123/245''' (Hard)
 +
** LBAS range: '''7''', then '''2''' after phase 2
    
==Phase 3==
 
==Phase 3==
 +
<tabber>
 +
|-|BB CTF=
 +
* CTF: '''"2(F)BB, 3CV, 1CL + 1CL, 5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
 +
** Provides a good balance between air power and surface power.
    +
|-|STF=
 +
* STF: '''"2-3(F)BB, 1CV, 1CL, 0-1 CAV, 0-2DD + 0-2CAV/CLT, 1CL, 3-5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
 +
 +
|-|CV CTF=
 +
* CTF: '''"4CV, 1CL, 1DD + 1FBB, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
 +
** A fleet with a higher Night Battle Focus.
 +
 +
|-|Submarine STF=
 +
* CTF: '''"2(F)BB, 1CV, 1CL, 2DD + 1CL, 3DD, 2SS"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
 +
** A fleet with a higher Night Battle Focus.
 +
** The Submarines should be I-201 and I-203 due to their high historical bonus
 +
*** Note that they are also important for E6P4, which uses a different tag
 +
 +
</tabber>
 +
* Bringing an [[AACI]] capable ship is recommended to pass through the airstrikes and {{MapRoute|P|darkorange}}
 +
* Those fleets should utilize a [[Special Attack]].
 +
* LoS check: 77 Cn2 (Hard)
 +
* AD/AP: '''211/421''' (Hard)
 +
* LBAS range: '''2'''
    
==Debuff==
 
==Debuff==
Line 181: Line 287:  
!      !! E2!! G2!! M !! Q !! U !! W !! LBAS
 
!      !! E2!! G2!! M !! Q !! U !! W !! LBAS
 
|-
 
|-
|Hard  || S || AS|| S || AS|| A+|| AS|| AS
+
|Hard  || S || AS|| S || AS|| A+|| AS|| AS x2
 
|-
 
|-
|Medium|| ??|| ??|| ??|| ??|| ??|| ??|| ??
+
|Medium|| -|| -|| S|| AS|| A|| AS|| AS x2
 
|-
 
|-
|Easy  || ??|| ??|| ??|| ??|| ??|| ??|| ??
+
|Easy  || -|| -|| S|| AS|| A|| -|| AS
 
|-
 
|-
|Casual|| ??|| ??|| ??|| ??|| ??|| ??|| ??
+
|Casual|| -|| -|| ??|| ??|| ??|| -|| ??
 
|}
 
|}
 +
 +
<tabber>
 +
|-|Node E2=
 +
* refer to [[#Phase 0.5 - Gimmick]]
 +
 +
|-|Node G2=
 +
* Striking Force: '''"3CV, 1CVL, 0-1CL, 2-3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|G1|red|G2|pink}}
 +
* AS: 455 (Hard)
 +
 +
|-|Node M=
 +
* refer to [[#Phase 1]]
 +
 +
|-|Node Q=
 +
* TCF: '''"1AV, 1CVL/LHA, 4DD + 1CL, 1CA, 1CAV, 3DD"''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route {{MapRoute|2||N|red|O|red|P|darkorange|Q|pink}}
 +
* AS: 455 (Hard)
 +
 +
|-|Node U=
 +
* refer to [[#Phase 2]]
 +
 +
|-|Node W=
 +
* refer to [[#Phase 3]]
 +
* AS: 753 (Hard)
 +
 +
|-|LBAS=
 +
* This can be done passively as fulfilling the other debuff requirements if strong enough Interceptors are present
 +
* Alternatively, sending one SS is also an option.
 +
 +
{|class="wikitable"
 +
!      !! AP!! AS
 +
|-
 +
|Hard  || 325|| 729
 +
|-
 +
|Medium|| 299|| 671
 +
|-
 +
|Easy  || 226|| 507
 +
|-
 +
|Casual|| 193|| 432
 +
|}</tabber>
    
Once Debuff is complete the CG will change to the following:
 
Once Debuff is complete the CG will change to the following:
Line 208: Line 354:     
===Ship Bonuses===
 
===Ship Bonuses===
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=3 rowspan=2|Ships
 +
!colspan=2|Damage
 +
!Accuracy
 +
!Evasion
 +
|-
 +
!Mapwide
 +
!Z
 +
!colspan=2|Mapwide
 +
|-
 +
! colspan=3|All [[CA]]/[[CAV]]
 +
| 1.02x|| 1.03x|| rowspan=3| 1.04x||rowspan=3| 1.11x
 +
|-
 +
! colspan=3|All [[CL]]/[[CLT]]/[[CT]]
 +
| 1.03x|| 1.04x
 +
|-
 +
! colspan=3|All [[DD]]
 +
| 1.04x|| 1.05x
 +
|-
 +
! colspan=3|All [[AV]]
 +
! -!! -!!-
 +
|1.35x
 +
|-
 +
! colspan=3|{{Ship/Banner|Yukikaze/Kai Ni|small=true}}
 +
| 1.03x
 +
!rowspan=10| -
 +
|rowspan=2| 1.1x||rowspan=2| 1.1x
 +
|-
 +
! colspan=3|{{Ship/Banner|Shigure/Kai Ni|small=true}}
 +
| 1.08x
 +
|-
 +
!{{Ship/Banner|South Dakota/Kai|small=true}}!!{{Ship/Banner|Saratoga Mk.II Mod.2|small=true}}!!{{Ship/Banner|Hornet/Kai|small=true}}
 +
|rowspan=3| 1.11x||rowspan=3| 1.1x||rowspan=3| 1.1x
 +
|-
 +
!{{Ship/Banner|Intrepid/Kai|small=true}}!!{{Ship/Banner|Langley/Kai|small=true}}!!{{Ship/Banner|Tuscaloosa/Kai|small=true}}
 +
|-
 +
!{{Ship/Banner|Heywood L. Edwards/Kai|small=true}}!! !!
 +
|-
 +
!{{Ship/Banner|Nagato/Kai Ni|small=true}}!!{{Ship/Banner|Zuihou/Kai Ni|small=true}}!!{{Ship/Banner|Nagara/Kai|small=true}}
 +
|rowspan=5| 1.13||rowspan=5| 1.2x||rowspan=5| 1.1x
 +
|-
 +
!{{Ship/Banner|Tama/Kai Ni|small=true}}!!{{Ship/Banner|Kiso/Kai Ni|small=true}}!!{{Ship/Banner|Hatakaze/Kai|small=true}}
 +
|-
 +
!{{Ship/Banner|Satsuki/Kai Ni|small=true}}!!{{Ship/Banner|Hatsuharu/Kai Ni|small=true}}!!{{Ship/Banner|Wakaba/Kai|small=true}}
 +
|-
 +
!{{Ship/Banner|Fuyutsuki/Kai|small=true}}!!{{Ship/Banner|Take/Kai|small=true}}!!{{Ship/Banner|Ume/Kai|small=true}}
 +
|-
 +
!{{Ship/Banner|Momo/Kai|small=true}}!!{{Ship/Banner|Kaiboukan No.4/Kai|small=true}}
 +
|}
 +
 +
;Notes
 +
*Damage bonuses given by types stack with names ships,
 +
*Accuracy or Evasion bonuses given by types do not stack with names ships.
    
===Equipment Bonuses===
 
===Equipment Bonuses===
 +
{|class="wikitable" style="text-align:center"
 +
!Equipment
 +
!LBAS (Map-wide)
 +
|-
 +
!{{Carrier Recon}} {{Equipment/Link|Saiun (4th Recon Squad)}}
 +
|rowspan=5| 1.05~1.06x each
 +
|-
 +
!{{LB Fighter 1}} Shiden Kai (343) {{Equipment/Link|Shiden Kai (343 Air Group) 301st Fighter Squadron|text=301st}}{{·}}{{Equipment/Link|Shiden Kai (343 Air Group) 701st Fighter Squadron|text=701st}}{{·}}{{Equipment/Link|Shiden Kai (343 Air Group) 407th Fighter Squadron|text=407th}}
 +
|-
 +
!{{LB Fighter 2}} {{Equipment/Link|Ki-96}}{{·}}{{Equipment/Link|Type 3 Fighter Hien (244th Air Combat Group)|text=Hien 244th}}
 +
|-
 +
!{{IconText|{{Interceptor Fighter2}}|bomber}} {{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)|text=Hayabusa Bomber 65th}}
 +
|-
 +
!{{Fighter}} {{Equipment/Link|Type 0 Fighter Model 64 (Air Superiority Fighter Specification)|text=Zero Fighter Mod64 (AS Spec)}}
 +
|-
 +
!{{Torpedo Bomber}} Ryuusei Kai {{Equipment/Link|Ryuusei Kai (CarDiv 1/Skilled)|text=(CD1/Sk)}}{{·}}{{Equipment/Link|Ryuusei Kai (Skilled)|text=(Sk)}}
 +
|rowspan=3| 1.11x each
 +
|-
 +
!{{LB Attacker}} {{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled)|text=Hiryuu Sk}}{{·}}{{Equipment/Link|Type 1 Land-based Attack Aircraft (Nonaka Squadron)|text=T1 Attacker (Nonaka)}}{{·}}{{Equipment/Link|Ginga (Egusa Squadron)|text=Ginga (Egusa)}}
 +
|-
 +
!{{LB Assault}} {{Equipment/Link|Ki-102 B|text=Ki-102}}{{·}}{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile|text=Ki-102 + Missile}}
 +
|-
 +
!{{LB Attacker}} {{Equipment/Link|Type 1 Land-based Attack Aircraft (Yawata Force)|text=Type 1 LB Attacker (Yawata)}}
 +
|rowspan=3| 1.175x each
 +
|-
 +
!{{Fighter}} {{Equipment/Link|Zero Fighter Model 52C (Yawata Force)|text=Zero  (Yawata)}}
 +
|}
 +
 +
Those bonuses only apply to planes in LBAS.
 +
*All 4 planes in the base will gain the bonus provided by any bonus plane,
 +
*Bonuses will stack between each other.
    
===[[Debuff]]===
 
===[[Debuff]]===
 +
{|class="wikitable" style="text-align:center"
 +
! Ships
 +
! Node X
 +
|-
 +
!{{Enemy/Banner|Abyssal Heavy Cruiser Water Princess Damaged Debuffed|small=true}}<br>{{Enemy/Banner|Aircraft Carrier Princess B|small=true}}<br>{{Enemy/Banner|Heavy Cruiser Ne-Class Kai IV|small=true}}
 +
| -38 {{Armor}}
 +
|-
 +
!{{Enemy/Banner|Light Cruiser He-Class Kai Flagship II|small=true}}<br>{{Enemy/Banner|Light Cruiser Tsu-Class Elite|small=true}}
 +
| -16 {{Armor}}
 +
|}
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