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Added missing premade colours/mixes
Line 75: Line 75:  
** <span style="color:#EA80FC">/storm</span>
 
** <span style="color:#EA80FC">/storm</span>
 
** <span style="color:#40C4FF">/empty</span>
 
** <span style="color:#40C4FF">/empty</span>
 +
** <span style="color:#7E57C2">/night</span>
 +
** <span style="color:#7E57C2">/night</span><span style="color:#FF1744">day</span><span style="color:#7E57C2">_night</span><!--/nightday_night -->
 +
** <span style="color:#7E57C2">/night</span><span style="color:#FF1744">battle</span><span style="color:#40C4FF">_empty</span><!--/night_battle_empty-->
 +
** <span style="color:#FF1744">/am</span><span style="color:orange">bush</span><!--/ambush-->
 
** Any other valid color value.
 
** Any other valid color value.
   Line 80: Line 84:  
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = Example
 
|title = Example
|width = 50%
+
|width = 30%
 
|0 -> 1 =
 
|0 -> 1 =
 
* Fleet contains a CL
 
* Fleet contains a CL
Line 88: Line 92:  
* Fleet contains CV(L)
 
* Fleet contains CV(L)
 
* Fleet contains CLT
 
* Fleet contains CLT
 +
|0 -> 3 =
 +
* Fleet contains AP
    
|1 -> A/storm, B/resource = * Random
 
|1 -> A/storm, B/resource = * Random
 
|2 -> C = * Fleet contains a CL
 
|2 -> C = * Fleet contains a CL
 
|2 -> D/empty = * Does not meet the requirements to go to C
 
|2 -> D/empty = * Does not meet the requirements to go to C
 +
|3 -> E/night = * Random
 +
|3 -> F/nightday_night = * Random
 +
|3 -> G/night_battle_empty = * Random
 +
|3 -> H/ambush = * Random
 
}}
 
}}
 
</pre>
 
</pre>
Line 104: Line 114:  
* Fleet contains CV(L)
 
* Fleet contains CV(L)
 
* Fleet contains CLT
 
* Fleet contains CLT
 +
|0 -> 3 =
 +
* Fleet contains AP
    
|1 -> A/storm, B/resource = * Random
 
|1 -> A/storm, B/resource = * Random
 
|2 -> C = * Fleet contains a CL
 
|2 -> C = * Fleet contains a CL
 
|2 -> D/empty = * Does not meet the requirements to go to C
 
|2 -> D/empty = * Does not meet the requirements to go to C
 +
|3 -> E/night = * Random
 +
|3 -> F/nightday_night = * Random
 +
|3 -> G/night_battle_empty = * Random
 +
|3 -> H/ambush = * Random
 
}}
 
}}
  
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