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|title = E-4 Branching Rules
 
|title = E-4 Branching Rules
 
|id = 56-4
 
|id = 56-4
|order = A,B,D,H,I,M,P,S
+
|order = A,B,D,G,H,I,M,P,S
 
|A/empty -> B,D = Active Branching  
 
|A/empty -> B,D = Active Branching  
 
|B -> C = * Does not meet the requirements to go to G
 
|B -> C = * Does not meet the requirements to go to G
* Meet '''ANY''' of the following requirements:
+
* Meet '''ALL''' of the following requirements:
** Amount of CL ≥ 1
+
** Amount of CL ≥ 1 or amount of DD ≥ 5
** Fleet only contains DD
+
** If fleet contains (F)BB(V) or CVL, amount of CL ≥ 1
** ???
+
|B -> E/red/darkorange = Does not meet the requirements to go to C
|B -> E = Does not meet the requirements to go to C
+
|B -> G/empty = * Meet '''ALL''' of the following requirements:
|B -> G = * Meet '''ALL''' of the following requirements:
   
** Fast fleet
 
** Fast fleet
 
** Fleet contains only CL + DD
 
** Fleet contains only CL + DD
 
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
 
** Amount of DD ≥ 5
 
** Amount of DD ≥ 5
|D -> E = ???
+
|D -> E/red/darkorange = ???
|D -> F = * Does not meet the requirements to go to H
+
|D -> F/red/darkorange = * Does not meet the requirements to go to H
|D -> H = * Meet '''ALL''' of the following requirements:
+
|D -> H/pink = * Meet '''ALL''' of the following requirements:
 
** Amount of BBV = 0
 
** Amount of BBV = 0
 
** Amount of CVL ≤ 1
 
** Amount of CVL ≤ 1
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** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
 
** Amount of DD ≥ 4
 
** Amount of DD ≥ 4
*** If fleet contains (F)BB, CAV or CLT, amount of DD ≥ 5 ?
+
*** If fleet contains (F)BB, CAV or CLT, amount of DD ≥ 5
|H -> I = * Phase 1: Fixed routing
+
|G/empty -> H/pink,I/night = Active Branching
 +
|H/pink -> I/night = * Phase 1: Fixed routing
 
* Phase 2: Unreachable
 
* Phase 2: Unreachable
|H -> P = * Meet '''ALL''' of the following requirements:
+
|H/pink -> P/pink = * Meet '''ALL''' of the following requirements:
 
** Amount of (F)BB = 0
 
** Amount of (F)BB = 0
** Amount of BBV ≤ 1 ???
+
** Amount of BBV ≤ 1
 
** Amount of CVL + AV ≤ 1
 
** Amount of CVL + AV ≤ 1
|H -> Q = * Does not meet the requirements to go to P
+
|H/pink -> Q = * Does not meet the requirements to go to P
|I -> J = * Does not meet the requirements to go to K
+
|I/night -> J/pink = * Does not meet the requirements to go to K
|I -> K = * Meet '''ALL''' of the following requirements:
+
|I/night -> K = * Meet '''ALL''' of the following requirements:
 
** Fleet does not contain (F)BB(V) or CAV
 
** Fleet does not contain (F)BB(V) or CAV
 
** Amount of CVL ≤ 1
 
** Amount of CVL ≤ 1
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** Amount of DD+DE ≥ 4
 
** Amount of DD+DE ≥ 4
 
** Does not meet the requirements to go to L
 
** Does not meet the requirements to go to L
|I -> L = * Meet '''ALL''' of the following requirements:
+
|I/night -> L/pink = * Meet '''ALL''' of the following requirements:
 
** Node L is unlocked
 
** Node L is unlocked
 
** Fleet does not contain (F)BB(V), CVL, or CAV ?
 
** Fleet does not contain (F)BB(V), CVL, or CAV ?
 
** Amount of CL ≥ 1 ?
 
** Amount of CL ≥ 1 ?
 
** Amount of DD+DE ≥ 4 ?
 
** Amount of DD+DE ≥ 4 ?
|M -> N = * Fail the LoS check
+
|M/resource -> N/empty = * Fail the LoS check
|M -> O = * Pass the LoS check
+
|M/resource -> O = * Pass the LoS check (Cn2=30~33 '''HARD''')
|P -> Q = * Does not meet the requirements to go to R
+
|P/pink -> Q = * Does not meet the requirements to go to R
|P -> R = * Meet '''ALL''' of the following requirements:
+
|P/pink -> R/empty = * Meet '''ALL''' of the following requirements:
 
** Fast Fleet
 
** Fast Fleet
** Amount of (F)BB(V) = 0 ?
+
** Amount of (F)BB(V) = 0
 +
** Amount of CVL = 0
 
** Amount of DD = 5
 
** Amount of DD = 5
|S -> T = * ???
+
|S/night -> T = * ???
|S -> U = * Fail the LoS check
+
|S/night -> U/empty = * Fail the LoS check
|S -> V = * Pass the LoS check
+
|S/night -> V = * Pass the LoS check (Cn2=37~39 '''HARD''')
 
* ???
 
* ???
 
}}
 
}}
   −
=Jiga's Initial Guide=
+
=Jiga + Grunilg‎ Initial Guide=
 
==Map Overview==
 
==Map Overview==
E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
+
E-4 consists of 2 main phases and requires the use of Strike Forces
   −
'''{{color|red|Ship locks affect routing on ALL difficulties}}''', see ''[[#Branching Table|here]]''.
+
* This map uses 2 locks:
* This map uses 3 locks:
+
** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''Yokosuka Defence Squadron''' (from E-1),
** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''2nd Torpedo Squadron''' (from E-1),
   
** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet'''
 
** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet'''
 +
** {{TextGlow|'''Both tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''.
   −
* ?? [[LBAS]] are available to sortie into this map.
+
* 3 [[LBAS]] are available on this map:
 +
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense'''.  
 
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|F|darkorange}}
 
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|F|darkorange}}
 
* '''"Night Battle" nodes''' are present on {{MapRoute|I|purple|S|purple}}
 
* '''"Night Battle" nodes''' are present on {{MapRoute|I|purple|S|purple}}
 +
 +
==Phase 0.5 - Gimmick 1==
 +
{|class="wikitable"
 +
!      !! K !! J 
 +
|-
 +
|Hard  || S x2|| AS x2
 +
|-
 +
|Medium|| ??|| ??
 +
|-
 +
|Easy  || ??|| ??
 +
|-
 +
|Casual|| ??|| ??
 +
|}
 +
 +
<tabber>
 +
|-|Node J=
 +
* Striking Force: '''0-1/AV, 1-2CVL, 0-1CAV, 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|B|red|C|red|G1|blue|I|purple|J|pink}}
 +
** AP/AS: '''112/251''' (Hard)
 +
*** This AS value only applies to 2 out of 3 compositions, it is possible to roll a significantly harder composition at 192/431 AP/AS
 +
 +
|-|Node K=
 +
* Single Fleet // Striking Force: '''1CL, 5-6DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|B|red|C|red|G1|blue|I|purple|K|red}}
 +
</tabber>
    
==Phase 1 - TP==
 
==Phase 1 - TP==
 
Phase 1 is a '''"[[Transport Operation]]"''':
 
Phase 1 is a '''"[[Transport Operation]]"''':
   −
* Single Fleet // Striking Force: '''1CL, 5-6DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
* Single Fleet // Striking Force: '''1CL, 5-6DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
* Route: {{MapRoute|1||A|blue|B|red|G1|blue|I|purple|L|pink|M|green|O|red}}
 
* Route: {{MapRoute|1||A|blue|B|red|G1|blue|I|purple|L|pink|M|green|O|red}}
 +
** There is a LoS check before the boss
 +
* LBAS: Range 8, 56/112 AD/AP
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 +
** The [[Elite Torpedo Squadron Command Facility]] or [[Striking Force Fleet Command Facility]] also may be utilized
   −
==Phase 1.5 - Gimmick 1==
+
==Phase 1.5 - Gimmick 2==
 
{|class="wikitable"  
 
{|class="wikitable"  
!      !! K !! J  !! S
+
!      !! S
 
|-
 
|-
|Hard  || S?|| AS?||S?
+
|Hard  || S x3
 
|-
 
|-
|Medium|| ??|| ?? ||??
+
|Medium|| S x2
 
|-
 
|-
|Easy  || ??|| ?? ||??
+
|Easy  || A+ x2
 
|-
 
|-
|Casual|| ??|| ?? ||??
+
|Casual|| A+ x2
 
|}
 
|}
   −
<tabber>
+
;Node S
|-|Node K=
  −
??
  −
 
  −
|-|Node J=
  −
??
  −
 
  −
|-|Node S=
   
*Use [[#Phase 2]]'s fleet
 
*Use [[#Phase 2]]'s fleet
</tabber>
  −
      
==Phase 2==
 
==Phase 2==
* Striking Force: '''1CA(V)/CL/AV, 1CL, 5DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
* Striking Force: '''1CA(V)/CL/AV, 1CL, 5DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
* Route: {{MapRoute|1||D|red|H|pink|P|pink|R|blue|S|purple|V|red}}
 
* Route: {{MapRoute|1||D|red|H|pink|P|pink|R|blue|S|purple|V|red}}
 +
* LBAS: Range 7, 131/261 AD/AP on Hard
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes.
   Line 137: Line 159:     
===Ship Bonuses===
 
===Ship Bonuses===
 +
{|class="wikitable" style="text-align:center"
 +
! colspan=3|Ships
 +
!Damage
 +
!Accuracy
 +
!Evasion
 +
|-
 +
! colspan=3|All [[CA]]/[[CAV]]
 +
| 1.02x|| rowspan=2| 1.04x||rowspan=2| 1.04x
 +
|-
 +
! colspan=3|All [[CL]]/[[CLT]]
 +
| 1.03x
 +
|-
 +
! colspan=3|All [[DD]]
 +
| 1.04x|| 1.02x|| 1.10x
 +
|-
 +
! colspan=3|All [[DE]]
 +
| 1.15x
 +
! -!! -
 +
|-
 +
! colspan=3|{{Ship/Banner|Shigure/Kai Ni|small=true}}
 +
| 1.08x|| 1.2x?|| 1.2x?
 +
|-
 +
! colspan=3|{{Ship/Banner|Yukikaze/Kai Ni|small=true}}
 +
| 1.08x|| 1.2x?|| 1.2x?
 +
|-
 +
!{{Ship/Banner|Nagato/Kai Ni|small=true}}!!{{Ship/Banner|Zuihou/Kai Ni|small=true}}!!{{Ship/Banner|Souya|small=true}}
 +
|rowspan=5| 1.13x||rowspan=5| 1.2x||rowspan=5| 1.2x
 +
|-
 +
!{{Ship/Banner|Nagara/Kai|small=true}}!!{{Ship/Banner|Tama/Kai Ni|small=true}}!!{{Ship/Banner|Kiso/Kai Ni|small=true}}
 +
|-
 +
!{{Ship/Banner|Hatakaze/Kai|small=true}}!!{{Ship/Banner|Satsuki/Kai Ni|small=true}}!!{{Ship/Banner|Hatsuharu/Kai Ni|small=true}}
 +
|-
 +
!{{Ship/Banner|Wakaba/Kai|small=true}}!!{{Ship/Banner|Fuyutsuki/Kai|small=true}}!!{{Ship/Banner|Take/Kai|small=true}}
 +
|-
 +
!{{Ship/Banner|Ume/Kai|small=true}}!!{{Ship/Banner|Momo/Kai|small=true}}!!{{Ship/Banner|Kaiboukan No.4/Kai|small=true}}
 +
|}
   −
===Equipment Bonuses===
+
;Notes
 
+
*Damage bonuses given by types stack with names ships,
===[[Debuff]]===
+
*Accuracy or Evasion bonuses given by types do not stack with names ships.
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