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{{/Historical Bonuses}}
 
{{/Historical Bonuses}}
   −
==Map overview==
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==Map Overview==
Soon™
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E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
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'''{{color|red|Ship locks affect routing on ALL difficulties}}''', see ''[[#Branching Table|here]]''.
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* This map uses 3 locks:
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** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2), 1st starting point,
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** [[File:{{ROOTPAGENAME}} Tag 4.png]] '''Combined Fleet''', 2nd starting point, in theory optional, but highly recommended,
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** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''Carrier Task Force''', 3rd starting point.
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* 2 [[LBAS]] are available to sortie into this map.
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** After phase 1.7, the LBAS is relocated closer to the final boss.
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* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|J|darkorange|U|darkorange|U1|darkorange}}
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==Phase 1 - TP==
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Phase 1 is a '''"[[Transport Operation]]"''':
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* Single Fleet: '''0-1CAV/CL(T)/AV, 1CL, 4-5DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C|red|D|green|K|red}}
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**LoS check: 55 Cn3 ?
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**AP/AS: '''332/746''' (Hard)
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**LBAS range: '''7''', then '''9''' after phase 1.7
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**Using a '''Fast+''' fleet will skip node {{MapRoute|B1|pink}}.
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==Phase 1.3 - Gimmick 1==
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The following steps have to be performed to unlock the 2nd start point:
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{|class="wikitable"
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!      !! I!! J
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|-
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|Hard  || S x2|| A+ x2
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|-
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|Medium|| S x2|| -
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|-
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|Easy  || A+? x2|| -
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|-
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|Casual|| A+? x2|| -
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|}
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<tabber>
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|-|Node J=
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* Single Fleet // Striking Force: '''"any fleet"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|blue|F|ping|G|blue|J|darkorange}}
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** The route only takes "Active Branching" nodes, and so any fleet can route to {{MapRoute|J|darkorange}}
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*** It is recommended to only used already locked ships.
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** [[ASW]] Is needed for node {{MapRoute|J|darkorange}}.
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** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
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**AP/AS: '''85/189''' (Hard)
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**LBAS range: '''3''', then '''6''' after phase 1.7
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|-|Node I=
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* Single Fleet // Striking Force: '''"0-1FBB/CV(L)/CAV, 1-2CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|blue|F|ping|G|blue|H|red|I|red}}
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** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
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**LoS check: 69~75 Cn4 (Hard)
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**AP/AS: '''349/785''' (Hard)
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**LBAS range: '''6''', then '''8''' after phase 1.7
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</tabber>
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==Phase 1.7 - Gimmick 2==
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The following steps have to be performed to unlock the 2nd boss:
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{|class="wikitable"
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!      !! P  !! R
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|-
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|Hard  || S x3|| Reach
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|-
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|Medium|| A+? x3|| Reach
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|-
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|Easy  || A+ x2|| Reach
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|-
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|Casual|| A+?  || Reach
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|}
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<tabber>
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|-|Node P - CTF=
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* CTF: '''"1-2FBB, 2CV(L), 1-2CA(V), 0-1CL, 0-AV + 1CL, 0-2CLT, 3-5DD"''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
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* Route: {{MapRoute|2||L|blue|M|red|J|darkorange|N|red|O2|red|P|red}}
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|-|Node P - STF=
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* STF: '''"2FBB, 1CV(L), 1-2CA(V), 0-1CL + 1CL, 0-2CLT, 3-5DD"''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
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* Route: {{MapRoute|2||L|blue|M|red|J|darkorange|N|red|O2|red|P|red}}
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|-|Node P - SF=
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* Striking Force: '''"0-1FBB/CVL/CAV, 1-2CL(T), 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|blue|F|ping|G|blue|J|darkorange|N|red|P|red}}
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|-|Node R=
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*Use [[#Phase 2]]'s fleet
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** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
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</tabber>
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Node P:
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*AP/AS: '''349/785''' (Hard)
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*LBAS range: '''5''', then '''7''' after phase 1.7
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*Bringing an [[AACI]] capable ship is recommended to reach and defeat the node.
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==Phase 2==
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<tabber>
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|-|CTF=
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* CTF: '''0-2FBB, 2-4CV, 1CA, 1CL + 1CL, 0-1CLT, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
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* Route: {{MapRoute|2||M|blue|O|pink|R|blue|S|red|T|red}}
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** One of the escorting DD can be replaced by an [[SS]]/[[SSV]].
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*** The {{Ship/Link|I-201|I-203|text=''I-201''-class|link_category=I-201 Class}} have outstanding historical bonuses in this situtaion.
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|-|STF=
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* STF: '''3(F)BB, 1CV, 1CAV, 1CL + 1CL, 5DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
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* Route: {{MapRoute|2||M|blue|O|pink|R|blue|S|red|T|red}}
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|-|Striking Force=
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* Striking Force: '''1FBB, 1CV, 1CL, 3DD, 1SS''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|blue|F|ping|G|blue|J|darkorange|O|pink|R|blue|S|red|T|red}}
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** A weak fleet skipping the [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] lock entirely.
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** Using {{Surface Radar}} [[Surface Radar]]s affect routing:
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*** Using zero Surface Radar will guaranty routing to {{MapRoute|O|pink}}, and each additional one increases the chances of off-routing to {{MapRoute|N|red}}.
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** This comp is not recommended.
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** The {{Ship/Link|I-201|I-203|text=''I-201''-class|link_category=I-201 Class}} have outstanding historical bonuses in this situtaion.
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</tabber>
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*LoS check: ?? Cn? (Hard)
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*AP/AS: '''371/833
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*LBAS range: '''5
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* Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
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* Bringing an [[OASW]] capable ship is recommended to pass through the submarine node.
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==Phase 3==
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* CTF: '''2(F)BB, 2-3CV, 0-1CVL, 1CA, 0-1CL, 0-1AV + 0-1CA, 1CL, 1-2CLT, 2-4DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Route: {{MapRoute|3||U|darkorange|V|red|V2|red|X|red}}
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**LoS check: ?? Cn? (Hard)
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**AP/AS: '''516/1160''' (Hard) (''numbers may be different due to the presence of unknown elements'')
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**LBAS range: '''4
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* Bringing an [[AACI]] capable ship is recommended against the boss.
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* Bringing an [[OASW]] capable ship is recommended to reach the boss.
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==Debuff==
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Once LD has been reached, the following steps have to be performed to debuff the boss
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{|class="wikitable"
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!      !! K !! I!! P!! T !! S2!! V1!! LBAS
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|-
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|Hard  || S || S|| S|| A+|| AS|| AS|| AS x2
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|-
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|Medium|| A+|| -|| -|| A+|| AS|| AS|| AS
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|-
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|Easy  || A+|| -|| -|| A+|| - || AS|| AS
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|-
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|Casual|| ? || -|| -|| ? || - || ? || ?
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|}
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<tabber>
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|-|Node K=
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*Use [[#Phase 1 - TP]]'s fleet
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|-|Node I=
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*Use [[#Phase 1.3 - Gimmick 1]]'s fleet
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|-|Node P=
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*Use [[#Phase 1.7 - Gimmick 2]]'s fleet
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|-|Node T=
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*Use [[#Phase 2]]'s fleet
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|-|Node S2=
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*Use a '''Slow''' and/or "heavier" (more BB/CV) variation of [[#Phase 2]]'s fleet
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{|class="wikitable"
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!      !! AP!! AS
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|-
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|Hard  || 349|| 785
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|-
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|Medium|| ?|| ?
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|}
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|-|Node V1=
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*Use a '''Slow''' and/or "heavier" (more BB/CV) variation of [[#Phase 3]]'s fleet
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{|class="wikitable"
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!      !! AP!! AS
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|-
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|Hard  || 531|| 1193
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|-
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|Medium|| 469|| 1055
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|-
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|Easy  || 443|| 995
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|-
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|Casual|| ?|| ?
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|}
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|-|LBAS AS=
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*This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered.
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*''Numbers may be different due to the presence of unknown elements''
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{|class="wikitable"
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!      !! AP!! AS
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|-
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|Hard  || 212~350|| 476~786
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|-
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|Medium|| 171~300|| 383~674
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|-
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|Easy  || 192~283|| 383~635
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|-
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|Casual|| 159~192|| 357~431
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|}
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</tabber>
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Once Debuff is complete the CG will change to the following:
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{|class="wikitable"
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![[Remodeled Wartime Cargo Princess]]
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|-
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|<gallery>
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Enemy Full Remodeled Wartime Cargo Princess.png|Regular
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Enemy Full Remodeled Wartime Cargo Princess Damaged.png|Last Dance
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Enemy Full Remodeled Wartime Cargo Princess Damaged Debuffed.png|Last Dance Debuffed
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Enemy Full Remodeled Wartime Cargo Princess Debuffed.png|Post Clear
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</gallery>
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|}
    
==Enemy Compositions==
 
==Enemy Compositions==
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