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Line 34: Line 34:     
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
{{ProtoQuestsHeader}}
+
{{QuestsHeaderKai}}
{{ProtoQuests
+
{{QuestsKai
| type = Factory
+
| cat= Factory| type= One| ID= F43
| listnum = F43
+
| qreq1= B62| qreq2= F38
| reqQuest = B62
+
| namejp= 中部海域「基地航空隊」展開!
| reqQuest2 = F38
+
| nameen= Begin The Preparations To "Build The Air Base"!  
| namejp = 中部海域「基地航空隊」展開!
+
| text= Air Base Quest:
| nameen = Begin the Preparations to "Build the Air Base"!  
+
| req= Scrap 2 [[Drum Canister]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite.
| req = ''Discard 2 Drum Canisters and prepare 1,200 fuel, 3,000 bauxite and a "Construction Corps".''
+
| main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared
*Scrap 2 [[Drum]]s, and prepare 1,200 fuel, 3,000 bauxite, and 1 [[Construction Corps]].
+
| notes= Resources and item are consumed upon completion.
| other = [[File:LBAS reward.jpg|250px|World 6 LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''  
  −
| notes = Resources and the [[Construction Corps]] will be consumed upon completion.
   
}}
 
}}
 
|}
 
|}
Line 55: Line 53:  
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
   −
{{ProtoQuestsHeader}}
+
{{QuestsHeaderKai}}
{{ProtoQuests
+
{{QuestsKai
| type = Sortie
+
| cat= Sortie| type= One| ID= B175
| listnum = B175
+
| qreq1= B113| qreq2= B131
| reqQuest = B113
+
| namejp= 南西海域「基地航空隊」開設!
| reqQuest2 = B131
+
| nameen= Southwestern Waters "Land Base Air Squadron" Established!
| namejp = 南西海域「基地航空隊」開設!
+
| text= Destroy enemy fleets near the Nansei Islands Patrol Area, Bashi Strait, the Eastern Orel Sea, and Deep off the coasts of Penang Island in the South Western Waters! Reach the port at Taiwan on the Shonan mainland route. Prepare a "Construction Corps" x1 and deploy the "Land Base Air Squadron" in the southwestern sea area that covers the area!
| nameen = Southwestern Waters "Land Base Air Squadron" Established!
+
| req= S rank the boss nodes of [[2-1]], [[2-2]], [[2-3]], and [[7-3|7-3 (Part 2)]], and reach node O in [[7-4]].  
| req = ''Destroy enemy fleets near the Nansei Islands Patrol Area, Bashi Strait, the Eastern Orel Sea, and Deep off the coasts of Penang Island in the South Western Waters! Reach the port at Taiwan on the Shonan mainland route. Prepare a "Construction Corps" x1 and deploy the "Land Base Air Squadron" in the southwestern sea area that covers the area!''
+
* Prepare 1 [[Construction Corps]].
*S rank the boss nodes of [[2-1]], [[2-2]], [[2-3]], and [[7-3|7-3 (Part 2)]], and reach node O in [[7-4]].  
+
| steel= 300
*Prepare 1 [[Construction Corps]].
+
| bauxite= 300
| steel = 300
+
| main= [[File:LBAS reward.png|250px|World 7 LBAS|link=LBAS]]<br>'''[[LBAS|World 7 LBAS]]
| bauxite = 300
+
| choice2= {{QuestRewardEquip|Type 1 Land-based Attack Aircraft}} {{QuestRewardEquip|Type 3 Fighter Hien|qty=2}} {{QuestRewardItem|Improvement Material|qty=5}}
| other = [[File:LBAS reward.jpg|250px|World 7 LBAS]]<br>'''[[LBAS|World 7 LBAS]]'''<br>'''Choose between:'''<br>{{QuestRewardEquip|Type 1 Land-based Attack Aircraft}} {{QuestRewardEquip|Type 3 Fighter Hien|qty=2}} {{QuestRewardItem|Improvement Material|qty=5}}
+
| notes= Item is consumed upon completion.
| notes = [[Construction Corps]] will be consumed upon completion.
   
}}
 
}}
 
|}
 
|}
Line 122: Line 119:     
The resupply costs are:
 
The resupply costs are:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Fuel} = 3 \times \text{Plane}</math>
 +
<math>\text{Baux} = 5 \times \text{Plane}</math>
 +
|}
   −
<math>\text{Fuel} = 3 \times \text{Plane}</math>
  −
  −
<math>\text{Baux} = 5 \times \text{Plane}</math>
   
*<math>\text{Plane}</math> is the number of planes missing from the total count.
 
*<math>\text{Plane}</math> is the number of planes missing from the total count.
   Line 175: Line 173:     
The effective range of an LBAS is given by:
 
The effective range of an LBAS is given by:
 
+
{{Formula|Title=LBAS Range Formula
<math>\text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min}} \biggr] \Big)</math>
+
|Math=\text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min} } \biggr] \Big)
 
+
|Var=<math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
With:
  −
* <math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
   
* <math>\text{Range}_\text{max}</math> is the maximum range of "Recons" ({{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) in the base.
 
* <math>\text{Range}_\text{max}</math> is the maximum range of "Recons" ({{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) in the base.
 
**<math>= \text{Range}_\text{min}</math> if no recon is present in the base.
 
**<math>= \text{Range}_\text{min}</math> if no recon is present in the base.
 
* Value between <math>[ \ ]</math> is rounded up or down to the nearest integer.
 
* Value between <math>[ \ ]</math> is rounded up or down to the nearest integer.
 +
|Notes=
 +
}}
    
Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations.  
 
Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations.  
Line 243: Line 241:  
===Attack Power===
 
===Attack Power===
 
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
 
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
* All '''"pre-cap"''' attack power is capped at 170.
+
* All '''"pre-cap"''' attack power is capped at 220.<ref>https://twitter.com/Divinity_123/status/1651948848351158273</ref>
 
* See [[Damage Calculations]] for more details.
 
* See [[Damage Calculations]] for more details.
 
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
 
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
 
+
<onlyinclude>
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Anti-Ship
+
!colspan=2|Anti-Ship
 
|-
 
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
 
|
 
|
'''Pre-cap:'''
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
*<math>\text{Atk}_\text{pre-cap} = \biggl\lfloor \Big( \big( \text{TP/DB} \times \text{Mod}_\text{Sp1} + \bigstar + \text{Mod}_\text{Sp2} \big) \times \sqrt{\text{Mod}_\text{count} \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{type} \times \text{Mod}_\text{Sp3} \biggr\rfloor</math>
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{Mod}_\text{Sp1} \times \text{TP/DB} + \bigstar + \text{Mod}_\text{Sp2} \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \biggr\rfloor</math>
 +
|}
   −
'''Post-cap:'''
+
;With
*<math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
  −
 
  −
'''With:'''
   
* <math>\text{TP/DB}</math> the:
 
* <math>\text{TP/DB}</math> the:
** '''Torpedo''' {{Torpedo}} stat for {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}[[:Category:Land Based Bombers|LB Bombers]] and {{BluePlane}}[[Torpedo Bomber]]s.
+
** '''Torpedo''' {{Torpedo}} stat for {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}} [[Land Based Bomber|LB Bombers]] and {{BluePlane}} [[Torpedo Bomber]]s,
** '''Dive bombing''' {{Dive}} stat for {{RedPlane}}[[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]], {{Seaplane}}[[SPB|Seaplane Bombers]] and {{ASWPlane}} [[Liaison Aircraft]].
+
** '''Dive bombing''' {{Dive}} stat for {{RedPlane}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]], {{Seaplane}} [[Seaplane Bomber]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 
** ''For carrier-based planes and seaplanes having both {{Torpedo}} & {{Dive}} stats, the second stat is not used.''
 
** ''For carrier-based planes and seaplanes having both {{Torpedo}} & {{Dive}} stats, the second stat is not used.''
 +
** ''For aircraft with neither {{Torpedo}} nor {{Dive}} stat ({{Autogyro}} [[Rotorcraft]] & {{ASWPlane}} {{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|link=Liaison Aircraft|text=Command Liaison Aircraft}} so far), the formula still works, with minimal effectiveness.''
 
** ''The effect of the {{Firepower}} FP stat is unknown yet.''
 
** ''The effect of the {{Firepower}} FP stat is unknown yet.''
    
* <math>\bigstar</math> the [[Improvement]] bonuses of the equipment.
 
* <math>\bigstar</math> the [[Improvement]] bonuses of the equipment.
   −
* <math>\text{Mod}_\text{count}</math> the plane count modifier.
+
 
** '''1.0''' for {{Large Land-based Aircraft}}[[:Category:Land-based Heavy Bombers|LB Heavy Bombers]].
+
;Pre-cap modifiers
** '''1.8''' otherwise.
      
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
 
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
Line 274: Line 271:     
* <math>\text{Mod}_\text{type}</math> the type modifier:
 
* <math>\text{Mod}_\text{type}</math> the type modifier:
** '''1.0''' for {{Large Land-based Aircraft}}[[:Category:Land-based Heavy Bombers|LB Heavy Bombers]],
+
** '''0.8''' for other {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}} [[:Category:Land-Based Attackers|LB Attackers]] and {{Large Land-based Aircraft}} [[:Category:Land-based Heavy Bombers|LB Heavy Bombers]]
** '''0.8''' for other {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}[[:Category:Land-Based Attackers|LB Attackers]],
+
** '''1.0''' for {{RedPlane}} [[Dive Bomber]]s, {{BluePlane}} [[Torpedo Bomber]]s, {{SPB}} [[Seaplane Bomber]]s, {{Autogyro}} [[Rotorcraft]], and {{ASWPlane}} [[Anti-submarine Patrol Aircraft]],
** '''1.0''' for {{RedPlane}}[[Dive Bomber]]s, {{BluePlane}}[[Torpedo Bomber]]s, and {{Seaplane}}[[SPB|Seaplane Bombers]].
   
** '''0.7071''' for {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]].
 
** '''0.7071''' for {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]].
    
* <math>\text{Mod}_\text{Sp1}, \text{Mod}_\text{Sp2}, \text{Mod}_\text{Sp3}</math> the special modifiers for [[#LBAS Special Bombers]] on certain targets,  
 
* <math>\text{Mod}_\text{Sp1}, \text{Mod}_\text{Sp2}, \text{Mod}_\text{Sp3}</math> the special modifiers for [[#LBAS Special Bombers]] on certain targets,  
 
** For other planes or against other targets, is '''1''' for Sp1 & Sp3, and '''0''' for Sp2.
 
** For other planes or against other targets, is '''1''' for Sp1 & Sp3, and '''0''' for Sp2.
  −
* <math>\text{Mod}_\text{crit}</math> the critical multiplier of '''1.5'''.
  −
* <math>\text{Mod}_\text{proficiency}</math> the proficiency critical multiplier of '''1.2''' for maxed proficiency {{Double Chevron}} planes.
  −
* <math>\text{Mod}_\text{Contact}</math> the contact bonus. Please see [[Contact]] for more details on the bonus.
  −
* <math>\text{Mod}_\text{LBB}</math> being '''1.8''' for [[:Category:Land-Based Attackers|LB Attackers]] and '''1.0''' otherwise.
      
* <math>\text{Mod}_\text{LBR}</math> the bonus for having a land-based recon {{Land-Based Recon}} present in the base.
 
* <math>\text{Mod}_\text{LBR}</math> the bonus for having a land-based recon {{Land-Based Recon}} present in the base.
** '''1.125''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}},
+
** '''1.12''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}} and {{Equipment/Link|Mosquito PR Mk.IV}},
** '''1.150''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}},
+
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}},
** '''1.125''' for {{Equipment/Link|Mosquito PR Mk.IV}},
   
** '''1''' otherwise.
 
** '''1''' otherwise.
 
+
*** The bonus '''do not stack'''. If there are multiple recons in the land-base, only the highest bonus will be applied.
* <math>\text{Mod}_\text{boss}</math> a bonus when attacking certain Princess and Demon-type enemies. Currently, the exact bonus for each boss is unknown.
  −
* <math>\text{Mod}_\text{CF}</math> the bonus when attacking combined fleets. It is '''1.1''' against combined fleets and '''1.0''' otherwise.
  −
|}
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Anti-Installation
   
|-
 
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 
|
 
|
'''Pre-cap:'''
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
*<math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{type} \bigg\rfloor \times \text{Mod}_\text{AIpre}</math>
+
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{balloon} \times_\downarrow \text{Mod}_\text{crit}</math>
 +
|}
   −
'''Post-cap:'''
+
;Post-cap modifiers
*<math>\text{Atk}_\text{post-cap} = \Biggl\lfloor \Biggl\lfloor \Biggl\lfloor \text{Atk}_\text{cap}  \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Biggr\rfloor \times \text{Mod}_\text{AIpost3} \Biggr\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
     −
'''With:'''
+
* <math>\text{Mod}_\text{Contact}</math> the contact bonus. Please see [[Contact]] for more details on the bonus.
* <math>\text{TP/DB}</math> the:
+
* <math>\text{Mod}_\text{LBB}</math> being '''1.8''' for [[:Category:Land-Based Attackers|LB Attackers]], and '''1.0''' otherwise.
** '''Torpedo''' {{Torpedo}} stat for {{BluePlane}}[[Torpedo Bomber]]s.
+
* <math>\text{Mod}_\text{CF}</math> the bonus when attacking combined fleets. It is '''1.1''' against combined fleets and '''1.0''' otherwise.
** '''Dive bombing''' {{Dive}} stat for {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}[[:Category:Land Based Bombers|LB Bombers]], {{RedPlane}}[[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]], and {{Seaplane}}[[SPB|Seaplane Bombers]].
+
* <math>\text{Mod}_\text{historical}</math> being the [[event]] historical bonuses.
 
+
* <math>\text{Mod}_\text{boss}</math> a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%.
* <math>\text{Mod}_\text{AIpre}</math> the pre-cap anti-installation multiplier:
+
{|class="wikitable mw-collapsible mw-collapsed"
** '''1.6''' versus Artillery Imps,
+
!colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref>
** '''1.18''' versus Isolated Island Demon,
+
|-
** '''1''' otherwise.
+
!Boss (ID) !!Low mod !!High mod
 +
|-
 +
|{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640)}} ||0.4 ||0.7
 +
|-
 +
|{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}} ||1.7 ||3
 +
|-
 +
|{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}||1~1.68 ||1.77~2.42
 +
|-
 +
|{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}} ||1.7 ||3
 +
|-
 +
|{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1 ||1
 +
|}
   −
* <math>\text{Mod}_\text{AIpost1}</math> the first post-cap anti-installation multiplier.
+
* <math>\text{Mod}_\text{balloon}</math> being the effect of the deployed {{Balloon}} [[Barrage Balloon]]s on both side:
** '''2.1''' versus Supply Depot Princess, '''1''' otherwise.
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=4|Balloon Effects
 +
|-
 +
!{{Balloon}}
 +
!1!!2!!3
 +
|-
 +
!colspan=4|Allied LBAS Damage
 +
|-
 +
!Allied balloons [https://twitter.com/yukicacoon/status/1697883339125055914?s=20]
 +
|1.02||1.04||1.06
 +
|-
 +
!Enemy balloons [https://twitter.com/yukicacoon/status/1702010314001367150]
 +
|0.95||0.90||0.85
 +
|}
   −
* <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus.
+
* <math>\text{Mod}_\text{crit}</math> the critical multiplier of '''1.5''',
** '''100''' versus Supply Depot Princess, '''1''' otherwise.
+
**It includes the proficiency [[Plane_Proficiency#Rank_Effects|critical damage multiplier]] ('''1.2''' for maxed proficiency {{Double Chevron}} planes),
   −
* <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier.
  −
** '''1.55''' versus Artillery Imps,
  −
** '''1.7''' versus Isolated Island Demon,
  −
** '''1''' otherwise.
     −
* ''Other variables are the same as for anti-ship.''
+
[https://twitter.com/Divinity_123/status/1659942242373566464]
* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
   
|}
 
|}
    
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!ASW
+
!colspan=2|Anti-Installation
 
|-
 
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
 
|
 
|
'''Pre-cap:'''
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
*<math>\text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \Big\rfloor </math>
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \bigg\rfloor</math>
 +
|}
   −
'''Post-cap:'''
+
;With
*<math>\text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{LBR}</math> 
+
* <math>\text{TP/DB}</math> the:
 +
** '''Torpedo''' {{Torpedo}} stat for {{BluePlane}}[[Torpedo Bomber]]s (behavior is still unclear).
 +
** '''Dive bombing''' {{Dive}} stat for {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}} [[Land Based Bomber|LB Bombers]], {{RedPlane}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]] (behavior is still unclear), {{SPB}}[[SPB|Seaplane Bombers]], and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
   −
'''With:'''
+
|-
* <math>\text{ASW}</math> the '''ASW''' {{ASW}} stat of the plane.
+
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{balloon} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit}</math>
 +
|}
   −
* <math>\text{Mod}_\text{ASW}</math> a '''random number''' based on the '''base ASW''' {{ASW}} of the plane. It is between:
+
* ''Other variables are the same as for anti-ship.''
 +
* <math>{\color{tomato}\text{Mod}_\text{Inst}}</math> is the anti-installation bonus, the multiplier is chosen randomly between two values. The chance is roughly 50%. ''see [[Combat/Anti-Installation#Airstrike_and_Land_Base_Bonus|here]] for more details:
 +
 
 +
{|class="wikitable" style="font-weight:bold; text-align:center"
 +
!colspan=9|<math>{\color{tomato}\text{Mod}_\text{Inst}}</math>[https://twitter.com/Divinity_123/status/1659942254671216642]
 +
|-
 +
!rowspan=2|Installation (ID)
 +
!colspan=2|LBAS
 +
|-
 +
|Low mod ||High mod
 +
|-
 +
!{{Enemy/Banner|Isolated Island Princess|small=true}}<br>Isolated Island Princess (1671-1672)
 +
|colspan=2| 2
 +
|-
 +
!{{Enemy/Banner|Artillery Imp|small=true}}<br>Artillery Imp (1665-1667)
 +
|1.6 ||2.5
 +
|-
 +
!{{Enemy/Banner|Supply Depot Princess|small=true}}<br>"Old" Supply Depot Princesses (1653-1658)
 +
|1.7 ||3.6?
 +
|-
 +
!{{Enemy/Banner|Supply Depot Princess D|small=true}}<br>"New" Supply Depot Princesses<br>(B, C, D, ...) (ID>1658)
 +
! - !! -
 +
|-
 +
!{{Enemy/Banner|Harbour Summer Princess B|small=true}}<br>Harbour Summer Princess B (2023)
 +
|? ||?
 +
|}
 +
 
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|ASW
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \times \text{Mod}_\text{LBR} \Big\rfloor </math>
 +
|}
 +
;With
 +
* <math>\text{ASW}</math> the '''ASW''' {{ASW}} stat of the plane.
 +
 
 +
* <math>\text{Mod}_\text{ASW}</math> a '''random number''' based on the '''base ASW''' {{ASW}} of the plane. It is between:
 
** '''0.35''' and '''0.8''' for 7-9 ASW planes.
 
** '''0.35''' and '''0.8''' for 7-9 ASW planes.
 
** '''0.7''' and '''1.0''' for 10+ ASW planes.
 
** '''0.7''' and '''1.0''' for 10+ ASW planes.
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap}  \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB}</math>
 +
|} 
    
* ''Other variables are the same as for anti-ship.''
 
* ''Other variables are the same as for anti-ship.''
 
+
|-
 +
|colspan=2|
 +
;Note
 
* Only '''"[[ASW Aircraft|ASW Planes]]"''' (7+ ASW) are able to perform ASW attacks.
 
* Only '''"[[ASW Aircraft|ASW Planes]]"''' (7+ ASW) are able to perform ASW attacks.
 
** If no aircraft in the base can perform ASW attacks, the base will not show at submarine-only nodes.
 
** If no aircraft in the base can perform ASW attacks, the base will not show at submarine-only nodes.
Line 357: Line 417:  
;Notes
 
;Notes
 
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 +
* Jet Assault use the [[Damage_Calculations#Airstrike|airstrike formula]] even on land base.
 +
<references/>
 +
</onlyinclude>
    
===LBAS Special Bombers===
 
===LBAS Special Bombers===
Line 372: Line 435:  
!Notes
 
!Notes
 
|-
 
|-
!{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}<ref>https://twitter.com/juu_kanoya/status/1364361975061430274</ref><ref>https://twitter.com/yukicacoon/status/1364852802103640064</ref>
+
!{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}<ref>[https://twitter.com/juu_kanoya/status/1364361975061430274] [https://twitter.com/yukicacoon/status/1364852802103640064]</ref>
 
|rowspan=3|DD
 
|rowspan=3|DD
 
|<math>\text{Mod}_\text{Sp2} = 25</math>
 
|<math>\text{Mod}_\text{Sp2} = 25</math>
 
|239.4
 
|239.4
 
|0
 
|0
|rowspan=2|Uses their {{Torpedo}} stat of '''0''' otherwise.
+
|{{Torpedo}} stat = '''0''' otherwise.
 
|-
 
|-
!{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}<ref>https://twitter.com/noro_006/status/1632236858603368448</ref>
+
!{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}<ref>[https://twitter.com/Divinity_123/status/1651147441607983104]</ref>
|<math>\text{Mod}_\text{Sp2} = 19</math>
+
|<math>\text{Mod}_\text{Sp2} = 30</math>
|190.8
+
|195
 
|0
 
|0
 +
|{{Dive}} stat = '''0''' against DD,<br>{{Dive}} stat = '''5''' otherwise.
 
|-
 
|-
 
!{{Equipment/Link|Ki-102 B}}
 
!{{Equipment/Link|Ki-102 B}}
Line 390: Line 454:  
|
 
|
 
|-
 
|-
!{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}
+
!rowspan=2|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}<ref name="SP1">[https://twitter.com/Divinity_123/status/1659942247947808770]</ref>
|rowspan=3|Surface ships<ref>Excluding [[:Category:Abyssal Transport Ships|Transport Ships]].</ref>
+
|DD,CL,CA
 
|<math>\text{Mod}_\text{Sp1} = 1.15</math>
 
|<math>\text{Mod}_\text{Sp1} = 1.15</math>
 
|176.4
 
|176.4
| -1 against DD<br>+1 against CL
+
|rowspan=2| -1 against DD<br>+1 against CL
|rowspan=4|'''Missile''' animation
+
|rowspan=7|'''Missile''' animation
 
|-
 
|-
!{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}
+
|(F)BB(V),CV(L/B)
|<math>\text{Mod}_\text{Sp1} = 1.15</math>
+
|<math>\text{Mod}_\text{Sp1} = 1.13</math>
 +
|174.6
 +
|-
 +
!rowspan=2|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}<ref name="SP1"/>
 +
|DD,CL,CA
 +
|<math>\text{Mod}_\text{Sp1} = \sim1.15</math>
 
|196.2
 
|196.2
| -?? against DD<br>+?? against CL
+
|rowspan=2| +1 against CL<ref>[https://twitter.com/yukicacoon/status/1720787149342269528]</ref>
 
|-
 
|-
!{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}
+
|(F)BB(V),CV(L/B)
 +
|<math>\text{Mod}_\text{Sp1} = \sim1.15</math>
 +
|196.2
 +
|-
 +
!rowspan=2|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}<ref name="SP1"/>
 +
|DD,CL,CA
 
|<math>\text{Mod}_\text{Sp1} = 1.16</math>
 
|<math>\text{Mod}_\text{Sp1} = 1.16</math>
 
|167.4
 
|167.4
| -2 against DD<br>+1 against CL
+
|rowspan=2| -2 against DD<br>+1 against CL
 +
|-
 +
|(F)BB(V),CV(L/B)
 +
|<math>\text{Mod}_\text{Sp1} = 1.14</math>
 +
|165.6
 
|-
 
|-
!{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}
+
!{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}<ref>[https://twitter.com/yukicacoon/status/1431853861094842373]</ref>
 
|DD
 
|DD
|<math>\text{Mod}_\text{Sp3} = 1.10</math>
+
|<math>\text{Mod}_\text{Sp1} = 1.10</math>
|156.6
+
|153
 
|rowspan=2|0
 
|rowspan=2|0
 
|-
 
|-
!{{Equipment/Link|Do 217 K-2 + Fritz-X}}
+
!{{Equipment/Link|Do 217 K-2 + Fritz-X}}<ref>[https://twitter.com/kancolle_aki/status/1686396178454470656]</ref>
 
|(F)BB(V)
 
|(F)BB(V)
|<math>\text{Mod}_\text{Sp3} = 1.35</math>
+
|<math>\text{Mod}_\text{Sp1} = 1.50</math>
|225
+
|232
 
|'''Fritz-X''' animation
 
|'''Fritz-X''' animation
 
|-
 
|-
!rowspan=4|{{Equipment/Link|B-25}}<ref>https://discord.com/channels/118339803660943369/178613137430282240/981575002967130112</ref><ref>https://twitter.com/yukicacoon/status/1535905706783952897</ref>
+
!rowspan=5|{{Equipment/Link|B-25}}<ref>[https://discord.com/channels/118339803660943369/178613137430282240/981575002967130112] [https://twitter.com/yukicacoon/status/1535905706783952897]</ref>
 
|DD
 
|DD
 
|<math>\text{Mod}_\text{Sp3} = 1.90</math>
 
|<math>\text{Mod}_\text{Sp3} = 1.90</math>
 
|192.6
 
|192.6
 
|rowspan=2| +2
 
|rowspan=2| +2
|rowspan=4|'''Skip Bombing''' attack & annimation.<ref>[[Abyssal Twin-engine Land-based Dive Bomber]] / [[Abyssal Twin-engine Land-based Dive Bomber Ace|Ace]] also perform such attack, but bonuses are unconfirmed.</ref>
+
|rowspan=5|'''Skip Bombing''' attack & animation.<ref>[[Abyssal Twin-engine Land-based Dive Bomber]] / [[Abyssal Twin-engine Land-based Dive Bomber Ace|Ace]] also perform such attack, but bonuses are unconfirmed.</ref>
 
|-
 
|-
 
|CL(T)
 
|CL(T)
Line 439: Line 517:  
|131.4
 
|131.4
 
| +4
 
| +4
 +
|-
 +
|Installation
 +
|<math>\text{Mod}_\text{Sp3} = 0.90</math><ref>[https://twitter.com/Divinity_123/status/1659942252997758977]</ref>
 +
|149.4
 +
| +0?
 
|}
 
|}
 +
''Alternative table: [https://twitter.com/hiryuuteitoku/status/1740873876073255351]
 
<references/>
 
<references/>
    
===Sortie Fighter-Power===
 
===Sortie Fighter-Power===
 
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
 
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
 
+
{{Formula
{| class="wikitable mw-collapsible mw-collapsed" width="100%"
+
|Title=Sortie Fighter-Power
!Sortie Fighter-Power
+
|Math=\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane} }_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}
|-
+
|Var=<math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
|
  −
<math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane}}_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
  −
 
  −
;With
  −
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
   
** It will be '''18''' for fully resupplied bases on their 1st attack.
 
** It will be '''18''' for fully resupplied bases on their 1st attack.
   Line 468: Line 547:  
** '''1.18''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
 
** '''1.18''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
 
** '''1.18''' for {{Equipment/Link|Mosquito PR Mk.IV}}.
 
** '''1.18''' for {{Equipment/Link|Mosquito PR Mk.IV}}.
|}
+
}}
 +
 
    
;Notes
 
;Notes
Line 480: Line 560:  
There is a flat cost associated with LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above.
 
There is a flat cost associated with LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above.
   −
'''[[:Category:Land Based Bombers|LB Bombers]]:'''
+
'''[[Land Based Bomber|LB Bombers]]:
*<math>\text{Fuel} = \lceil \text{Plane Count} \times 1.5 \rceil</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
*<math>\text{Ammo} = \lfloor\text{Plane Count} \times 0.7\rfloor</math>
+
|valign="center"|
 +
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.5 \rceil</math>
 +
*<math>\text{Ammo} = \lfloor \text{Plane}_\text{Count} \times 0.7\rfloor</math>
 +
|}
   −
'''Other Planes:'''
+
'''Other Planes:
*<math>\text{Fuel} = \lceil \text{Plane Count} \times 1.0 \rceil</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
*<math>\text{Ammo} = \lceil \text{Plane Count} \times 0.6 \rceil</math>
+
|valign="center"|
 +
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.0 \rceil</math>
 +
*<math>\text{Ammo} = \lceil \text{Plane}_\text{Count} \times 0.6 \rceil</math>
 +
|}
   −
With:
+
;With
* <math>\text{Plane Count}</math> the remaining planes in the slot.
+
* <math>\text{Plane}_\text{Count}</math> the current planes count in the slot.
   −
'''Notes:'''
+
;Notes
 
* This cost is calculated '''per squadron'''.
 
* This cost is calculated '''per squadron'''.
 
** Empty slots do not cost anything.
 
** Empty slots do not cost anything.
Line 526: Line 612:  
===Defense Fighter-Power===
 
===Defense Fighter-Power===
 
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter-power values.
 
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter-power values.
 +
{{Formula
 +
|Title=Defense Fighter-Power
 +
|Math=\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count} } + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}
 +
|Var=<math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
 +
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
 +
* <math>\text{Intercept}</math> the Interception {{Interception}} stat of the plane.
 +
* <math>\text{Anti-Bomber}</math> the Anti-Bomber {{Anti-Bomber}} stat of the plane.
   −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
!Defense Fighter-Power
+
** It will be '''18''' for fully resupplied bases on their 1st attack.
|-
  −
|
  −
<math>\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}</math>
  −
 
  −
;With
  −
* <math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
  −
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
  −
* <math>\text{Intercept}</math> the Interception {{Interception}} stat of the plane.
  −
* <math>\text{Anti-Bomber}</math> the Anti-Bomber {{Anti-Bomber}} stat of the plane.
  −
 
  −
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
  −
** It will be '''18''' for fully resupplied bases on their 1st attack.
      
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
 
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
Line 549: Line 630:  
* <math>\text{Mod}_\text{recon}</math> is the land-based reconnaissance bonus. Refer to the table below for details.
 
* <math>\text{Mod}_\text{recon}</math> is the land-based reconnaissance bonus. Refer to the table below for details.
   −
{|class="wikitable" style="text-align:center"
+
{{{!}}class="wikitable" style="text-align:center"
!colspan=4|Reconnaissance Defense Bonus
+
!colspan=4{{!}}Reconnaissance Defense Bonus
|-
+
{{!}}-
 
!LoS
 
!LoS
 
!{{SPR}}Seaplane<br>{{Large Flying Boat}}Large Flying Boat
 
!{{SPR}}Seaplane<br>{{Large Flying Boat}}Large Flying Boat
 
!{{YellowPlane}}Carrier-based
 
!{{YellowPlane}}Carrier-based
 
!{{Land-Based Recon}}Land-Based
 
!{{Land-Based Recon}}Land-Based
|-
+
{{!}}-
|≥9||1.16||1.3||1.24
+
{{!}}≥9{{!}}{{!}}1.16{{!}}{{!}}1.3{{!}}{{!}}1.24
|-
+
{{!}}-
|8||1.13|| -||1.18
+
{{!}}8{{!}}{{!}}1.13{{!}}{{!}} -{{!}}{{!}}1.18
|-
+
{{!}}-
|≤7||1.1||1.2|| -
+
{{!}}≤7{{!}}{{!}}1.1{{!}}{{!}}1.2{{!}}{{!}} -
|-
+
{{!}}-
|}
+
{{!}}}
 +
|Notes=Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
 +
* Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}.
 +
}}
 +
 
 +
;Shootdown
    
Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.
 
Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.
Line 598: Line 684:  
|}
 
|}
 
<references/>
 
<references/>
|}
  −
  −
;Notes
  −
* Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
  −
* Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}.
      
===Land Base Air-Raid===
 
===Land Base Air-Raid===
Line 666: Line 747:     
===Superfortress Air-Raid Sequence===
 
===Superfortress Air-Raid Sequence===
[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
+
On E-5 of the [[Winter 2022 Event]], a special interception mechanic was added, including the only "Quick Time Event" (QTE) in the game so far.
A special air-raid performed by Abyssal's '''[[Abyssal Sky Super Fortress|Superfortress]] ([[Abyssal Sky Super Fortress Kai|Kai]])''' on certain maps.
+
*''See [[Superfortress Air-Raid Sequence]] for more details.
 
  −
'''Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.'''
  −
* This means that the player is required to pay attention while the fleet is on the map screen.
  −
* This air raid will occur at random at any given point during sorties on relevant maps and may even sometimes not happen at all.
  −
 
  −
Those raids are "night attacks", so when it happens, the screen turns darker and searchlights animation is played before enemy bombers appear.
  −
* 1 to 3 abyssal bombers will fly toward the land base point, and a button will appear on screen:
  −
* When this button is pressed during the QTE, the exact moment it is clicked on directly affects the amount of defending land bases that can participate in air-raid combat.
  −
** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Air Defense'''.
  −
** Pressing the button '''before 2.5 seconds or after 3 seconds''' after it appears will result in fewer (1~2) land bases appearing to provide defense.
  −
** Pressing between 2.5 s and 3 s will result in maximal 3 land bases appearing to provide defense, depending on how many defense bases are set.
  −
** While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right.
  −
* Superfortress Air-Raid Sequences consist of waves of abyssal bombers appearing with:
  −
** 1 wave in Casual and Easy,
  −
** 2 waves in Medium,
  −
** 3 waves in Hard.
  −
** When multiple waves occur (Medium/Hard), plane losses of abyssal bombers will be reset for every wave, but losses of player's LBAS will '''NOT''' be reset.
  −
** Therefore, map unlocks requiring air superiority can be fulfilled with the result of any wave, mostly the 1st wave, that can differ from the result of the final wave which is actually displayed in-game.
  −
* The LBAS group needs to be armed in '''"Air Defense"''' mode with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers. Interception fighter power bonus formula is: <ref>Source: https://twitter.com/yukicacoon/status/1507242405841432576</ref>
  −
<math>\text{Bonus}_\text{Multiplier} = \biggl ( \text{A}_\text{Multiplier} + \text{B}_\text{Multiplier} + \text{C}_\text{Multiplier} \biggl ) \times \text{D}_\text{Multiplier} + \text{D}_\text{Flat}</math>
  −
 
  −
{|class="wikitable" style="text-align:center; margin:auto"
  −
!rowspan=2| Group
  −
!rowspan=2| Planes <ref>Dispite also having "diagonal upward guns", the {{EquipmentLink|Reppuu Kai (Prototype Carrier-based Model)}} do not have any bonus here.</ref>
  −
!colspan=8| Effects (Hard) <ref>On lower difficulties, different multipliers may be applied, being proportionally easier.</ref>
  −
|-
  −
! planes
  −
| 0|| 1|| 2|| 3|| 4|| 5|| 6
  −
|-
  −
| A
  −
| {{QuestRewardEquip|Raiden}}{{QuestRewardEquip|Reppuu Kai}}{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu}}
  −
! Multiplier
  −
| 0|| 0.07|| 0.14|| 0.21|| 0.28|| 0.35|| 0.42
  −
|-
  −
| B <ref>{{EquipmentLink|Shiden Kai (343 Air Group) 701st Fighter Squadron}} & {{EquipmentLink|Shiden Kai (343 Air Group) 407th Fighter Squadron}} untested yet.</ref>
  −
| {{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Fw 190 D-9}}
  −
! Multiplier
  −
| 0|| 0.11|| 0.14|| ?|| ?|| ?|| ?
  −
|-
  −
| C
  −
| {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
  −
! Multiplier
  −
| 0|| 0.177|| 0.287|| 0.397|| ?|| ?|| ?
  −
|-
  −
|rowspan=2| D
  −
|rowspan=2| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
  −
! Multiplier
  −
| 0.5|| 0.95|| 1.0?|| 1.0|| 1.0|| ?|| ?
  −
|-
  −
! Flat
  −
| 0.3|| 0.55|| 0.85|| 1.0|| 1.07|| 1.11|| ?
  −
|}
  −
<references/>
   
</div>
 
</div>
   Line 745: Line 773:  
** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
 
** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
   −
*In Rest mode, to recover from 0 to good moral (30), it takes:
+
*In Rest mode, to recover from 0 to good morale (30), it takes:
 
** 12 min at Lv 0
 
** 12 min at Lv 0
 
** 9 min at Lv 1+
 
** 9 min at Lv 1+
 
** (1h30 in Sortie at Lv 0)
 
** (1h30 in Sortie at Lv 0)
* The waiting time is greatly affected by the LBAS group's level (see [[Land-Based Air Squadron#Land_Base_Maintenance_menu|here]]).
+
* The waiting time is greatly affected by the LBAS group's level (see [[#Land Base Maintenance Menu|Land Base Maintenance menu]]).
 
</div>
 
</div>
    
=Morale=
 
=Morale=
   
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
 
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
    
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
!Morale Value!!Indication
+
!Morale Value!!Indication!! <math>\text{Mod}_\text{morale}</math>
 
|-
 
|-
|30-46||No mark
+
|30-46||No mark||rowspan=2| 1.0
 
|-
 
|-
 
|20-29||style="color:orange"|'''Orange face'''
 
|20-29||style="color:orange"|'''Orange face'''
 
|-
 
|-
|0-19||style="color:red"|'''Red face'''
+
|0-19||style="color:red"|'''Red face'''|| 0.8
 
|}
 
|}
   Line 772: Line 799:  
** The result of the battle does not change the morale loss.
 
** The result of the battle does not change the morale loss.
 
** The distance of the node does not affect morale loss.
 
** The distance of the node does not affect morale loss.
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[Land-Based_Air_Squadron#Land_Base_Maintenance_menu|Land Base Maintenance menu]].
+
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[#Land Base Maintenance Menu|Land Base Maintenance menu]].
 
** Changing the mode before the 3 min timer is up will not change the amount recovered.
 
** Changing the mode before the 3 min timer is up will not change the amount recovered.
 
** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
 
** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
Line 842: Line 869:  
In the case of the 1st group, {{TextGlow|'''all level improvements will carry over into future events'''|black|text-color=Lime|glow-size=2px}}.
 
In the case of the 1st group, {{TextGlow|'''all level improvements will carry over into future events'''|black|text-color=Lime|glow-size=2px}}.
   −
From the [[Game Updates/2021/October 29th|2021/09/29 update]] to the [[Game Updates/2021/November 19th|2021/11/19 update]], Event's LBAS maintenance menu could no longer be accessed, and so cannot be improved.
+
From the [[Game Updates/2021/October 29th|2021/10/29 update]] to the [[Game Updates/2021/November 19th|2021/11/19 update]], Event's LBAS maintenance menu could no longer be accessed, and so cannot be improved.
    
=Plane Proficiency Tips=
 
=Plane Proficiency Tips=
Line 982: Line 1,009:  
==Land-Based Planes==
 
==Land-Based Planes==
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Land Based Bombers|Bombers]] {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}
+
|+[[Land Based Bomber|Bombers]] {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}
 
|-
 
|-
!rowspan="2"|Name
+
!rowspan=2|Name
!rowspan="2"|Deployment Cost
+
!rowspan=2|Deployment Cost
!rowspan="2"|Assignment Cost
+
!rowspan=2|Assignment Cost
!rowspan="2"|Combat Radius
+
!rowspan=2|Combat Radius
!colspan="3"|Attack Power
+
!colspan=3|Attack Power
!rowspan="2"|Sortie/Defense Fighter Power
+
!rowspan=2|Sortie/Defense Fighter Power
 
|-
 
|-
 
!Anti-Ship
 
!Anti-Ship
Line 1,007: Line 1,034:  
|{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16
 
|{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16
 
|-
 
|-
|{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36 ({{ToolTip|239.4|against DD}})||100.8|| -||28
+
|{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36<br>({{ToolTip|239.4|against DD}})||100.8|| -||28
 
|-
 
|-
 
|{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3
 
|{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3
Line 1,015: Line 1,042:  
|{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||11  
 
|{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||11  
 
|-
 
|-
|{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2 ({{ToolTip|156.6|against DD}})||216|| -||20
+
|{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2 ({{ToolTip|153|against DD}})||216|| -||20
 
|-
 
|-
|{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6 ({{ToolTip|225|against BB}})||232.2|| -||20
+
|{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6 ({{ToolTip|232.2|against BB}})||232.2|| -||20
 
|-
 
|-
 
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||24
 
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||24
Line 1,031: Line 1,058:  
|{{Equipment/Link|SM.79 bis (Skilled)}}||14||252||8||142.2||149.4|| -||13
 
|{{Equipment/Link|SM.79 bis (Skilled)}}||14||252||8||142.2||149.4|| -||13
 
|-
 
|-
|{{Equipment/Link|Shinzan}}||20||180||10||73||?|| -||7
+
|{{Equipment/Link|Shinzan}}||20||180||10||71||74|| -||7
 
|-
 
|-
|{{Equipment/Link|Shinzan Kai}}||21||189||11||76||?|| -||11
+
|{{Equipment/Link|Shinzan Kai}}||21||189||11||74||81|| -||11
 
|-
 
|-
|{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||7||158.4||158.4|| -||16
+
|{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||8||158.4||158.4|| -||16
 
|-
 
|-
 
|{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20
 
|{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20
Line 1,046: Line 1,073:  
|-
 
|-
 
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||15||270||5||196.2||207|| -||24
 
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||15||270||5||196.2||207|| -||24
 +
|-
 +
|{{Equipment/Link|Ginga (Skilled)}}||13||234||7||149.4||158.4|| -||16.2
 
|}
 
|}
    
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[Interceptor|Fighters]] {{Interceptor Fighter}}{{Interceptor Fighter2}}
+
|+[[Interceptor|Fighters]] {{LB Fighter 1}}{{LB Fighter 2}}{{LB  Fighter Jet}}
 
|-
 
|-
 
!Name
 
!Name
Line 1,129: Line 1,158:  
|-
 
|-
 
|{{Equipment/Link|Ki-96}}||10||180||3||72||106
 
|{{Equipment/Link|Ki-96}}||10||180||3||72||106
 +
|-
 +
|{{Equipment/Link|Me 262 A-1a/R1}}||13||234||3||95||144
 
|}
 
|}
   Line 1,144: Line 1,175:  
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}||7||28||9||9
 
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}||7||28||9||9
 
|-
 
|-
|{{Equipment/Link|Mosquito FB Mk.IV}}||14||56||9||3
+
|{{Equipment/Link|Mosquito PR Mk.IV}}||14||56||9||3
 
|}
 
|}
 
<references/>
 
<references/>
Line 1,512: Line 1,543:  
|{{Equipment/Link|Type 3 Command Liaison Aircraft Kai}}||4||72||2||25||26 ~ 60||3
 
|{{Equipment/Link|Type 3 Command Liaison Aircraft Kai}}||4||72||2||25||26 ~ 60||3
 
|-
 
|-
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)}}||4||72||4||47||24 ~56||??
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)}}||4||72||4||47||24 ~56||50
 
|-
 
|-
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}||4||72||4||47 ({{ToolTip|190.8|against DD}})||24 ~56||??
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}||4||72||4||47 ({{ToolTip|195|against DD}})||24 ~56||55
 
|}
 
|}
 
<references/>
 
<references/>
Line 1,645: Line 1,676:  
|-
 
|-
 
|{{Equipment/Link|Loire 130M}}||9||162||3||-||3
 
|{{Equipment/Link|Loire 130M}}||9||162||3||-||3
 +
|-
 +
|{{Equipment/Link|Walrus}}||10||180||3||-||3
 +
|-
 +
|{{Equipment/Link|Sea Otter}}||11||198||4||-||3
 
|}
 
|}
    
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[LFB|Large Flying Boats]] {{Large Flying Boat}}
+
|+[[Large Flying Boat]]s {{LFB}}
 
|-
 
|-
 
!Name
 
!Name
42,696

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