Line 75: |
Line 75: |
| ** <span style="color:#EA80FC">/storm</span> | | ** <span style="color:#EA80FC">/storm</span> |
| ** <span style="color:#40C4FF">/empty</span> | | ** <span style="color:#40C4FF">/empty</span> |
| + | ** <span style="color:#7E57C2">/night</span> |
| + | ** <span style="color:#7E57C2">/night</span><span style="color:#FF1744">day</span><span style="color:#7E57C2">_night</span><!--/nightday_night --> |
| + | ** <span style="color:#7E57C2">/night</span><span style="color:#FF1744">battle</span><span style="color:#40C4FF">_empty</span><!--/night_battle_empty--> |
| + | ** <span style="color:#FF1744">/am</span><span style="color:orange">bush</span><!--/ambush--> |
| ** Any other valid color value. | | ** Any other valid color value. |
| | | |
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| {{MapBranchingTable | | {{MapBranchingTable |
| |title = Example | | |title = Example |
− | |width = 50% | + | |width = 30% |
| |0 -> 1 = | | |0 -> 1 = |
| * Fleet contains a CL | | * Fleet contains a CL |
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| * Fleet contains CV(L) | | * Fleet contains CV(L) |
| * Fleet contains CLT | | * Fleet contains CLT |
| + | |0 -> 3 = |
| + | * Fleet contains AP |
| | | |
| |1 -> A/storm, B/resource = * Random | | |1 -> A/storm, B/resource = * Random |
| |2 -> C = * Fleet contains a CL | | |2 -> C = * Fleet contains a CL |
| |2 -> D/empty = * Does not meet the requirements to go to C | | |2 -> D/empty = * Does not meet the requirements to go to C |
| + | |3 -> E/night = * Random |
| + | |3 -> F/nightday_night = * Random |
| + | |3 -> G/night_battle_empty = * Random |
| + | |3 -> H/ambush = * Random |
| }} | | }} |
| </pre> | | </pre> |
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| * Fleet contains CV(L) | | * Fleet contains CV(L) |
| * Fleet contains CLT | | * Fleet contains CLT |
| + | |0 -> 3 = |
| + | * Fleet contains AP |
| | | |
| |1 -> A/storm, B/resource = * Random | | |1 -> A/storm, B/resource = * Random |
| |2 -> C = * Fleet contains a CL | | |2 -> C = * Fleet contains a CL |
| |2 -> D/empty = * Does not meet the requirements to go to C | | |2 -> D/empty = * Does not meet the requirements to go to C |
| + | |3 -> E/night = * Random |
| + | |3 -> F/nightday_night = * Random |
| + | |3 -> G/night_battle_empty = * Random |
| + | |3 -> H/ambush = * Random |
| }} | | }} |
| | | |